Difference between revisions of "LlGetTimeOfDay"
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|func_energy=10.0 | |func_energy=10.0 | ||
|return_type=float | |return_type=float | ||
|func_footnote | |func_footnote=Second Life days cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. | ||
|func_desc | |func_desc | ||
|return_text=that is the time in seconds since Second Life | |return_text=that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time. | ||
|spec | |spec | ||
|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples=<source lang="lsl2">//Time will be less than 4 hours unless the sun is locked. | ||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
float tod = llGetTimeOfDay( ); | |||
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):"); | |||
integer hours = ((integer)tod / 3600) ; | |||
integer minutes = ((integer)tod / 60) - (hours * 60); | |||
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); | |||
} | |||
}</source> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= | ||
Line 20: | Line 31: | ||
|notes | |notes | ||
|cat1=Time | |cat1=Time | ||
|cat2= | |cat2=Region | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 03:04, 22 January 2015
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Summary
Function: float llGetTimeOfDay( );80 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time.
Second Life days cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly.
Caveats
Examples
//Time will be less than 4 hours unless the sun is locked.
default
{
touch_start(integer total_number)
{
float tod = llGetTimeOfDay( );
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):");
integer hours = ((integer)tod / 3600) ;
integer minutes = ((integer)tod / 60) - (hours * 60);
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m");
}
}
See Also
Functions
• | llGetSunDirection |