Difference between revisions of "Talk:LlForceMouselook"

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Either this was never right, wasn't for a while or isn't now. I use LL 1.23 RC and this does not work. Can anyone confirm? -- '''[[User:Fred_Gandt|Fred Gandt]]''' <sup><small>([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])</small></sup> 07:37, 12 May 2010 (UTC)
Either this was never right, wasn't for a while or isn't now. I use LL 1.23 RC and this does not work. Can anyone confirm? -- '''[[User:Fred_Gandt|Fred Gandt]]''' <sup><small>([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])</small></sup> 07:37, 12 May 2010 (UTC)
:They probably confused the functionality with that of [[llTakeControls]]. I don't recall testing the behavior when I last edited the article. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 17:50, 12 May 2010 (UTC)

Latest revision as of 10:50, 12 May 2010

If worn

It is stated on the page that -

"If the function is used in an attachment (like a HUD), then the wearer is not forced into Mouselook mode. Rather, a button appears at the bottom of the screen, and the wearer must click it to enter Mouselook. This is similar to what happens when CONTROL_ML_LBUTTON is captured with llTakeControls".

Either this was never right, wasn't for a while or isn't now. I use LL 1.23 RC and this does not work. Can anyone confirm? -- Fred Gandt (talk|contribs) 07:37, 12 May 2010 (UTC)

They probably confused the functionality with that of llTakeControls. I don't recall testing the behavior when I last edited the article. -- Strife (talk|contribs) 17:50, 12 May 2010 (UTC)