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Is there anyplace anywhere that actually answers in detail the question, "How is a physical object different from a non-physical object?" This page would be a logical place to put such a list of effects, or a link to one. (As it is the page is completely useless.)

For example:

- A physical object responds to gravity (which is what? how does it respond?) Careful; if you make an object physical without changing other things it immediately falls to the bottom of the sim, which is almost certainly not what you wanted.

- When clicked, a physical object... moves around randomly? Sort of gets launched in the direction you dragged it, sometimes?

- A physical object that overlaps with other objects... rotates and jiggles unpredictably?

- When an avatar collides with a physical object, what does the object do? What does the avatar do? What events are triggered?

- When a moving physical object collides with another physical object...?

- When a moving physical object collides with a non-physical object...?

- A physical object is affected by the following commands (e.g. llMoveToTarget) and not affected by these other commands (e.g. llVolumeDetect?)

I don't have the necessary information to write this page and am not interested in trying to reverse engineer it by experimentation. I might like to make use of the feature if I had more than the vaguest of ideas of what it actually does. Since others do use it, I assume someone somewhere does know what it does.

Brattle Resident 10:25, 21 December 2013 (PST)

You make excellent points. This (poor excuse for an) article is part of the Open Source Portal. The OSP in this case has different priorities for articles. I don't see a good reason not to usurp it and bring it into the Help Portal (it's too general to be LSL Portal IMO). -- Strife (talk|contribs) 12:20, 21 December 2013 (PST)
I've tried to write a semi decent article on 'physical' without going into too much of the horrible details which can be better found in physics engine and other places. I'd like to say more about the scripting aspects but there really is too much to say. -- Strife (talk|contribs) 16:59, 21 December 2013 (PST)