From Second Life Wiki
GetLocalRot
llGetLocalRot
Function: rotation llGetLocalRot( );
Returns a rotation local to the root (if the script isn't physical)
Examples
//--// Door Script - Works At ANY Angle //--//
//-- works in ANY single prim door, linked or un-linked
//-- works in muti prim doors NOT linked to a larger structure
//-- REQUIREMENTS: a cut root prim. Suggest cube, pathcut start=.125, end=.625
//-- CAVEAT: single prim doors are limited to 5m width
//--// USERS MODIFY HERE v
integer vgIntDoorSwing = 90;
//-- use -# to reverse the direction of swing, eg. -90;
rotation vgRotDoorSwing;
default{
state_entry(){
vgRotDoorSwing = llEuler2Rot( <0.0, 0.0, vgIntDoorSwing> * DEG_TO_RAD );
}
touch_start( integer vIntTouched ){
//- small hack to reverse direction of swing on each touch
vgRotDoorSwing.s *= -1;
llSetLocalRot( vgRotDoorSwing * llGetLocalRot() );
}
}
Notes
Returns the region relative rotation of the object if called from the root