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- ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's4 KB (619 words) - 12:41, 8 October 2024
- ...60}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head4 KB (593 words) - 04:29, 3 February 2023
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s5 KB (758 words) - 09:38, 4 September 2023
- ::: Sound and Media controls ::: see below for query parameters, of course, values are URL escaped11 KB (1,645 words) - 12:31, 11 October 2023
- ** Ability to chat radar info (keys) to boost lsl radars ** Ability to set all prim parameters without changing shape (easy prim torture)4 KB (527 words) - 12:27, 14 January 2013
- * [[Sound Clips]] * [[LSL Browser HUD]]6 KB (629 words) - 12:20, 21 December 2013
- * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle36 KB (5,126 words) - 23:14, 13 December 2011
- Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.18 KB (2,980 words) - 08:01, 6 September 2010
- ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>34 KB (5,343 words) - 10:00, 22 January 2014
- {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI34 KB (5,195 words) - 02:03, 23 December 2013
- ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...11] <font color=#440044><b>Andrew Linden</b><nowiki>: Hrm... ok so doesn't sound like an interestlist bug specifically.</nowiki></font>54 KB (8,510 words) - 10:15, 27 February 2013
- ...EDADISPENSERHERE (ac14.hutson): hey maestro do you know anything about the sound function overhaul i mentioned before the new year or nah? ...nden (maestro.linden): No, I haven't anything from the viewer team about a sound overhaul25 KB (3,608 words) - 16:13, 16 January 2014
- ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL30 KB (4,220 words) - 15:38, 23 May 2013
- ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...wiki>: Same story for in-world mesh creation, and probably a few others... sound files etc.</nowiki></font>36 KB (5,624 words) - 08:10, 28 August 2012
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)47 KB (6,673 words) - 14:46, 19 January 2012
- ...b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w55 KB (8,639 words) - 11:16, 13 December 2011
- * {{Jira|STORM-571}} Move voice prefs currently located in Advanced to Sound & Media * {{Jira|STORM-572}} Layout cleanup in the Sound & Media tab of Preferences19 KB (2,767 words) - 08:56, 11 January 2012
- ...ics... like sit on something to avoid being orbitted. Mute to prevent chat/sound/particle spam. If you can find/right click on the object that's doing it, a ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f27 KB (3,595 words) - 15:25, 6 August 2009
- ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>40 KB (6,422 words) - 12:56, 1 April 2014
- ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for79 KB (13,131 words) - 10:19, 30 December 2015