User:Andrew Linden/Office Hours/2008 08 26
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Transcript of Andrew Linden's office hours:
[11:08] | Kitto Flora: | Er not IM - Group Notice |
[11:08] | Simon Linden: | I haven't heard of that one, but that's definitely bad |
[11:08] | Kitto Flora: | I misstype |
[11:08] | Creem Pye: | or just send the object manually after you IM =) |
[11:09] | Andrew Linden: | I forgot about office hours. |
[11:09] | Rex Cronon: | hi andrew |
[11:09] | Andrew Linden: | I remembered earlier this morning, then got involved in some project. |
[11:09] | Kitto Flora: | I got a group notice with attached note, clicked it to open, and its frozen |
[11:09] | Arawn Spitteler: | When you showed up, your nametag didn't rez right away. |
[11:10] | Kitto Flora: | OK worked |
[11:10] | Arawn Spitteler filed his first wiki entry, on this point: http://jira.secondlife.com/browse/SVC-2901 | |
[11:10] | Andrew Linden: | Alright. These office hours are so free-form, sometimes I don't know where to start. |
[11:10] | Andrew Linden: | Especially when I don't have much to announce |
[11:11] | Andrew Linden: | I guess 1.24-Server has finished deploying |
[11:11] | Andrew Linden: | but MONO isn't enabled unless you've got a special viewer, right? |
[11:11] | Kitto Flora: | I found another Sim (open space type) that had strange unexplainable lag - |
[11:11] | Creem Pye: | we're still 1.23 here |
[11:11] | Andrew Linden: | That is, you can't compile MONO scripts unless you have the viewer. |
[11:11] | Creem Pye: | but a few sims have 1.24 |
[11:11] | Simon Linden: | I think it's on roughly half the grid now |
[11:11] | Arawn Spitteler: | When's the 1.21RC Viewer coming out? |
[11:11] | Rex Cronon: | i thought that 1.24 will finish deployment on friday |
[11:12] | Kitto Flora: | Well, you get the Aditi viewer and hack it to run on MG. It works. |
[11:12] | Aybabtu Aabye: | oh? is it the newest viewer? or another one? |
[11:12] | Andrew Linden: | you're right... 1.23-Server here |
[11:12] | Andrew Linden: | so I guess it hasn't finished deploying |
[11:12] | Kitto Flora: | Crashes/freezes a lot tho |
[11:12] | Andrew Linden: | now that you mention it... I seem to recall an email that i skimmed... 1.24 is partially deployed but will sit like that for a while |
[11:13] | Arawn Spitteler: | I wasn't able to open a menu, with any <ctrl>g. That might be a Linden Only option, or I might have had hte instructions wrong. |
[11:13] | Simon Linden: | I know there were some crash fixes being done this morning |
[11:13] | Andrew Linden: | Sigh, I'm under-informed because I can't take the time to read all my email carefully. |
[11:13] | Rex Cronon: | u tried ctrl+shift+g? |
[11:13] | Creem Pye: | I'm using hte preview viewer now |
[11:13] | Simon Linden: | Arawn - it's some other more complicated modifier like Rex suggested |
[11:13] | Andrew Linden: | Simon, simulator crash fixes? |
[11:14] | Creem Pye: | and managed to compile some objects to Mono in another sim |
[11:14] | Arawn Spitteler: | I think so, but I don't recall what all I tried. |
[11:14] | Simon Linden: | Yes, there was at least one crash-on-exit that was preventing state saving |
[11:14] | Andrew Linden: | Arawn, are you talking about the pre-connect grid selection widget? For connecting to test grids/ |
[11:14] | Andrew Linden: | ? |
[11:14] | Arawn Spitteler: | Yeah, that one. |
[11:15] | Andrew Linden: | I think it is CTRL+SHIFT+G, but I can never keep it straight |
[11:15] | Andrew Linden: | I just try until it shows up |
[11:15] | Andrew Linden: | but you have to type it before you press the [Connect] button |
[11:16] | Andrew Linden: | Ok, sounds like Simon is more up to date with the status of the 1.24 effort |
[11:16] | Arawn Spitteler: | I wonder if there's a file or edit menu, with that option. |
[11:16] | Andrew Linden: | I don't really have many announcements to make. Lately I've been working on getting our server code to compile on gcc-4 so we can move forward to some newer hardware that the operations team is trying to set up |
[11:16] | Arawn Spitteler would like to lobby: On SVC-2901 SVC-1299, could we get that fixed for C#? | |
