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- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 07:44, 27 March 2015
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 21:57, 3 January 2011
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==6 KB (841 words) - 18:33, 23 January 2012
- *La mise en file d'attente des sons est une propriété de la prim, pas du script. Elle peut être activée ou desactivée par n'impor <lsl>2 KB (316 words) - 09:24, 22 January 2011
- {{Help/de|Parent=Help Portal}} ...zu überwinden lese über [[Wiki myths busted|besiegte Wiki Mythen]]{{nnlink/de}}.17 KB (2,219 words) - 09:38, 23 July 2009
- {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==17 KB (2,581 words) - 00:12, 5 June 2016
- * Add LLRegionSayTo() LSL function * Missing LSL tooltip strings for llRegionSayTo and llGetEnv7 KB (960 words) - 10:01, 11 January 2012
- * Add LLRegionSayTo() LSL function * Missing LSL tooltip strings for llRegionSayTo and llGetEnv8 KB (1,009 words) - 11:42, 9 June 2011
- | [[#Animation|animation]]、 [[#Sound|sound]] にて確認してください。 ** 一部のメインランドは土地の編集できません。これには、Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio42 KB (1,610 words) - 17:11, 25 September 2023
- ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.32 KB (5,612 words) - 12:17, 15 October 2015
- * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...MLPV2.4w, if you change to a pose with fewer balls, avs popped off are not de-animated, and partner scripts (like xcite) are not told that the avatar sto12 KB (2,021 words) - 12:32, 15 September 2012
- ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>54 KB (8,709 words) - 09:45, 6 February 2013
- ...color=#0900c5><b>Erick Gregan</b><nowiki>: vous savez.. je n'ai pas envie de faire des blagues, en ce moment.. lol</nowiki></font> ...font color=#0900c5><b>Erick Gregan</b><nowiki>: l'avenir des constructeurs de vehicule, comme moi, et fortement attaqué... a cause du probleme des fail43 KB (6,880 words) - 15:32, 27 March 2013
- | see sections for [[#Animation|animation]], [[#Sound|sound]] ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio32 KB (4,762 words) - 14:37, 24 February 2025
- * [15:03] [[User:RedMokum Bravin|RedMokum Bravin]]: Doesn't sound safe Oskar. ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL.56 KB (8,332 words) - 14:52, 4 November 2010
- * [15:04] [[User:Oskar Linden|Oskar Linden]]: maybe the sound ...5:04] [[User:RedMokum Bravin|RedMokum Bravin]]: Rubber mostly changes the sound, yes.46 KB (6,526 words) - 19:54, 3 February 2011
- ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>46 KB (7,344 words) - 14:31, 31 January 2012
- | yet ... what i want to know is " yes its being done..." sorry to sound like yoda yere ... but " there is no try .... only do" | I'll try to de-mystify a bit.... Geenz is being careful71 KB (10,535 words) - 16:46, 3 July 2012
- * [15:03] Motor Loon: whats the fucking sound spam * [15:04] Talia Malaspina: If is the same sound spam that's been there a week, it's a buncha little cubes.40 KB (5,855 words) - 17:32, 15 September 2011