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- {{LSL Constant/ja |name=STATUS BLOCK GRAB OBJECT ...1 KB (74 words) - 15:23, 25 February 2016
- {{LSL Constant/ja |value={{LSL Hex/ja|0x10}} ...356 bytes (45 words) - 22:29, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x1}} ...355 bytes (45 words) - 22:27, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x40|64}} ...697 bytes (55 words) - 22:29, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x8}} ...297 bytes (40 words) - 22:28, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x4}} ...297 bytes (40 words) - 22:28, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x2}} ...297 bytes (40 words) - 22:28, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x20|32}} ...809 bytes (50 words) - 22:29, 11 December 2012
- {{LSL Constant/ja |value={{LSL Hex/ja|0x80|128}} ...512 bytes (55 words) - 01:08, 21 December 2015
- {{LSL Constant/ja |value={{LSL Hex/ja|0x100|256}} ...528 bytes (55 words) - 01:08, 21 December 2015
- {{LSL Constant/ja |value={{LSL Hex/ja|0x200|512}} ...670 bytes (63 words) - 22:31, 11 December 2012
- {{LSL_Constant/string/ja}}{{LSL Constant/ja {{LSL ConstRow/ja|TEXTURE_BLANK}} ...739 bytes (88 words) - 23:00, 16 April 2010
- {{LSL_Function/ja ...LG/ja|TRUE}} ならば、アバターがプリムに座った時に、強制的に {{LSLG/ja|マウスルック}} モードに移行させます。 {{LSLG/ja|FALSE}} でこの設定を解除し、エージェントのカメラモードを変更しないようにします。 ...2 KB (115 words) - 06:16, 25 February 2016
- {{#vardefine:physics_const|{{LSL Const/ja|PRIM_PHYSICS|integer|3|c=オブジェクトの物理状態を{{GetSet|{{{1|}}}|取得|設定|/}}するのに用いられます} {{LSL_Function/boolean/ja|boolean}} ...1 KB (152 words) - 00:47, 21 December 2015
- {{#vardefine:phantom_const|{{LSL Const/ja|PRIM_PHANTOM|integer|5|c=オブジェクトのファントム状態を{{GetSet|{{{1|}}}|取得|設定|/}}するのに用いられ {{LSL_Function/boolean/ja|boolean}} ...2 KB (149 words) - 00:46, 21 December 2015
- {{LSL_Constant/string/ja}}{{LSL Constant/ja {{LSL ConstRow/ja|TEXTURE_BLANK}} ...887 bytes (111 words) - 23:05, 16 April 2010
- {{LSL Function/link/ja|linknumber}}{{LSL Function/ja |func=llSetLinkPrimitiveParams|sort=SetLinkPrimitiveParams/ja ...2 KB (156 words) - 05:06, 25 February 2016
- {{#vardefine:temponrez_const|{{LSL Const/ja|PRIM_TEMP_ON_REZ|integer|4|c=オブジェクトのテンポラリ状態を{{GetSet|{{{1|}}}|取得|設定|/}}するのに {{LSL_Function/boolean/ja|boolean}} ...2 KB (134 words) - 00:47, 21 December 2015
- {{Issues/SVC-5531}}{{Issues/SVC-1773}}{{Issues/SVC-4197}}{{LSL_Function/ja |p1_type=integer|p1_name=status|p1_desc=STATUS_* フラグ ...1 KB (83 words) - 13:38, 25 February 2016
- {{LSL Function/avatar/ja|id|sim=*}}{{LSL_Function/ja ...トにアバターの状態が正確に反映されているとは限りません。気になるようでしたら、{{LSLG/ja|llGetAgentInfo}} と {{LSLG/ja|llGetAnimation}} を使いましょう。 ...2 KB (169 words) - 05:39, 25 February 2016