Difference between revisions of "LlGetAgentList"

From Second Life Wiki
Jump to navigation Jump to search
m
m (reduced indentation in second example script to 4-space, some minor reformatting and added a comment to make change of reference clear)
Line 58: Line 58:
</lsl>
</lsl>
<lsl>
<lsl>
//Orders new list based off distance, and returns
// Orders new list based off distance
//then on touch_start
// and returns then on touch_start
 
default
default
{
{
    touch_start(integer num_detected)
    {
        list keys = llGetAgentList(AGENT_LIST_REGION, []);
        list newkeys;


touch_start(integer num){
        integer totalNumber = llGetListLength(keys);
list keys = llGetAgentList(AGENT_LIST_REGION,[]);
        integer i;
list newkeys;
        do
integer i;
        {
for (i=0; i < llGetListLength(keys); ++i){
            key thisAvKey = llList2Key(keys,i);
newkeys += llVecDist(llGetPos(), llList2Vector(llGetObjectDetails(llList2Key(keys,i), [OBJECT_POS]), 0));
            newkeys += llVecDist(llGetPos(),
newkeys += llList2Key(keys,i);
                            llList2Vector(llGetObjectDetails(thisAvKey, [OBJECT_POS]), 0));
 
            newkeys += thisAvKey;
}
        }
 
        while (++i < numberOfKeys);
newkeys = llListSort(newkeys, 2, FALSE);


for (i=0; i < llGetListLength(newkeys); ++i){
        newkeys = llListSort(newkeys, 2, FALSE);
llOwnerSay(llGetDisplayName(llList2Key(newkeys,i+1)) + " ["+(string)llRound(llList2Float(newkeys, i)) + "m]");
++i;
}
}


        totalNumber = llGetListLength(newkeys);//  reference changed!
        i = 0;
        do
        {
            llOwnerSay(llGetDisplayName(llList2Key(newkeys,i+1))
                    + " ["+(string)llRound(llList2Float(newkeys, i)) + "m]");
        }
        while ((i = i + 2) < totalNumber);
    }
}
}
</lsl>
</lsl>

Revision as of 17:48, 8 December 2012

Summary

Function: list llGetAgentList( integer scope, list options );

Requests a list of agents currently in the region, limited by the scope parameter.
Returns a list [key id0, key id1, ..., key idn] or [string error_msg] - returns avatar keys for all agents in the region limited to the area(s) specified by scope

• integer scope
AGENT_LIST_* flag specifies the selection scope
  • AGENT_LIST_PARCEL - returns only agents on the same parcel where the script is running.
  • AGENT_LIST_PARCEL_OWNER - returns only agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object.
  • AGENT_LIST_REGION - returns any/all agents in the region.
• list options Unused.

Caveats

  • There is no guaranteed understandable order or randomness to the list returned.
  • Will only return up to 100 agents.
All Issues ~ Search JIRA for related Bugs

Examples

KBcaution.png Important: To check if an avatar is in the same sim, please check whether llGetAgentSize does NOT return ZERO_VECTOR. It's much faster and easier than calling llGetAgentList and running through the list to compare a given key with each list item.
KBcaution.png Important: As of now, this function does not have a delimiter for its option list. This means, the function MIGHT return up to a hundred avatar keys. You'll need a lot of free memory to be able to store those keys, be warned of possible STACK_HEAP_COLLISION_ERRORs.

<lsl> //Displays up to 100 avatar key: name pairs detected in the entire region

default {

   touch_start(integer total_number)
   {
       list avatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []);
       integer numOfAvatars = llGetListLength(avatarsInRegion);
       // if no avatars, abort avatar listing process and give a short notice
       if (!numOfAvatars)
       {
           // PUBLIC_CHANNEL has the integer value 0
           llSay(PUBLIC_CHANNEL, "No avatars found within the region!");
           return;
       }
       integer index;
       while (index < numOfAvatars)
       {
           key id = llList2Key(avatarsInRegion, index);
           string name = llKey2Name(id);
           llOwnerSay(name + " [ " + (string)id + " ]");
           ++index;
       }
   }

} </lsl> <lsl> // Orders new list based off distance // and returns then on touch_start

default {

   touch_start(integer num_detected)
   {
       list keys = llGetAgentList(AGENT_LIST_REGION, []);
       list newkeys;
       integer totalNumber = llGetListLength(keys);
       integer i;
       do
       {
           key thisAvKey = llList2Key(keys,i);
           newkeys += llVecDist(llGetPos(),
                           llList2Vector(llGetObjectDetails(thisAvKey, [OBJECT_POS]), 0));
           newkeys += thisAvKey;
       }
       while (++i < numberOfKeys);
       newkeys = llListSort(newkeys, 2, FALSE);
       totalNumber = llGetListLength(newkeys);//  reference changed!
       i = 0;
       do
       {
           llOwnerSay(llGetDisplayName(llList2Key(newkeys,i+1))
                   + " ["+(string)llRound(llList2Float(newkeys, i)) + "m]");
       }
       while ((i = i + 2) < totalNumber);
   }

}

</lsl>

See Also

Deep Notes

History

All Issues

~ Search JIRA for related Issues
   llGetAgentList() with scope AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER returns empty list when attached to avatar
   llGetNumberOfAgents() function to return an integer count of agents
   AGENT_LIST_MAX_RESULTS option for llGetAgentList()

Signature

function list llGetAgentList( integer scope, list options );