[11:17] | Creem Pye: | I know that they're planning a 1.24.2 server release to fix some bugs, but is the Mono bytecode format going to change anytime soon? |
[11:17] | Rex Cronon: | u might be able to find the var that controls the grid selection if u search debug settings |
[11:18] | Kitto Flora: | Start up options you are wanting? |
[11:18] | Creem Pye: | the --loginuri switch when launching the viewer allows you to select the grid as well |
[11:18] | Andrew Linden: | Is the MONO bytecode going to change anytime soon? The MONO bytecode is somewhat compatible with C# bytecode... it doesn't change very fast I think |
[11:18] | Creem Pye: | so you could probably make a set of shortcuts to the viewer with different grid arguments |
[11:18] | Kitto Flora: | http://wiki.secondlife.com/wiki/Client_parameters |
[11:19] | Andrew Linden: | we add some extra magic bytecodes for the micro-threading stuff we do, but we won't be changing that quickly either |
[11:19] | Andrew Linden: | I'd guess it would be stable for a while (year+) |
[11:19] | Andrew Linden: | er... once it settles down ;-) |
[11:19] | Creem Pye: | ok, just making sure that I'm not wasting my time by recompiling stuff to Mono already =) |
[11:20] | Andrew Linden: | just kidding. You really want to ask Babbage Linden that. But I think this is a good time to recompile some stuff to MONO |
[11:20] | Andrew Linden: | Lessee... SVC-2901 |
[11:21] | Arawn Spitteler: | http://jira.secondlife.com/browse/SVC-2901 |
[11:21] | Arawn Spitteler: | I closed it in favor of editing this wiki: http://wiki.secondlife.com/wiki/LlSitTarget |
[11:21] | Andrew Linden: | Wow, I don't seem to recall this Havok4 breakage/fix associated with SVC-2901 at all |
[11:22] | Simon Linden: | They definitely want people to try it and report any problems (and any good news :) ) |
[11:22] | Andrew Linden: | Arawn, I will study SVC-2901 later (making a note). I think this one is going to take me a while to fully grok. But ok, lobby submitted. |
[11:23] | Arawn Spitteler: | I have a podium, in which I use SLPP to correct the position, and it's a lot easier than trying to work out the mysteries of Sitting. Here's my edit to the wiki: # |
# Sit Target sets the position for the Agent Target, Advanced -> Character -> View Agent Target, and has a displacement that will require a bit of examination. | ||
* llSetLinkPrimitiveParams seems to be the easy work-around. | ||
* Animation is relative to the Agent Target, but the Agent Target isn't described by the animation. | ||
[11:24] | Arawn Spitteler: | It's an issue, that H1 was all screwed up, and nobody really documented it, beyond SVC-1299. It's now documented, but C# shouldn't have to follow. |
[11:25] | Andrew Linden: | Correct, the avatar's (agent's) true position is not defined by the animation. An animation can shift the offset between the visible avatar and its true position |
[11:26] | Andrew Linden: | Animations are a sequence of position changes relative to some local default |
[11:26] | Arawn Spitteler: | Something else, I should wishlist, is that the llDetectedPos() doesn't get the agent target. |
[11:26] | Creem Pye: | so what's up with the Mouselook camera being in the left eye and not in the center? =) |
[11:26] | Andrew Linden: | and you can "animate" the offset of the avatar's visible root |
[11:26] | Mifune Thibaud: | aha I was thinking the same thing |
[11:27] | Andrew Linden: | Arawn, more context please for that llDetectedPos() issue. |
[11:27] | Andrew Linden: | Dunno about the Mouselook camera location. You say it is located in one of the eye's instead from the center between them? |
[11:28] | Arawn Spitteler: | Something that came up, in a teleporting staircase, and I have to do more testing. If you click to set the SitTarget, Sit Target gets set relative to the Avatar position, rather than Agent Target |
[11:28] | Arawn Spitteler: | Unless I was just dealling with the undocumented offset. |
[11:28] | Creem Pye: | yeah, if I make a perfectly symmetrical animation and sit on a cube with another prim aligned in front of it, I need to move the avatar ~2.4cm to the right to face the other prim directly |
