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  • In Ihrem zweiten Leben (Second Life) können Sie nahezu alles an Ihrem Aussehen verändern: Größe, Gewicht, H ...Sie bitte auch auf eine weitere Sache bezüglich Ihres Aussehens in Second Life : mit Ihrem ersten Avatar und Ihrer ersten Skin können Sie so oft und viel
    3 KB (517 words) - 08:30, 25 September 2008
  • ...gging and animation, gives creators the power to create more sophisticated avatars than ever before. The skeleton extensions include:
    2 KB (315 words) - 13:51, 16 December 2015
  • ...gging and animation, gives creators the power to create more sophisticated avatars than ever before. The skeleton extensions include: * {{jira|SL-289}} Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)
    3 KB (403 words) - 15:53, 20 January 2016
  • ==Release Notes for v5.1.3 (514115) - Second Life Viewer== * This version is based on our new 64-bit Second Life Viewer. More details about the change to 64-bit can be found [[Release_Note
    3 KB (474 words) - 12:00, 5 April 2018
  • ==Release Notes for v3.7.14 (292630) - Second Life Viewer== The group ban feature allows certain group members to specify that certain avatars cannot join the group. When an existing group member is banned, they are a
    7 KB (1,029 words) - 11:01, 8 August 2014
  • ==Release Notes for v3.7.21 (296904) - Second Life Viewer== * {{jira|MAINT-4572}} Body crusher animations for quadruped avatars do not appear to load
    3 KB (464 words) - 12:19, 25 November 2014
  • ==Release Notes for v4.0.4 (313948) - Second Life Viewer== ...is viewer introduces two sets of improvements intended to make your Second Life graphics experience better:
    7 KB (929 words) - 12:03, 15 April 2016
  • ...n their avatars after comic book heroes. While JLU members may model their avatars after these fictional personas, the JLU is not a super-hero role-playing gr Our members come from all walks of life, but include a remarkable array of professionals from creative and technica
    4 KB (639 words) - 20:19, 8 April 2013
  • This article is supposed to give an overview about land in Second Life, going from the smallest to the largest scale. ...e is one full region per server host CPU core. A region can hold up to 100 avatars and 22,500 Land Impact.
    5 KB (824 words) - 07:28, 7 April 2017
  • ==Release Notes for v4.0.2 (312297) - Second Life Viewer== ...is viewer introduces two sets of improvements intended to make your Second Life graphics experience better:
    6 KB (895 words) - 12:16, 11 March 2016
  • 'Bots are ''not'' illegal in Second Life ''per se'', but, according to the [[Linden_Lab_Official:Scripted_Agent_Poli // touch to identify which avatars in the parcel are bots.
    5 KB (632 words) - 12:08, 12 October 2023
  • ==Release Notes for v4.0.4 (314426) - Second Life Viewer== ...is viewer introduces two sets of improvements intended to make your Second Life graphics experience better:
    7 KB (994 words) - 17:22, 26 April 2016
  • Second Life residents and staff use a number of terms that may not be familiar to new a ...hich is unofficial and hence not referenced in any of the top-level Second Life web pages (including this technical wiki), and therefore is almost impossib
    4 KB (694 words) - 10:13, 19 March 2012
  • Bewegung! Oder, wie Du Deinen Avatar dazu befähigst, in Second Life herumzukommen. Mach' weiter und schaue in die unten angeführte Liste der .../de|Quicktips]]: [http://youtube.com/watch?v=PYLSvuRJKEg Maussteuerung des Avatars] - ein anderer Weg, um sich umher zu bewegen
    4 KB (630 words) - 17:40, 29 September 2008
  • ==Release Notes for v4.0.5 (315117) - Second Life Viewer== ...is viewer introduces two sets of improvements intended to make your Second Life graphics experience better:
    8 KB (1,035 words) - 10:55, 18 May 2016
  • ...rums.secondlife.com/showpost.php?p=1371911&postcount=19</ref> but only for avatars that do not move to another parcel (for at least five minutes) within the 2 ...limit]]s usually won't be over 144000, but those limits can be exceeded by avatars relogging back into a sim
    3 KB (553 words) - 11:12, 6 May 2019
  • ...ent le statut idle de la région [http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-FAQ/m-p/1535497 idle] , "1" or "0". ...nutilisées , les sims peuvent basculer en statut idle quand il n y a pas d avatars pour exécuter d autres tâches.
    5 KB (781 words) - 19:05, 12 March 2016
  • ==ARTI E CULTURE IN SECOND LIFE== "Second Life è il futuro adesso, offrendo possibilità illimitate agli artisti."
    5 KB (743 words) - 13:31, 1 November 2009
  • ...less world by communicating with several region simulators simultaneously. Avatars cross between regions via a complex process which requires cooperation betw ...r point of the root prim of the vehicle triggers the crossing, so that all avatars and the vehicle remain together.
    5 KB (809 words) - 13:20, 11 February 2024
  • {{!}} colspan="3" {{!}} ''This cannot be applied to the root prim or avatars.'' ...representation at all. Like [[phantom]] objects, it will not collide with avatars or other objects. ''Unlike'' phantom prims, it will also pass freely throug
    4 KB (482 words) - 02:12, 27 December 2013

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