Difference between revisions of "LSL llResetTime"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
{{LSLFunctionAll|func_id=83|func_sleep=0.0|func_energy=10.0|func=llResetTime|func_footnote=sets the time to zero|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
{{LSLFunctionAll
|func_id=83
|func_sleep=0.0
|func_energy=10.0
|func=llResetTime
|func_footnote=sets the script's running time to zero.
|return_text
|spec
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.  Not reliable for long term monitoring of a script's run time.
|examples=<lsl>
default {
    state_entry()
    {
    llResetTime();
    }
    touch_start(integer num_touch)
    {
    float time;
    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
</lsl>
|helpers
|related={{LSLG|llGetTime}}<br/>{{LSLG|llGetAndResetTime}}
|also
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]

Revision as of 12:36, 26 January 2007

   Outdated templated used

Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.

  Either 'func_desc' or 'return_type' & 'return_text' must be defined

(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)

Summary

Function: llResetTime( );

sets the script's running time to zero.

Caveats

Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.

All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   state_entry()
   {
    llResetTime();
   }
   touch_start(integer num_touch)
   {
    float time;
    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

Deep Notes

Search JIRA for related Issues

Signature

function void llResetTime();