Category:LSL Rotation

From Second Life Wiki

Second Life Wiki > LSL Portal > LSL Rotation
Jump to: navigation, search

Template:Needs Translation/LSL/de Template:Needs Translation/LSL/es Template:Needs Translation/LSL/el Template:Needs Translation/LSL/he Template:Needs Translation/LSL/it Template:Needs Translation/LSL/ko Template:Needs Translation/LSL/nl Template:Needs Translation/LSL/hu Template:Needs Translation/LSL/no Template:Needs Translation/LSL/da Template:Needs Translation/LSL/sv Template:Needs Translation/LSL/tr Template:Needs Translation/LSL/pl Template:Needs Translation/LSL/pt Template:Needs Translation/LSL/ru Template:Needs Translation/LSL/uk Template:Needs Translation/LSL/zh-Hans Template:Needs Translation/LSL/zh-Hant

The rotation page is where you can find detailed information about how to work with rotations.

Functions in this category fall into two categories: Rotations in the purely mathematical sense and Rotations as in prim / object rotation.

Quick Tip! To reverse a rotation (say something is facing north and you want it to face south, e.g. 180 degrees difference), add pi to the z value of the euler vector:

llEuler2Rot(<0.0, 0.0, PI>) * llGetRot()

Personal tools
In other languages