llGetTextureRot

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Summary

Function: float llGetTextureRot( integer face );

Returns a float that is the texture rotation, expressed as an angle, on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • If face indicates a face that does not exist the return is 0.0
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Examples

//Tells the owner the texture rotation on all sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i));
            ++i;
        }
    }
}

See Also

Functions

•  llRotateTexture
•  llGetNumberOfSides

Deep Notes

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Signature

function float llGetTextureRot( integer face );