Difference between revisions of "LlKey2Name"
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|caveats=*It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim. | |caveats=*It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim. | ||
* If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData | |||
|constants | |constants | ||
|examples=<pre> | |examples=<pre> |
Revision as of 10:03, 22 January 2008
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Summary
Function: string llKey2Name( key id );210 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the prim / avatar id.
• key | id |
If id is not in the sim and has not been in it recently, an empty string is returned.
Caveats
- It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
- If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData
Examples
// Best viewed in Chat History (ctrl-h) default { collision_start(integer a) { llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); } }