Difference between revisions of "Mesh"

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== Contribute ==
== Contribute ==
* [http://blogs.secondlife.com/community/forums/mesh Mesh Forum] Participate in discussions of Mesh on our public forum.
* [http://blogs.secondlife.com/community/forums/mesh Mesh Forum] Participate in discussions of Mesh on our public forum.
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions.
* [https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10160&issuetype=1 Public JIRA Tracker] Report bugs by logging in using your Second Life account and creating "''Mesh Beta''" project bugs.
* [https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10160&issuetype=1 Public JIRA Tracker] Report bugs by logging in using your Second Life account and creating "''Mesh Beta''" project bugs.



Revision as of 14:03, 14 October 2010

Status Mesh Import
  • The Mesh Project viewer and mesh support on aditi are still under development and are considered "Early Beta" stability level. Consequently, issues such as crashes or loss of mesh content may occur.
  • 10/14/10 : Mesh has entered Open Beta status. The Mesh Project Beta Viewer is now available for download. See 10-13-10 blog for announcement.



Mesh-Splash.png

Introduction

The Mesh Project Viewer is a chance for all Second Life Residents to try out an early implementation of Mesh Import, an upcoming feature that will allow creators to model objects using external tools and bring them into Second Life. To participate, you will need to (1) download the mesh project viewer, (2) enable your account on our Aditi grid, and (3) connect to an appropriate mesh-enabled region. For detailed instructions on these steps, see our Getting Started with Mesh page.

Help

Understanding Mesh

Video Tutorials

Downloads

Sample Mesh Files

Latest Mesh Viewer Installers

Articles

Transcripts

Archives

Contribute

  • Mesh Forum Participate in discussions of Mesh on our public forum.
  • SL Answers Page Answers to common Mesh questions.
  • Public JIRA Tracker Report bugs by logging in using your Second Life account and creating "Mesh Beta" project bugs.

QA and Bugs