Difference between revisions of "LlGetAnimation/nl"
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{{LSL Function/avatar|id|sim=*}}{{LSL_Function/nl | {{LSL Function/avatar/nl|id|sim=*}}{{LSL_Function/nl | ||
|func_id=162|func_sleep=0.0|func_energy=10.0 | |func_id=162|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetAnimation|return_type=string|p1_type=key|p1_name=id | |func=llGetAnimation|return_type=string|p1_type=key|p1_name=id | ||
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|notes | |notes | ||
|permission | |permission | ||
|cat1=Avatar | |cat1=Avatar/nl | ||
|cat2=Animation | |cat2=Animation/nl | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Latest revision as of 17:46, 3 May 2009
LSL Portal | Functies | Events | Types | Operators | Constanten | Flow Control | Script Bibliotheek | Tutorials |
Functie: string llGetAnimation( key id );
162 | Functie ID |
0.0 | Vertraging |
10.0 | Energie |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
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Voorbeelden
See Also
Functies
• | llGetAgentInfo | |||
• | llGetAnimationList |