Difference between revisions of "LlKey2Name"
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(sadly, this can not detect the moment when an agent exits the sim) |
m (add Category:LSL Key) |
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|cat1=Avatar | |cat1=Avatar | ||
|cat2=Prim | |cat2=Prim | ||
|cat3 | |cat3=Key | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 05:39, 13 January 2008
Deletion Requested |
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LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llKey2Name( key id );210 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the prim / avatar id.
• key | id |
If id is not in the sim and has not been in it recently, an empty string is returned.
Caveats
- It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
Examples
// Best viewed in Chat History (ctrl-h) default { collision_start(integer a) { llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); } }