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- 20:11, 15 July 2012 diff hist +43 m Environment Sounds
- 06:59, 25 June 2012 diff hist +144 Physics Optimization
- 06:59, 25 June 2012 diff hist 0 N File:Streetlamp physics 002.png current
- 06:58, 25 June 2012 diff hist 0 N File:Streetlamp physics 001.png current
- 06:44, 25 June 2012 diff hist +1 Talk:Physics Optimization
- 06:44, 25 June 2012 diff hist +107 Talk:Physics Optimization
- 06:43, 25 June 2012 diff hist −3 Physics Optimization
- 06:20, 25 June 2012 diff hist +299 Physics Optimization
- 06:18, 25 June 2012 diff hist 0 N File:Aquarium physics 002.png current
- 06:18, 25 June 2012 diff hist 0 N File:Aquarium physics 001.png current
- 09:51, 24 June 2012 diff hist +4 m Material Volumes
- 09:51, 24 June 2012 diff hist +4 m Visual Guide to Pathfinding
- 09:50, 24 June 2012 diff hist +4 Pathfinding Overview
- 09:49, 24 June 2012 diff hist +3 Good Building Practices →Pathfinding
- 09:49, 24 June 2012 diff hist +77 Good Building Practices →Pathfinding
- 07:17, 24 June 2012 diff hist +44 m Debugging Tips
- 18:31, 21 June 2012 diff hist +97 Talk:Physics Optimization
- 18:30, 21 June 2012 diff hist +3 Physics Optimization
- 16:11, 21 June 2012 diff hist +25 Pathfinding Overview
- 08:54, 21 June 2012 diff hist +44 Pathfinding Overview
- 12:58, 19 June 2012 diff hist +875 N Pathfinding Overview Created page with "Pathfinding is a method content creators can use to create moving and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around…"
- 10:34, 19 June 2012 diff hist +69 Walkability Coefficients
- 10:25, 19 June 2012 diff hist +5 Walkability Coefficients
- 10:25, 19 June 2012 diff hist +128 Walkability Coefficients
- 10:24, 19 June 2012 diff hist 0 N File:Coefficients3 001.png current
- 10:17, 19 June 2012 diff hist +57 Good Building Practices →Pathfinding
- 14:32, 17 June 2012 diff hist +123 N Making Mesh for Pathfinding Created page with "See Physics_Optimization for ways to make your pathfinding areas efficient. ---- Return to Good_Building_Practices"
- 14:25, 17 June 2012 diff hist 0 m Material Volumes
- 14:24, 17 June 2012 diff hist +157 Material Volumes
- 14:20, 17 June 2012 diff hist +44 m Walkability Coefficients
- 14:20, 17 June 2012 diff hist +44 m Material Volumes
- 14:16, 17 June 2012 diff hist +215 Walkability Coefficients
- 14:09, 17 June 2012 diff hist +106 Walkability Coefficients
- 14:07, 17 June 2012 diff hist +461 N Walkability Coefficients Created page with "*Walkable objects can take advantage of coefficients in the navigation mesh. *Walkability coefficients are multipliers that may be applied to the speed of…"
- 14:03, 17 June 2012 diff hist 0 N File:Coefficients 2.png current
- 14:02, 17 June 2012 diff hist 0 File:Coefficients.png uploaded a new version of "File:Coefficients.png" current
- 14:00, 17 June 2012 diff hist 0 File:Coefficients.png uploaded a new version of "File:Coefficients.png"
- 13:59, 17 June 2012 diff hist 0 N File:Coefficients.png
- 13:19, 17 June 2012 diff hist +80 Good Building Practices →Pathfinding
- 13:15, 17 June 2012 diff hist +150 Material Volumes
- 12:35, 17 June 2012 diff hist +4 Material Volumes
