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- '''Simulator''', which can mean either: * '''Sim''' means '''sim host''', or the hardware ...792 bytes (118 words) - 09:01, 30 April 2024
- ...ance monitoring tools. This will allow us to get better immediate stats on simulator performance. TMallocTest1 : a full region on Class 5 hardware ...2 KB (331 words) - 10:55, 28 September 2010
- * Simulator FPS? * Will this feature be unavailable on certain hardware? ...1 KB (211 words) - 14:57, 26 January 2007
- ..., and that includes any physical attribute associated with such use of the hardware being also transparent. ...to a proxy in the United States. URL "C" points to a proxy in Europe. The simulator or the proxy may redirect the viewer to the best URL. This URL scheme allow ...7 KB (1,203 words) - 18:00, 19 October 2007
- ...the Linux CPU detection code. This will help quite a bit in tracking what hardware's really being used by SL residents. Of note, Linux viewer use by active re ...vided and updated for the viewer to make visibility decisions, whereas the simulator needs only know where the resident is, and which way he's facing. ...5 KB (832 words) - 10:24, 25 July 2007
- ...s responsible for transmitting all objects and changes to objects from the simulator to the viewer. This test script has two major objectives: * Verify that the interest list functions when objects move from simulator to simulator (objects changing sims) ...14 KB (2,367 words) - 16:46, 15 November 2006
- * Contains code for hardware specific abstractions * Misc files for shared data structures between the viewer and the simulator ...2 KB (227 words) - 16:00, 21 July 2008
- A number of projects are underway which aim to integrate various hardware with Second Life. This page aims to illustrate some of these projects, to g ...ulster.ac.uk University of Ulster (Magee)] numerous projects involved with hardware integration have been recently developed in the [http://sgvwtv.ulster.ac.uk ...6 KB (1,003 words) - 01:14, 7 April 2011
- ...es (simstates), etc that make up Second Life. The technology (software and hardware) is licensed from a third party. ...ons fail and either must be manually retried or are automatically retried. Hardware failure and software bugs in the database code can also cause the database ...16 KB (2,628 words) - 18:28, 15 February 2010
- Simulator FPS? NO Will this feature be unavailable on certain hardware? NO ...4 KB (726 words) - 14:02, 7 November 2006
- ...vices, and the client to interact with the avatar's presence in the region simulator. * Acts as the connection point between a client and the region simulator hosted avatar ...12 KB (1,919 words) - 11:35, 14 June 2009
- run without [[simulator]] || disable hardware probe ...7 KB (989 words) - 04:57, 9 August 2008
- * Simulator FPS? YES, sending and receiving agent and attachment data Will this feature be unavailable on certain hardware? NO ...3 KB (528 words) - 13:59, 16 May 2007
- Simulator FPS? NO Will this feature be unavailable on certain hardware? NO ...5 KB (821 words) - 12:49, 29 August 2007
- ...nelg]]: well, this onejust seems to be defining a director path, based on hardware ...den]]: they're just patches to essentially create compatibility with that hardware, cummere ...19 KB (2,685 words) - 14:49, 24 November 2008
- * {{jira|VWR-2157}} - Votes: 0 - Current simulator dissconnects randomly every few minutes (and user is not informed) - {{User ...'t fix . This person has Mac OS 10.3.9 (Panther) on a PPC - below minimum hardware. ...4 KB (693 words) - 16:11, 15 August 2007
- ...o anything else until it is done. When that happens we eventually kill the simulator with a watchdog signal and it appears to be a crash to everybody inside or ...e artifacts. However, the RCCS is the primary thing that prevents a Havok4 simulator from suffering too much lag. Havok4 is faster than Havok1, but you can alwa ...16 KB (2,861 words) - 10:18, 18 October 2007
- *** {{jira|MAINT-2106}} Simulator support for Script constants for Neck and Avatar Center attachment points ** {{jira|MAINT-2106}} Simulator support for Script constants for Neck and Avatar Center attachment points ...5 KB (649 words) - 11:24, 24 July 2013
- :''Viewer'' ------------> ''Simulator'' UseCirucuitCode (UDP expects ack) :''Viewer'' ------------> ''Simulator'' CompleteAgentMovement (UDP) ...12 KB (1,760 words) - 10:10, 10 March 2025
- *** {{jira|MAINT-2106}} Simulator support for Script constants for Neck and Avatar Center attachment points ** {{jira|MAINT-2106}} Simulator support for Script constants for Neck and Avatar Center attachment points ...5 KB (659 words) - 11:55, 12 August 2013