Difference between revisions of "LlResetTime"

From Second Life Wiki
Jump to: navigation, search
(I stand corrected)
Line 33: Line 33:
 
|cat1=Time
 
|cat1=Time
 
|cat2=Script
 
|cat2=Script
 +
|haiku={{Haiku|Wouldn't it be great|If life gave you do-overs?|To restart, press here.}}
 
|cat3
 
|cat3
 
|cat4
 
|cat4
 
}}
 
}}

Revision as of 15:32, 11 April 2014

Summary

Function: llResetTime( );

Resets the script-time timer to zero.

Caveats

  • Script time resets when...
  • Script time measures real world time, it is unaffected by time dilation.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llResetTime();
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Search JIRA for related Issues

Signature

function void llResetTime();

Haiku

Wouldn't it be great
If life gave you do-overs?
To restart, press here.