- 11:53, 17 June 2012 diff hist +339 N Material Volumes Created page with "==About Material Volumes== *The Material Volume attribute for Pathfinding are phantom objects that can be set to cha…"
- 11:16, 17 June 2012 diff hist +68 Good Building Practices →Pathfinding
- 11:14, 17 June 2012 diff hist 0 m Pathfinding NavMesh current
- 11:13, 17 June 2012 diff hist +365 Pathfinding Quick Start Guide
- 11:00, 17 June 2012 diff hist +78 Pathfinding Quick Start Guide
- 10:48, 17 June 2012 diff hist 0 N File:Linksets.png current
- 10:44, 17 June 2012 diff hist +32 Pathfinding Quick Start Guide
- 10:37, 17 June 2012 diff hist +62 m Animation Streamlined
- 15:19, 16 June 2012 diff hist +58 Pathfinding Quick Start Guide
- 15:18, 16 June 2012 diff hist +19 Pathfinding Quick Start Guide
- 15:16, 16 June 2012 diff hist +19 Pathfinding Quick Start Guide
- 14:40, 16 June 2012 diff hist −128 Good Building Practices
- 14:39, 16 June 2012 diff hist +42 m Texture sizes current
- 14:38, 16 June 2012 diff hist 0 m Texture Usage
- 14:30, 16 June 2012 diff hist +319 Physics Optimization
- 14:29, 16 June 2012 diff hist 0 N File:Sculptedlamp 2 005.png current
- 14:28, 16 June 2012 diff hist 0 N File:Sculptedlamp 2 004.png current
- 14:28, 16 June 2012 diff hist 0 N File:Sculptedlamp 2 003.png current
- 14:21, 16 June 2012 diff hist +352 Visual Guide to Pathfinding
- 14:19, 16 June 2012 diff hist 0 N File:Sculptedlamp 2 007.png current
- 14:18, 16 June 2012 diff hist 0 N File:Sculptedlamp 2 006.png current
- 14:14, 16 June 2012 diff hist +128 Visual Guide to Pathfinding
- 14:10, 16 June 2012 diff hist +462 Visual Guide to Pathfinding
- 14:09, 16 June 2012 diff hist 0 N File:Sculptedlamp 2 002.png current
- 14:09, 16 June 2012 diff hist 0 N File:Sculptedlamp 007.png current
- 14:07, 16 June 2012 diff hist 0 N File:Sculptedlamp 006.png current
- 14:06, 16 June 2012 diff hist 0 N File:Sculptedlamp 005.png current
- 19:17, 15 June 2012 diff hist +44 m Primitive Physics current
- 19:14, 15 June 2012 diff hist −2 m Visual Guide to Pathfinding →Optimize for Pathfinding
- 15:39, 15 June 2012 diff hist +203 Visual Guide to Pathfinding →Optimize for Pathfinding
- 15:32, 15 June 2012 diff hist +25 Visual Guide to Pathfinding
- 15:31, 15 June 2012 diff hist −17 Visual Guide to Pathfinding
- 15:31, 15 June 2012 diff hist +444 Visual Guide to Pathfinding
- 15:30, 15 June 2012 diff hist 0 N File:Pathfinding 3 003.png current
- 15:29, 15 June 2012 diff hist 0 N File:Pathfinding 3 002.png current
- 14:56, 15 June 2012 diff hist +13 Visual Guide to Pathfinding
- 14:54, 15 June 2012 diff hist +53 Visual Guide to Pathfinding
- 12:03, 15 June 2012 diff hist +44 Visual Guide to Pathfinding
- 11:54, 15 June 2012 diff hist +186 Visual Guide to Pathfinding
- 11:41, 15 June 2012 diff hist +251 Visual Guide to Pathfinding
- 11:40, 15 June 2012 diff hist 0 N File:Pathfinding 2 006.png current
- 11:39, 15 June 2012 diff hist 0 N File:Pathfinding 2 005.png current
- 11:38, 15 June 2012 diff hist 0 N File:Pathfinding 2 004.png current
- 11:24, 15 June 2012 diff hist +1 Visual Guide to Pathfinding
- 11:23, 15 June 2012 diff hist +496 Visual Guide to Pathfinding
