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This information is for people who want to look at the actual source code for the viewer. Just the act of downloading and compiling can uncover problems. If the version you download doesn't build on your platform, file a bug.
This information is for people who want to work with the source code for the viewer.
If you have time and skill, adding a feature that you've always wanted, or fixing a bug that most annoys you is welcome.  There is a process for uploading your changes and getting them accepted for a merge into a future release viewer.


==Project Snowstorm==
==Project Snowstorm==


This is the latest Viewer 2 code that LindenLab has.
This is the latest Viewer code.
Viewer 2 source code is stored in a Mercurial (hg) repository on [http://bitbucket.org/lindenlab bitbucket], one of the main Open Source repository web sites.  There are many versions there, with the ones you are most likely interested in being
Viewer code is stored in a Mercurial (hg) repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site.  There are many versions there; the ones you are most likely interested in being


* [http://bitbucket.org/lindenlab/viewer-release Viewer2 Release]
* [https://bitbucket.org/lindenlab/viewer-release Viewer Release]
* [http://bitbucket.org/lindenlab/viewer-beta Viewer2 Beta]
* [https://bitbucket.org/lindenlab/viewer-beta Viewer Beta]
* [http://bitbucket.org/lindenlab/viewer-development The latest developer test builds]
* [https://bitbucket.org/lindenlab/viewer-development The latest developer test builds]


You can browse the source code using an ordinary web browser, download it to your machine, or use Mercurial to manage the process for you.
You can browse the source code using an ordinary web browser, download it to your machine, or use Mercurial to manage the process for you.
One of the interesting features of the Viewer-Development branch is that you can literally watch Lindens merging bug fixes and new features into the code before your very eyes.
One of the interesting features of the Viewer-Development branch is that you can literally watch Lindens merging bug fixes and new features into the code before your very eyes.


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Be sure to read [[Creating a version control repository]].
Be sure to read [[Creating a version control repository]].


=== Version Control ===


Viewer development uses the Mercurial (hg) distributed version control system.  To clone the current release repository, use:


=== Version Control ===
<nowiki>hg clone http://hg.secondlife.com/viewer-release</nowiki>


Viewer development uses the Mercurial (hg) distributed version control system. To clone the current primary development repository, use:
You are strongly encouraged to install the [[Mercurial Tools|Linden Lab Mercurial Tools]] as well.


hg clone http://hg.secondlife.com/viewer-development
For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see [[Develop Viewer Code#Steps To Submit a Change|Steps To Submit a Change]].


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Microsoft Windows Builds|Microsoft Windows]]
* [[Viewer 2 Microsoft Windows Builds|Windows]]
* [[Compiling the viewer (Mac OS X)|Mac OS X]]
* [[Compiling the viewer (Mac OS X)|Mac OS X]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Viewer 2 Microsoft Windows Builds|Viewer 2 Microsoft Windows Builds - under construction]]


=== Notes ===
=== Notes ===
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*  [[Improving compilation time]] for information on how to compile faster
*  [[Improving compilation time]] for information on how to compile faster
*  [[LLMozLib2]] for building LLMozLib2.
*  [[LLMozLib2]] for building LLMozLib2.
=== Autobuild ===
[[Autobuild]] is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.
Instructions:
* [[Build Viewer With Autobuild]]
* [[Build_3rd_Party_lib_with_Autobuild]]


== Hints on running ==
== Hints on running ==
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=== Channels and Versions ===
=== Channels and Versions ===


Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for First Look viewers separately from Release and Release Candidate viewers.
Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.


If you get a message while trying to start your compiled viewer that there is a required update, don't panic.  All of your work is not lost.  You (usually) don't have to apply your changes to a new source release to test your code.  That's where channels come in.
If you get a message while trying to start your compiled viewer that there is a required update, don't panic.  All of your work is not lost.  You (usually) don't have to apply your changes to a new source release to test your code.  That's where channels come in.

Revision as of 21:30, 13 May 2012

This information is for people who want to work with the source code for the viewer.

Project Snowstorm

This is the latest Viewer code. Viewer code is stored in a Mercurial (hg) repository on bitbucket, an Open Source repository web site. There are many versions there; the ones you are most likely interested in being

You can browse the source code using an ordinary web browser, download it to your machine, or use Mercurial to manage the process for you.

One of the interesting features of the Viewer-Development branch is that you can literally watch Lindens merging bug fixes and new features into the code before your very eyes.

Another good way to browse the source code, including UML diagrams, is using Doxygen.

Be sure to read Creating a version control repository.

Version Control

Viewer development uses the Mercurial (hg) distributed version control system. To clone the current release repository, use:

hg clone http://hg.secondlife.com/viewer-release

You are strongly encouraged to install the Linden Lab Mercurial Tools as well.

For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see Steps To Submit a Change.

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Hints on running

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

If you get a message while trying to start your compiled viewer that there is a required update, don't panic. All of your work is not lost. You (usually) don't have to apply your changes to a new source release to test your code. That's where channels come in.

On login, the combination of channel plus version is checked against a list. Within each channel, some versions are allowed and some are blocked. Viewers are blocked that are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), not supported (so old Linden Lab can't afford to provide support resources), or (most relevant here) are in a test channel (Release Candidate, First Look) and Linden Lab only wants test data from the most recent.

See Setting a Channel and Version for an Open Source Viewer for an explanation of how to do it in the source code.

See Channel and Version Requirements for a detailed explanation and official policy on how Linden Lab deals with channels and versions in Second Life.

The Third Party Viewer Policy requires that all viewers use a unique channel name. Please see here for more information.