[11:29] | Creem Pye: | (I mostly noticed this when I first made an airplane with a gunsight) |
[11:29] | Andrew Linden: | Creem, I'll make a note and ask Richard Linden about it however... |
[11:29] | Creem Pye: | and I figure that 2.4cm might be the distance between the center of my head and my left eye |
[11:30] | Andrew Linden: | sounds like that little left-eye-offset feature has forced you (and probably others) to make workarounds... it may be unfixable -- a misbug |
[11:30] | Andrew Linden: | a misbug is a "feature" that is really a "bug" |
[11:30] | Arawn Spitteler: | Once documented, it becomes a misfeature. |
[11:30] | Creem Pye: | yeah, I guess fixing that would break lots of things that compensated for it |
[11:30] | Andrew Linden: | misfeatures are bugs that are actually features |
[11:31] | Andrew Linden: | I think |
[11:31] | Aybabtu Aabye: | are avatars basically objects in SL, with a bunch of sculpted prims? or something a bit different? |
[11:31] | Kitto Flora: | IS there a way to change the camera position of only mouselook? |
[11:31] | Andrew Linden: | the avatar collision shape is a single prim |
[11:31] | Creem Pye: | not that i'm aware of, kitto |
[11:31] | Arawn Spitteler: | Isn't the camera controllable? |
[11:31] | Andrew Linden: | it is shaped something like a squashed cylinder with a very sharp point on the bottom |
[11:32] | Aybabtu Aabye: | what i mean is, is it possible to allow us to create avatar objects |
[11:32] | Aybabtu Aabye: | that we can then script with animations |
[11:32] | Andrew Linden: | Kitto, I don't know if there is a mouselook offset adjustment |
[11:32] | Creem Pye: | that would be a nice feature to have though =) |
[11:32] | Mifune Thibaud: | yes definitely |
[11:32] | Andrew Linden: | however... if you're making content you'll need to handle the default mouselook offset anyway -- most people woudn't adjust it even if it was easy |
[11:33] | Kitto Flora: | I have Tiny customers who complain they cant see over the steam engine they ride, in mouselook |
[11:33] | Mifune Thibaud: | there is a ForceMouselook function, but not one to adjust the offset of the camera |
[11:34] | Arawn Spitteler: | Bolster Seats? Check camera position, and use slpp to bolster them up. |
[11:34] | Andrew Linden: | lol |
[11:34] | Aybabtu Aabye: | something that would allow us to say create a scripted football team, and allow sl players to call in plays |
[11:34] | Aybabtu Aabye: | or script bot soldiers in a combat area |
[11:35] | Arawn Spitteler: | Foot ball is bot soldiers. |
[11:35] | Creem Pye: | hm the best looking option would be to use a scriptable viewer to do that... creating proper AI would be pretty time-consuming htough |
[11:36] | Aybabtu Aabye: | it would save us from creating many prim body parts, and writing script to do what animations already do |
[11:36] | Andrew Linden: | Feature wishlist brainstorm... I wish I could be more helpful but I'm just loaded with other stuff to do |
[11:37] | Andrew Linden: | many of these feature ideas are not even on the schedule |
[11:37] | Kitto Flora: | Is the owner of that laggy Sim here? |
[11:37] | Arawn Spitteler: | Object Animation certainly belongs on a wish list. I think it's something Andrew should encourage anouter to do, maybe as a stuidy project. |
[11:38] | Arawn Spitteler: | CG has a mock newby, on his parcel, that would profit. |
[11:38] | Creem Pye: | like a texture animation function, but with sculpt maps? |
[11:38] | Andrew Linden: | That sculpt texture animation idea has been kicked around I think |
[11:38] | Aybabtu Aabye: | how do i get av objects on the schedule? |
[11:39] | Andrew Linden: | Residents have already implemented sequenced sculpty settings |
[11:39] | Andrew Linden: | "av objects" ? Arawn, could you elaborate? |
[11:40] | Aybabtu Aabye: | whatever it is that we are, minus the human player control |
[11:40] | Arawn Spitteler: | I'm not sure what Mock Primatars would be called, but AV Objects was Ay's term |
[11:40] | Andrew Linden: | Ah, you want NPC's (Non Player Characters) |
