Difference between revisions of "LSL llResetTime"

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{{LSLFunctionAll
{{LSL_Function
|func_id=83
|func_id=83|func_sleep=0.0|func_energy=10.0
|func_sleep=0.0
|func_energy=10.0
|func=llResetTime
|func=llResetTime
|func_footnote=sets the script's running time to zero.  
|func_footnote=Sets the script's running time to zero.  
|return_text
|return_text
|spec
|spec
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.  Not reliable for long term monitoring of a script's run time.
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.  Not reliable for long term monitoring of a script's run time.
|examples=<lsl>
|examples=<pre>
default {
default {
     state_entry()
     state_entry()
     {
     {
    llResetTime();
        llResetTime();
     }
     }
     touch_start(integer num_touch)
     touch_start(integer num_touch)
     {
     {
    float time;
        float time;
    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
    llResetTime();
        llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
     }
     }
}
}
</lsl>
</pre>
|helpers
|helpers
|related={{LSLG|llGetTime}}<br/>{{LSLG|llGetAndResetTime}}
|also_functions=*{{LSLG|llGetTime}}
*{{LSLG|llGetAndResetTime}}
|also
|also
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
|notes
|cat1=Time
|cat2
|cat3
|cat4
}}

Revision as of 21:28, 20 February 2007

  Either 'func_desc' or 'return_type' & 'return_text' must be defined

(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)

Summary

Function: llResetTime( );

Sets the script's running time to zero.

Caveats

Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.

All Issues ~ Search JIRA for related Bugs

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Deep Notes

Search JIRA for related Issues

Signature

function void llResetTime();