Difference between revisions of "LlSetCameraAtOffset"
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{{LSL_Function | {{LSL_Function | ||
|inject-2={{LSL Function/position|offset|local=*}} | |||
|func_id=244|func_sleep=0.0|func_energy=10.0 | |func_id=244|func_sleep=0.0|func_energy=10.0 | ||
|func=llSetCameraAtOffset | |func=llSetCameraAtOffset | ||
|p1_type=vector|p1_name=offset | |p1_type=vector|p1_name=offset | ||
|func_desc=Sets the point the camera is looking at to '''offset''' for avatars that sit on the object. | |func_desc=Sets the point the camera is looking at to '''offset''' for avatars that sit on the object. | ||
|func_footnote=This is the point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]]. | |func_footnote=This is the point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]]. |
Revision as of 10:34, 15 May 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetCameraAtOffset( vector offset );244 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the point the camera is looking at to offset for avatars that sit on the object.
• vector | offset | – | offset relative to the prim's position and expressed in local coordinates |
This is the point the camera looks at, not the position of the camera's eye.
Caveats
- Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.
- The offset is locally relative to the object, if you want it relative to the seated avatar (which likely has a custom sit rotation and offset) or the region, you must do the computation yourself.
Examples
<lsl>// Set the seated avatar looking at an arbitrary direction // Look over the avatar's shoulders from behind once it sits down
back_view(float degrees) {
rotation sitRot = llAxisAngle2Rot(<0, 0, 1>, degrees * DEG_TO_RAD); llSitTarget(<0, 0, 0.1>, sitRot); llSetCameraEyeOffset(<-2, 0, 1> * sitRot); llSetCameraAtOffset(<2, 0, 1> * sitRot);
}
default {
state_entry() { back_view( 208 ); llSay(0, "Please sit down"); }}</lsl>
See Also
Functions
• | llSetLinkCamera | |||
• | llSetCameraEyeOffset | |||
• | llForceMouselook | |||
• | llSetCameraParams |