[11:40] | Aybabtu Aabye: | the collision bubble, the shapes prims |
[11:40] | Aybabtu Aabye: | yes |
[11:40] | Andrew Linden: | We've kicked the idea around over the years |
[11:40] | Arawn Spitteler: | NP_Primatars |
[11:40] | Aybabtu Aabye: | coding something that fakes animation would seem overkill since we already have animations |
[11:40] | Andrew Linden: | I don't think it is on the schedule yet |
[11:41] | Andrew Linden: | I don't know how to get it on the schedule... just too much work to do |
[11:41] | Arawn Spitteler: | Animations are viewer side? |
[11:41] | Aybabtu Aabye: | viewer side is fine by me |
[11:41] | Rex Cronon: | when u say animation, u mean animation of prims in a linked set? |
[11:41] | Andrew Linden: | one thing that recently got some momentum internall here at LL was the idea of mesh objects, and import/export pipelines |
[11:41] | Andrew Linden: | such as Maya --> SL |
[11:41] | Aybabtu Aabye: | is it a different office hours that would need to go to, to get it considered? |
[11:42] | Andrew Linden: | There were some people here at LL who thought such a pipeline would be a waste... better to spend resources just making our in-world tools better |
[11:42] | Kitto Flora: | Some people have the good ideas :) |
[11:42] | Andrew Linden: | Aybabtu, I'm not sure who would be able to speak with authority on NPC's... |
[11:43] | Arawn Spitteler: | Have you Jiraed, Ay? Untill you do, office hours can help the wording. |
[11:43] | Aybabtu Aabye: | ok |
[11:43] | Aybabtu Aabye: | importing 3d models from outside SL would be a godsend |
[11:43] | Andrew Linden: | just about any senior developer would have an opinion about them... Babbage, Runitai, |
[11:43] | Arawn Spitteler: | An Avatar counts as a single prim, for linking. Is that what a viewer sees? |
[11:43] | Andrew Linden: | Zero, and Qarl |
[11:43] | Aybabtu Aabye: | i cant log into jira, tried for months |
[11:43] | Andrew Linden: | Arawn, the avatar is a special-case single prim |
[11:44] | Andrew Linden: | it is a single prim for collisions, and for linking |
[11:44] | Andrew Linden: | but is handled very differently for updates and rendering |
[11:44] | Arawn Spitteler: | That single prim isn't usable, outside Agents? |
[11:44] | Kitto Flora: | Andrew, that problem with the phantom table - did anyone look at that or fix it? |
[11:44] | Andrew Linden: | Aybabtu, I thought the jira login was the same as your SL login |
[11:45] | Aybabtu Aabye: | having non-avatat objects behave that way would be nice, some or one for physical collisions and the rest used in rendering only |
[11:45] | Arawn Spitteler: | I've no problem logging in, just with navigation. |
[11:45] | Andrew Linden: | Kitto, I got your message about the table. Sounds like it is the "anti-avatar-entrapment" code kicking in |
[11:45] | Aybabtu Aabye: | it should be, concierge can do it as me apparently, but it doesnt work when i do it, tried mozilla and firefox |
[11:46] | Andrew Linden: | that is, your avatar is getting into a state of penetration and then it decides to stop colliding just your avatar with that object |
[11:46] | Kitto Flora: | Isnt that supposed to eject the avatar from the interseting prim, Andrew? |
[11:46] | Andrew Linden: | if you leave the table and come back it collides, which is exactly how that system works |
[11:46] | Andrew Linden: | Kitto, it tries to eject, but not for long... one second or so I think |
[11:46] | Kitto Flora: | No no - I leave the table - come back and its STILL phantom |
[11:47] | Kitto Flora: | But for another Av, at the same time, the table is solid |
[11:47] | Andrew Linden: | if it succeeds in pushing the avatar (moving it) it will continue to try to push and won't disable the collisions |
[11:47] | Arawn Spitteler: | When I saw that, on my bridge, it seems to've been a sim error |
[11:48] | Andrew Linden: | hrm... that would be unexpected Kitto, when you stop penetrating (out of table) it should start colliding when you come back |
[11:48] | Andrew Linden: | so there is indeed a bug there |
[11:48] | Kitto Flora: | Looks like it - minor one |
[11:48] | Kitto Flora: | Sometimes |
