Difference between revisions of "LlResetTime"
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{{ | {{LSL_Function | ||
|func_id=83 | |func_id=83|func_sleep=0.0|func_energy=10.0 | ||
|func_sleep=0.0 | |||
|func_energy=10.0 | |||
|func=llResetTime | |func=llResetTime | ||
| | |func_desc=Resets the script-time timer to zero. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats= | |caveats= | ||
|examples=< | *Script time resets when... | ||
**Script reset (user or [[llResetScript]] or [[llResetOtherScript]]) | |||
**Simulator reset (admin or crash) | |||
**Call to either [[llResetTime]] or [[llGetAndResetTime]] | |||
*Script time measures real world time, it is unaffected by time dilation. | |||
|examples= | |||
<source lang="lsl2"> | |||
default { | default { | ||
state_entry() | state_entry() | ||
{ | { | ||
llResetTime(); | |||
} | } | ||
touch_start(integer num_touch) | touch_start(integer num_touch) | ||
{ | { | ||
float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. | |||
llResetTime(); | |||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | |||
} | } | ||
} | } | ||
</ | </source> | ||
|helpers | |helpers | ||
| | |also_functions={{LSL DefineRow||[[llGetTime]]|}} | ||
{{LSL DefineRow||[[llGetAndResetTime]]|}} | |||
|also | |also | ||
|notes}} | |notes | ||
|cat1=Time | |||
|cat2=Script | |||
|cat3 | |||
|cat4 | |||
}} |
Latest revision as of 14:30, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Resets the script-time timer to zero.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
- Script time measures real world time, it is unaffected by time dilation.
Examples
default {
state_entry()
{
llResetTime();
}
touch_start(integer num_touch)
{
float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
llResetTime();
llSay(0,(string)time + " seconds have elapsed since the last touch." );
}
}
See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |