Category:LSL Rotation

From Second Life Wiki
Jump to: navigation, search

The rotation page is where you can find detailed information about how to work with rotations.

Functions in this category fall into two categories: Rotations in the purely mathematical sense and Rotations as in prim / object rotation.

Quick Tip! To reverse a rotation (say something is facing north and you want it to face south, e.g. 180 degrees difference), add pi to the z value of the euler vector:

llEuler2Rot(<0.0, 0.0, PI>) * llGetRot()