[11:48] | Andrew Linden: | I read your IM, but how easy is it to reproduce? |
[11:48] | Kitto Flora: | Its happeend with the floor too |
[11:48] | Kitto Flora: | Not easy |
[11:48] | Arawn Spitteler: | Does it happen in other sims? |
[11:48] | Kitto Flora: | Just sometimes on TP. Less than 10% |
[11:48] | Andrew Linden: | I guess I'll have to actually go look at it to understand what is going on. The table isn't linked to the ground is it? |
[11:49] | Kitto Flora: | Personally I only see it in that one sim |
[11:49] | Andrew Linden: | er to the floor? |
[11:49] | Kitto Flora: | Table is not linked to anything - its 2 prims linked together |
[11:49] | Aybabtu Aabye: | are larger sims or same size but differently scaled sims idea on the schedule? |
[11:50] | Kitto Flora: | I did see another Av apparently have the same problem, in this sim, with the 'foor' prims here, at the end of last weeks meeting |
[11:50] | Andrew Linden: | Aybabtu, that is not on the schedule. However the schedule I'm thinking about is not very far out. I'm thinking of the "short term schedule"... say three months our or so |
[11:50] | Rex Cronon: | that was me |
[11:51] | Rex Cronon: | i was walking through the floor:) |
[11:51] | Arawn Spitteler: | Has the sim been reset, yet? |
[11:51] | Kitto Flora: | Rex: After TP in? And for others the floor was solid? |
[11:51] | Aybabtu Aabye: | ok, i guess what im trying to find out is how do things get on the schedule, long term or short term, and how are ideas reviewed |
[11:51] | Rex Cronon: | i tried to tp, but didn't as the sim i tried to go to was down |
[11:52] | Andrew Linden: | It is quite complicated Aybabtu, and fluid |
[11:52] | Andrew Linden: | or it used to be... |
[11:52] | Rex Cronon: | when i tp in here, i almost end up on the floor above |
[11:52] | Creem Pye: | I remember Andrew saying several months ago that making something like a "megasim" would be a major endeavor in terms of SL's design |
[11:52] | Andrew Linden: | there are some strategy meetings going on where they are trying to plan farther out |
[11:52] | Creem Pye: | but there are lots of people who want large-scaled sims, so maybe someday... |
[11:52] | Andrew Linden: | but I'm not participating... to much stuff to do |
[11:53] | Kitto Flora: | Run megasim on a Cray? |
[11:53] | Creem Pye: | big, but mostly empty =P |
[11:53] | Aybabtu Aabye: | i think andrew also said that changing the scale of the sim would be far easier than creating a megasim, apologies for talking about in 3rd person Andrew |
[11:53] | Andrew Linden: | Creem, I think the driver for that feature will be "competition". When our competitors catch up and start providing dynamic region sizes we'll bite that bullet |
[11:53] | Simon Linden: | There are a lot of assumptions in the back-end system, for example, about region sizes |
[11:54] | Creem Pye: | guess we need to prod Hipihi about that feature then =P |
[11:54] | Arawn Spitteler should now be sunk into the floor, and will leave the table's bounding box. | |
[11:54] | Rex Cronon: | yes u r arawn |
[11:54] | Aybabtu Aabye: | maybe this one is easier, how about sim owner controls on the script engine |
[11:54] | Kitto Flora: | Well seeing as how 'Open Space' sims are abused - what of even larger area sims? |
[11:55] | Aybabtu Aabye: | so that no script could actually mean no script |
[11:55] | Aybabtu Aabye: | or perhaps restricted script to objects with a specified group tag |
[11:55] | Aybabtu Aabye: | or creator |
[11:55] | Andrew Linden: | oops |
[11:56] | Simon Linden: | That would be good, but people will get upset when their attachments stop working (even if that helps out) |
[11:56] | Arawn Spitteler: | It's not happening here, but seems to be sim specific, proably server specific. |
[11:56] | Aybabtu Aabye: | if it sim level thing, they can complain to the sim owner |
[11:56] | Simon Linden: | Correct - we're looking into the load attachments have on performance |
[11:56] | Andrew Linden: | "sim owner controls on the script engine"? |
[11:56] | Aybabtu Aabye: | i ask because i would like more control over the quality of the experience at my sim |
