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  • ...[User:Gordon_Wendt|<font color="green">''GW''</font>]] <sup><small>([[User talk:Gordon_Wendt|<Font color="red">T</font>]]|[[Special:Contributions/Gordon We ...[User:Gordon_Wendt|<font color="green">''GW''</font>]] <sup><small>([[User talk:Gordon_Wendt|<Font color="red">T</font>]]|[[Special:Contributions/Gordon We
    11 KB (1,647 words) - 11:11, 24 February 2009
  • ...set which are then stacked in layers, depending on the order in which the boxes were added. * "boxNameList" is a [[list]] containing the names of the boxes one after another. The reason for having the box names in a separate [[list
    11 KB (1,928 words) - 05:00, 20 July 2013
  • * When a popup message appears from a user or object, using the '''Mute''' button. ...''Communicate |^| > Redock Windows''' popup menu item. When a new Instant Message arrives or is started by you, it will create a new bottom tab.
    13 KB (2,256 words) - 11:09, 25 May 2011
  • ...tter Avatar culling through more accurate bounding boxes - Avatar bounding boxes now match their current animation, resulting in more optimized culling of a * {{jira|VWR-2273}}: View menu > Instant Message should be changed to "Communicate"
    8 KB (1,248 words) - 13:15, 28 January 2009
  • * Removed confusing "Start in Push-to-Talk mode" preference. * VWR-2273: View menu > Instant Message should be changed to "Communicate"
    11 KB (1,640 words) - 09:32, 28 August 2008
  • ...itself with Second Life's native dialog system.}} when a [[ScriptDialog]] message is received. The box has on it a message and choice buttons, as well as an ignore button.
    20 KB (2,964 words) - 15:44, 13 August 2018
  • ...Linden|Aric Linden]]: there was once a desire to have objects be able to talk about someone doing something untoward to them ...Jetaime|Kooky Jetaime]]: What about a popup dialog available in the text boxes? Right click on a name and you get a pie?
    26 KB (3,723 words) - 14:32, 24 November 2008
  • | style="white-space:normal;"|Discussion on the list came up about a message that converts key to region handle, then a request to the caps server to go | style="white-space:normal;"|Talk pages are for debate
    66 KB (8,811 words) - 15:25, 4 October 2007
  • * [17:52] [[User:Garn Conover|Garn Conover]]: McCabe u get to talk to Jacek about the animation idea i had? * a message" which is why the entire window scrolls down
    29 KB (4,319 words) - 20:25, 14 February 2009
  • // Channel used by Base Prim to talk to Component Prims integer PRIMCHAN = DefaultPRIMCHAN; // Channel used by Base Prim to talk to Component Prims;
    30 KB (2,958 words) - 23:55, 30 May 2023
  • ...ntified for the future internal architecture of Second Life is messaging. Message queuing systems allow systems that send messages to not have to worry about ...vestigated around 15 open source systems that were explicitly designed for message queueing and found that none of them achieved this ideal.
    32 KB (5,079 words) - 18:27, 12 January 2010
  • ...ormal;"|i think the only piss off i have with the communicate is the check boxes for the friends list *smirks* i miss the old one a lot ...al;"|I wish we could just open a blank IM tab and type in a name to send a message instead of hunting in search..
    68 KB (9,074 words) - 22:23, 2 May 2009
  • ...Constantine and Eme Capalini, volunteers with Virtual Ability, Inc., will talk about virtual world benefits for people with disabilities. We'll share the |Let's Talk Accessibility
    19 KB (3,034 words) - 12:10, 18 June 2010
  • * [15:27] [[User:Alexa Linden|Alexa Linden]]: and then talk to a mono team member ...] [[User:Cummere Mayo|Cummere Mayo]]: if a pure script transfer keeps the boxes checked and a folder containt that script transfer doesnt i think theres so
    39 KB (5,507 words) - 10:20, 8 January 2009
  • * [10:05] [[User:Zha Ewry|Zha Ewry]]: So...; Zero's ground rules.. Talk and expect to be posted in the Wiki * [10:08] [[User:Zha Ewry|Zha Ewry]]: Talk here, expect to see tree post your words to the wiki
    41 KB (6,589 words) - 15:00, 8 July 2008
  • ...y. So, which would you prefer, Mm? Today or next week? Or perhaps we could talk a bit about it today, and continue (hopefully with Merov + intern) next wee ...t some now, then see if we can carry it over to the mailing list, and then talk some more next week if needed
    81 KB (10,617 words) - 17:27, 18 June 2009
  • ...elton</b><nowiki>: this will change when scribt will become able to return boxes into prim inventory :) than you can rez the copy, give a dummy to it and ta ...>: Is it possible to figure out who is wearing some object that is sending message to local chat?</nowiki></font>
    25 KB (4,070 words) - 18:09, 7 January 2014
  • ...poradic entries.) I'm still finding mostly non English speakers on 92. I talk to those who speak Spanish, Italian, and French in their languages, direct ...idents are given an audio message to hear since many don't notice the chat message at first. --[[User:Destiny Niles|Destiny Niles]] 10:49, 28 June 2007 (PDT)
    24 KB (4,133 words) - 15:15, 7 November 2008
  • [14:21] Igel Hawks: "Thanks" to the mental mentor's boxes ...f youre self employed, but we're international, and not everybody wants to talk to tax collectors
    29 KB (4,291 words) - 15:36, 18 November 2009
  • * [15:10] Oskar Linden: while you are gone we will talk about you * [15:12] Oskar Linden: maestro do you have anything to talk about with regards to the changes in blue steel?
    39 KB (5,661 words) - 16:37, 25 August 2011

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