Difference between revisions of "LlSetForce"

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{{LSLFunctionAll|func_id=64|func_sleep=0.0|func_energy=10.0|func=llSetForce|p1_type=vector|p1_name=force|p2_type=integer|p2_name=local|func_footnote=sets force on object, in local coords if local == TRUE (if the script is physical)|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
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{{LSL Function
 +
|func_id=64
 +
|func_sleep=0.0
 +
|func_energy=10.0
 +
|func=llSetForce
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|p1_type=vector
 +
|p1_name=force
 +
|p2_type=integer
 +
|p2_name=local
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|func_desc=Sets force on object, in local coords if local == TRUE (if the script is physical)
 +
|}}
 +
[[Category:LSL Functions|Set Force]]
 +
[[Category:LSL Stub]]

Revision as of 18:43, 21 February 2007

Summary

Function: llSetForce( vector force, integer local );

Sets force on object, in local coords if local == TRUE (if the script is physical)

• vector force
• integer local

Examples

Deep Notes

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Signature

function void llSetForce( vector force, integer local );