Difference between revisions of "LlSetCameraAtOffset"
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{{LSL_Function | {{LSL_Function | ||
|func_id=244|func_sleep=0.0|func_energy=10.0 | |func_id=244|func_sleep=0.0|func_energy=10.0 | ||
|func=llSetCameraAtOffset|p1_type=vector|p1_name=offset|p1_desc=offset relative to the object's center and expressed in object | |func=llSetCameraAtOffset | ||
|func_footnote=This is the point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]]. | |p1_type=vector|p1_name=offset|p1_desc=offset relative to the object's center and expressed in [[Viewer_coordinate_frames#Local|local coordinates]] | ||
|func_desc=Sets the point the camera is looking at to '''offset''' for avatars that sit on the object. | |||
|func_footnote=This is the point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]].<br/>This function has been superseded by [[llSetCameraParams]]. | |||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats= | |caveats= | ||
* | * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. In this situation it may be beneficial to use the more powerful [[llSetCameraParams]] instead. | ||
* The '''offset''' is [[Viewer_coordinate_frames#Local|locally relative]] to the object, if you want it relative to the seated [[Viewer_coordinate_frames#Agent|avatar]] (which likely has a custom sit rotation and offset) or the [[Viewer_coordinate_frames#Region|region]], you must do the calculation yourself. | |||
|constants | |constants | ||
|examples=<lsl> | |examples=<lsl>// Sit the avatar looking at an arbitrary direction | ||
// Sit the avatar looking at an arbitrary direction | |||
// Look over the avatar's shoulders from behind once it sits down | // Look over the avatar's shoulders from behind once it sits down | ||
Line 32: | Line 31: | ||
llSay(0, "Please sit down"); | llSay(0, "Please sit down"); | ||
} | } | ||
} | }</lsl> | ||
</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= | ||
{{LSL DefineRow||[[llSetCameraEyeOffset]]|}} | {{LSL DefineRow||[[llSetCameraEyeOffset]]|}} | ||
{{LSL DefineRow||[[llSetCameraParams]]|}} | |||
{{LSL DefineRow||[[llForceMouselook]]|}} | {{LSL DefineRow||[[llForceMouselook]]|}} | ||
|also_events | |also_events | ||
Line 42: | Line 41: | ||
|also_articles | |also_articles | ||
|notes | |notes | ||
|sort=SetCameraAtOffset | |sort=SetCameraAtOffset | ||
|cat1=Camera | |cat1=Camera | ||
|cat2=Sit | |cat2=Sit | ||
|cat3=Vehicle | |cat3=Vehicle | ||
|cat4 | |cat4=Prim | ||
}} | }} |
Revision as of 13:54, 30 May 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetCameraAtOffset( vector offset );244 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the point the camera is looking at to offset for avatars that sit on the object.
• vector | offset | – | offset relative to the object's center and expressed in local coordinates |
This is the point the camera looks at, not the position of the camera's eye.
This function has been superseded by llSetCameraParams.
Caveats
- Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. In this situation it may be beneficial to use the more powerful llSetCameraParams instead.
- The offset is locally relative to the object, if you want it relative to the seated avatar (which likely has a custom sit rotation and offset) or the region, you must do the calculation yourself.
Examples
<lsl>// Sit the avatar looking at an arbitrary direction // Look over the avatar's shoulders from behind once it sits down
back_view(float degrees) {
rotation sitRot = llAxisAngle2Rot(<0, 0, 1>, degrees * DEG_TO_RAD); llSitTarget(<0, 0, 0.1>, sitRot); llSetCameraEyeOffset(<-2, 0, 1> * sitRot); llSetCameraAtOffset(<2, 0, 1> * sitRot);
}
default {
state_entry() { back_view( 208 ); llSay(0, "Please sit down"); }}</lsl>
See Also
Functions
• | llSetCameraEyeOffset | |||
• | llSetCameraParams | |||
• | llForceMouselook |