Difference between revisions of "LlSetVehicleType"
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|constants={{LSL Constants/Vehicle Types}} | |constants={{LSL Constants/Vehicle Types}} | ||
|examples=<pre>llSetVehicleType(VEHICLE_TYPE_BALLOON);</pre> | |examples=<pre>llSetVehicleType(VEHICLE_TYPE_BALLOON);</pre> | ||
|helpers | |helpers | ||
|also_functions | |also_functions | ||
|also_tests | |also_tests | ||
|also_events | |also_events | ||
|also_articles | |also_articles=The [[Linden Vehicle Tutorial]] | ||
|notes | |notes | ||
|cat1=Vehicle | |cat1=Vehicle |
Revision as of 14:23, 26 September 2007
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Summary
Function: llSetVehicleType( integer type );232 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the vehicle type to one of the default types.
• integer | type |
Flags | Description | |
---|---|---|
VEHICLE_TYPE_NONE | 0 | Turns off vehicle support |
VEHICLE_TYPE_SLED | 1 | Simple vehicle that bumps along the ground, and likes to move along its local x-axis |
VEHICLE_TYPE_CAR | 2 | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events |
VEHICLE_TYPE_BOAT | 3 | Hovers over water with lots of friction and some angular deflection |
VEHICLE_TYPE_AIRPLANE | 4 | Uses linear deflection for lift, no hover, and banking to turn |
VEHICLE_TYPE_BALLOON | 5 | Hover, and friction, but no deflection |
Caveats
Examples
llSetVehicleType(VEHICLE_TYPE_BALLOON);