[11:57] | Simon Linden: | I see that as block or throttle scripts in attachments |
[11:57] | Aybabtu Aabye: | as a sim owner i would like to be able to not allow scripts other than those already running on the sim |
[11:57] | Kitto Flora: | Yay Simon! Do it! |
[11:57] | Aybabtu Aabye: | block and/or throttle, yes |
[11:58] | Creem Pye: | it wouldn't be a bad default to give attachments' scripts lowest priority =) |
[11:58] | Andrew Linden: | I think Babbage Linden is planning on working on better script scheduling post MONO |
[11:58] | Rex Cronon: | it might be better if u can say: as long as script belonging to users don't go over 1MB than they can run:) |
[11:58] | Kitto Flora: | 'nice' for attachments :) |
[11:58] | Andrew Linden: | that is, being able to block out srcipt resources... so much for parcel owners, so much for visitor scripts, and so on |
[11:58] | Aybabtu Aabye: | if lowest priority means 0 time slice then yeah that would be good |
[11:59] | Aybabtu Aabye: | yes that would be even better |
[11:59] | Creem Pye: | is your goal more about sim performance or blocking attachmetn functionality, aybabtu? |
[11:59] | Andrew Linden: | yeah the script prioritization has to be working before we could say, open up the balance numbers for sim owners to tweak |
[11:59] | Aybabtu Aabye: | both |
[11:59] | Aybabtu Aabye: | balance sounds complicated, a toggle could work |
[12:00] | Andrew Linden: | well, I meant the prioritization numbers |
[12:00] | Arawn Spitteler: | Is there any distinction between Linden Estate Owner Authority, and Linden Server Owner Authority? |
[12:00] | Kitto Flora: | Andrew, is Anyone working on Script Prioritization? |
[12:00] | Andrew Linden: | suppose 50% of script resources were devoted to parcel owners, then 25% to attachments, and 25% to visiting scripts |
[12:00] | Aybabtu Aabye: | would that be customizeable? |
[12:01] | Andrew Linden: | ideally those numbers could be tweaked by sim owners, but perhaps in practice it wouldn't have to happen often |
[12:01] | Kitto Flora: | Mmm - Land-Group option rather than parcel owners |
[12:01] | Andrew Linden: | that is, if the parcel owners were only using half of their allocated resources then the attachments/visitors could use the spare cycles |
[12:02] | Andrew Linden: | so that you only get true throttling when the script space gets full |
[12:02] | Aybabtu Aabye: | thats a good direction |
[12:02] | Andrew Linden: | although... currently the scripts just try to go as fast as they can... |
[12:03] | Andrew Linden: | it would seem that the parcel scripts, if there were any, would just go as fast as they could until they had used up all their CPU cycles available |
[12:03] | Arawn Spitteler: | LandOwner Attachments would be one policy question. |
[12:03] | Andrew Linden: | dunno... Babbage was going to work on that, but has not started yet, as far as I know. |
[12:03] | Aybabtu Aabye: | is there a way that you could allow sim owners to restrict things like textures brought onto their sim, or media played on the sim |
[12:04] | Andrew Linden: | Perhaps Simon knows more about it? |
[12:04] | Kitto Flora: | If its Owner / Others only choice, its not going to be useful for the areas where its needed - those are group builds. |
[12:04] | Arawn Spitteler: | Textures are brought in by UUID, and aren't visible to the engine beyond that, afaik |
[12:04] | Simon Linden: | I don't know about textures or media - I don't think there is any specific code blocking that |
[12:04] | Andrew Linden: | Kitto, if the parcel has a group affiliation then I suspect group scripts would fall into the parcel pool |
[12:04] | Simon Linden: | Textures aren't much of a sim load except for passing the data around to everyone |
[12:05] | Arawn Spitteler: | Viewer Side, I think Textures dcfould be throttled. |
[12:05] | Aybabtu Aabye: | not on the sim proper, but in the sims virtual space and all those in it, its a huge load issue on the clients |
[12:05] | Andrew Linden: | Textures are a sim load because the simulator's legacy messaging system packes and sends the data, I think. |
