LlGetRot
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Summary
Function: rotation llGetRot( );| 62 | Function ID |
| 0.0 | Forced Delay |
| 10.0 | Energy |
Returns a rotation that is the prim's rotation relative to the region's axes.
Caveats
- llGetRot incorrectly reports the avatars rotation when called from the root of an attached object, use llGetLocalRot for root prims, instead
- llGetRot will return an accurate facing for Avatars seated or in mouselook, but only a rough direction otherwise when called from an attached prim.
Examples
//-- rotates an object to face the nearest cardinal direction (N,E,S,W) //-- assumes build is aligned to root object facing default{ state_entry() { llSay( 0, "Rotate me in edit, then touch to make me face the nearest compass point" ); } touch_start( integer vIntTouches ) { //-- convert our rotation to x/y/z radians vector vRadBase = llRot2Euler( llGetRot() ); //-- round the z-axis to the nearest 90deg (PI_BY_TWO = 90deg in radians) llSetRot( llEuler2Rot( <0.0, 0.0, llRound( vRadBase.z / PI_BY_TWO ) * PI_BY_TWO > ) ); } }
Notes
- The tooltip in the in-client editor is incorrect, it will work in scripts in objects that are physical.
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