Difference between revisions of "LlRot2Up"
(Added a note to remind people that they can use <0.0, 0.0, 1.0>*rot instead of llRot2Up(rot) with unit quaternions. I always see people using llRot2* in fast-running code when it can be simplified.) |
Omei Qunhua (talk | contribs) (Provide an example) |
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|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples= | ||
<lsl> | |||
// Move an object 5 metres forwards along its own z axis, when touched, no matter how the object is oriented in world. | |||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
vector v = llRot2Up( llGetRot() ); | |||
llSetPos( llGetPos() + v * 5.0 ); | |||
} | |||
} | |||
</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 09:03, 6 December 2013
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Summary
Function: vector llRot2Up( rotation q );20 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Computes the orientation of the local z-axis relative to the earth.
Returns a vector that is the up vector defined by q, i.e. a unit vector pointing in the positive Z direction
• rotation | q |
Can be useful to identify the orientation of the local horizontal-plane of the prim, since it's z-axis is always perpendicular to this local horizontal plane.
Specification
Mathematically equivalent to: <lsl>ret = llVecNorm(<0., 0., 1.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <0., 0., 1.> * q;</lsl> Keep in mind that object and agent rotations will always be unit quaternions. For example, <0.0, 0.0, 1.0>*llGetRot() is about 25-30% faster than llRot2Up(llGetRot()) depending on the VM used. If done often and at extremely fast rates, it can be advantageous to even save <0.0, 0.0, 1.0> to a local/global variable and reuse it.
Caveats
Examples
<lsl> // Move an object 5 metres forwards along its own z axis, when touched, no matter how the object is oriented in world. default {
touch_start(integer total_number) { vector v = llRot2Up( llGetRot() ); llSetPos( llGetPos() + v * 5.0 ); }
}
</lsl>See Also
Functions
• | llRot2Left | |||
• | llRot2Fwd | |||
• | llRot2Axis | |||
• | llRot2Angle |