[12:06] | Kitto Flora: | What one needs it to allow group objects scripts to run ok, but reduce time for any av attached scripts, or non-group objects |
[12:06] | Andrew Linden: | There was a "HTTP textures" project that was partially done, by Steve Linden |
[12:06] | Creem Pye: | hm, "visual mute" of avatars was talked about a long time ago, but I wonder if/when that feature will reach trunk |
[12:06] | Andrew Linden: | last I heard he said all the code is done client-side... just need to do the server-side work |
[12:06] | Kitto Flora: | Many class 4 sims were compromised by having too many textures in them |
[12:06] | Aybabtu Aabye: | visual mute sounds interesting |
[12:07] | Simon Linden: | I'll make a note to look into the script code - the AV scripts are run at a different step in main frame loop than regular objects, so perhaps there's something there that can be tweaked |
[12:07] | Kitto Flora: | Limited RAM - footprint too big |
[12:07] | Aybabtu Aabye: | thanks simon' |
[12:07] | Creem Pye: | BigPapi was the one who told me about visual mute.. he might know more about its status |
[12:07] | Andrew Linden: | ugh... information overload -- too many ideas, not enough time |
[12:08] | Andrew Linden: | I'm finding it difficult to keep track of all the ideas, expecially given the slow progress I've been having at getting stuff done. |
[12:08] | Kitto Flora: | Edit apearance, change your head size to hold it all :) |
[12:08] | Arawn Spitteler: | We have buttons, because we haven't time to do everything by firmware. Prioritisze Involvement |
[12:08] | Aybabtu Aabye: | sorry, hopefully these things can make it on the list or schedule and get looked into sometime |
[12:08] | Andrew Linden: | ideas, current state of old projects, the schedule, it is all a blur |
[12:09] | Kitto Flora: | Time for lunch! |
[12:09] | Arawn Spitteler: | Isn't there an idea base, where Lindens can choose things to worry about? We have to debug Ay's Jira Access. |
[12:09] | Simon Linden: | ok, I have a new jira :) |
[12:09] | Andrew Linden: | perhaps it is just today that I can't cope. yeah lunchtime |
[12:09] | Simon Linden: | I'm hungry too ... thanks everyone for coming |
[12:09] | Aybabtu Aabye: | mmm food |
[12:09] | Rex Cronon: | bye everybody |
[12:09] | Simon Linden: | Bye |
[12:09] | Creem Pye: | bye |
[12:09] | Aybabtu Aabye: | bye lindens |
[12:10] | Rex Cronon: | have fun |
[12:10] | Andrew Linden: | Ok Aybabtu, how does your jira login fail? What happens when you try? |
[12:10] | Arawn Spitteler: | Do you know your password, Ay, or is that lost behind the asterisks? |
[12:10] | Kitto Flora: | Byebye |
[12:11] | Aybabtu Aabye: | i tried for months, gave up, trying every day got pointless, havent tried in weeks, back then it was an invalid username/password, i dont remember the exact wording |
[12:11] | Aybabtu Aabye: | i do know the password |
[12:11] | Aybabtu Aabye: | i dont have the remember my password box checked |
[12:11] | Andrew Linden: | And the login name you are trying to use is "Aybabtu Aabye", both words with a space in the same text field? |
[12:12] | Aybabtu Aabye: | yes with title case just like that |
[12:12] | Andrew Linden: | Hrm... |
[12:12] | Andrew Linden: | were you ever able to login to the public jira? |
[12:12] | Aybabtu Aabye: | The credentials you provided cannot be determined to be authentic. |
[12:12] | Aybabtu Aabye: | no |
[12:13] | Andrew Linden: | Tell you what... I don't know how the public jira is administered. I don't have admin access, and don't know who does, or who would handle it, but I'll find out and tell you who to talk to, or what can be done. |
[12:13] | Arawn Spitteler has such a basic account, as to be blocked from downloading lindens, but logs into Jira | |
[12:14] | Andrew Linden: | Mostly so I can learn who/how/what on public jira administration |
[12:14] | Aybabtu Aabye: | thanks andrew, i realize my jira issue cant be that important in the big picture, i can read jira i just cant log in |
[12:15] | Arawn Spitteler: | Is there an NPC Jira? I'd vote for it, and Ay should too. |
[12:15] | Andrew Linden: | alright, I'm going to go get lunch. See you around. |
[12:15] | Aybabtu Aabye: | later |