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- {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}3 KB (422 words) - 17:17, 26 March 2020
- {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y29 KB (3,314 words) - 13:22, 24 January 2015
- {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj26 KB (4,209 words) - 17:24, 22 March 2018
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)36 KB (5,027 words) - 13:45, 14 December 2011
- ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...15:15] Mæstro Linden (maestro.linden): I see ~620pkt/sec in, and ~1120pkt/sec out38 KB (5,119 words) - 16:42, 12 June 2014
- ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL30 KB (4,220 words) - 16:38, 23 May 2013
- ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>34 KB (5,343 words) - 11:00, 22 January 2014
- ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>49 KB (7,756 words) - 13:45, 22 October 2013
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)47 KB (6,673 words) - 15:46, 19 January 2012
- [2013/01/31 15:07] Simon Linden: I'll double-check that, 1 sec... [2013/01/31 15:08] Lucia Nightfire: SEC-1215 was a different crash mode26 KB (3,575 words) - 17:16, 31 January 2013
- ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>26 KB (4,088 words) - 15:07, 27 May 2014
- [16:21] <font color=#8d008d><b>Ardy Lay</b><nowiki>: Andrew, SEC-720</nowiki></font> [16:23] <font color=#5a00b5><b>Kadah Coba</b><nowiki>: What is SEC-720?</nowiki></font>55 KB (8,639 words) - 12:16, 13 December 2011
- ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?67 KB (8,493 words) - 16:46, 22 March 2011
- *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl36 KB (5,261 words) - 17:21, 10 August 2012
- ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks47 KB (6,767 words) - 16:20, 6 October 2011
- ...=#00c530><b>Mona Eberhardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter. ...be on Firestorm and were you building at the time using copy/paste object parameters? Theres a really bizarre bug on FS that can cause you to see all sculpts as33 KB (5,275 words) - 19:15, 17 December 2013
- ...the: I don't have it, it seems. But i haven'tlooked at you either.. just a sec [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e25 KB (3,608 words) - 17:13, 16 January 2014
- ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f ...te-space:normal;"|Mystitool has one of the best movelocks, but again being LSL it is vulnerable to lag27 KB (3,595 words) - 16:25, 6 August 2009
- ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...5a><b>Davido Chrome</b><nowiki>: So basically just a way to change texture parameters to an allready applied texture?</nowiki></font>34 KB (5,442 words) - 17:22, 20 April 2012
- ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?50 KB (7,886 words) - 13:10, 15 September 2010