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- {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Prim}} == Properties of light ==12 members (0 subcategories, 0 files) - 14:21, 25 January 2015
- {{LSL Header/ja|ml=*}} LSL で光を作成、切り替え、変更する例:5 members (0 subcategories, 0 files) - 08:03, 18 December 2015
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- ...ch as lights, sculpted prims, and flexible objects. Support for projected light textures is pending. ! LSL Exposure859 bytes (112 words) - 13:48, 3 December 2010
- {{LSL Constant |desc= The light projection settings for this prim. If the prim is not a projector the textu384 bytes (43 words) - 11:06, 5 October 2021
- {{LSL Constant/ja |value={{LSL Hex/ja|0x200|512}}670 bytes (63 words) - 22:31, 11 December 2012
- {{LSL Header|ml=*}}{{RightToc}} ||[[User:Toady Nakamura/Touch Toggle Light|Touch Toggle Light]]1,020 bytes (140 words) - 10:16, 10 July 2012
- {{Multi-lang|Category:LSL Light|/ja}} {{LSL Header{{#var:lang}}|ml=*}}{{LSLC{{#var:lang}}|}}0 members (0 subcategories, 0 files) - 18:11, 14 April 2010
- ! {{#if:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param|material}} Flags {{LSL ConstTB|PRIM_MATERIAL_STONE|integer|0|m=3|s3=colspan="4"|c=stone}}2 KB (208 words) - 14:34, 8 August 2012
- {{LSL Generic/deprecated|none}}{{Issues/VWR-20197}} {{LSL Constant908 bytes (127 words) - 14:01, 18 September 2011
- Anytime I'm learning LSL, but I'm not good at a long script ^^; <lsl>// An example of touch lamp by Chihiro Owatatsumi991 bytes (101 words) - 07:28, 12 September 2009
- ..._LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} }}{{LSL Constant5 KB (586 words) - 07:47, 30 June 2022
- * [http://wiki.secondlife.com/wiki/Category:LSL_Teachers LSL Teachers] * [http://wiki.secondlife.com/wiki/Category:LSL_Mentors LSL Mentors]8 KB (1,193 words) - 10:31, 7 April 2010
- *Place in prim, touch to change from dark to light. if (on_off == TRUE) // if the light exactly equals "==" ON turn it off2 KB (314 words) - 18:44, 28 July 2015
- {{!}}{{LSL Const|DAMAGE_TYPE_IMPACT|integer|−1|c=System damage generated by impact w {{!}}{{LSL Const|DAMAGE_TYPE_GENERIC|integer|0|c=Generic or legacy damage.}}3 KB (360 words) - 13:16, 20 May 2024
- {{LSL Constant |desc=This constant and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functiona1 KB (182 words) - 22:05, 24 April 2010
- |constants={{LSL Constants/PrimitiveParams/ja|get}} msg += "not a light source.";3 KB (260 words) - 05:04, 25 February 2016
- {{LSL Header/ja|ml=*}} LSL で光を作成、切り替え、変更する例:5 members (0 subcategories, 0 files) - 08:03, 18 December 2015
- |func_desc=[[llGetPrimitiveParams/ja|llGetPrimitiveParams]] と同じですが、指定された {{LSL Param|link}} 番号のプリムにだけ作用します。 |Return_text='''{{LSL Param|link}}''' の '''{{LSL Param|params}}''' リストの中で要求されたプリム属性の集合4 KB (319 words) - 04:53, 25 February 2016
- ...p://community.secondlife.com/t5/Building-and-Texturing-Forum/Are-projected-light-reflections-strange/m-p/2105597#U2105597 [[User:Drongle McMahon|Drongle McM # Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. [[User:Ti1 KB (141 words) - 11:24, 5 August 2013
- *Light call modified from Simon Kline's classes "Scripting from Scratch" vector color = <1.0, 1.0, 1.0>; // Use to change the color of the light2 KB (298 words) - 18:40, 28 July 2015
- == LSL support for projectors! == We need scripting support for the neat projector light sources! Neeeeeeeeeed! :) [[User:Dale Innis|Dale Innis]] 07:00, 15 June376 bytes (51 words) - 02:46, 22 August 2011
- {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Prim}} == Properties of light ==12 members (0 subcategories, 0 files) - 14:21, 25 January 2015