- 11:23, 15 June 2012 diff hist 0 N File:Pathfinding 2 002.png current
- 11:22, 15 June 2012 diff hist 0 N File:Pathfinding 2 003.png current
- 11:15, 15 June 2012 diff hist +8 Visual Guide to Pathfinding
- 11:14, 15 June 2012 diff hist +165 Visual Guide to Pathfinding
- 11:04, 15 June 2012 diff hist +123 Visual Guide to Pathfinding
- 10:50, 15 June 2012 diff hist +4 Visual Guide to Pathfinding
- 10:50, 15 June 2012 diff hist +3 Visual Guide to Pathfinding
- 10:46, 15 June 2012 diff hist +2 Visual Guide to Pathfinding
- 10:44, 15 June 2012 diff hist +151 Visual Guide to Pathfinding
- 10:39, 15 June 2012 diff hist +336 Visual Guide to Pathfinding
- 10:39, 15 June 2012 diff hist 0 N File:Pathfinding 004.png current
- 10:33, 15 June 2012 diff hist +4 Visual Guide to Pathfinding
- 10:33, 15 June 2012 diff hist 0 File:Pathfinding 003.png uploaded a new version of "File:Pathfinding 003.png" current
- 10:33, 15 June 2012 diff hist 0 File:Pathfinding 002.png uploaded a new version of "File:Pathfinding 002.png" current
- 10:31, 15 June 2012 diff hist 0 N File:Pathfinding 003.png
- 10:26, 15 June 2012 diff hist +6 Visual Guide to Pathfinding
- 10:26, 15 June 2012 diff hist +214 Visual Guide to Pathfinding
- 10:17, 15 June 2012 diff hist 0 N File:Pathfinding 002.png
- 10:15, 15 June 2012 diff hist +67 Visual Guide to Pathfinding
- 10:09, 15 June 2012 diff hist +297 N Visual Guide to Pathfinding Created page with "* A new Pathfinding region has two types of objects. The terrain is set to Walkable (by default and cannot be chang…"
- 09:59, 15 June 2012 diff hist +78 Good Building Practices →Pathfinding
- 11:07, 14 June 2012 diff hist +19 Sculpted Prim Usage
- 11:01, 14 June 2012 diff hist +38 Making Mesh Physics
- 10:49, 14 June 2012 diff hist +72 Making Mesh Physics
- 10:06, 14 June 2012 diff hist +40 Making Mesh Physics
- 10:04, 14 June 2012 diff hist +36 Making Mesh Physics
- 10:03, 14 June 2012 diff hist +262 N Primitive Physics Created page with "'''Second Life default Primitive Physics Shapes''': <gallery> File:Prim_physics_001.png|Physics as seen in the Second Life physics engine File:Prim_physics_002.png|Note the phy…"
- 09:57, 14 June 2012 diff hist 0 N File:Prim physics 002.png current
- 09:56, 14 June 2012 diff hist 0 N File:Prim physics 001.png current
- 09:49, 14 June 2012 diff hist +37 Primitive
- 08:53, 14 June 2012 diff hist −42 Physics Optimization
- 08:51, 14 June 2012 diff hist −29 Physics Optimization
- 08:50, 14 June 2012 diff hist −230 Physics Optimization
- 08:43, 14 June 2012 diff hist +185 Physics Optimization
- 06:46, 14 June 2012 diff hist +44 Animation Streamlined
- 11:22, 13 June 2012 diff hist −49 Good Building Practices
- 11:21, 13 June 2012 diff hist +42 Texture Usage
- 11:18, 13 June 2012 diff hist +43 Sculpted Prim Usage
- 11:16, 13 June 2012 diff hist +12 Physics Optimization
- 11:06, 13 June 2012 diff hist +45 Physics Optimization
- 11:05, 13 June 2012 diff hist +42 Making Mesh Physics
- 11:03, 13 June 2012 diff hist +3 Making Mesh Physics
- 10:54, 13 June 2012 diff hist +6 Good Building Practices →Physics
- 10:53, 13 June 2012 diff hist +137 N PRIM PHYSICS SHAPE NONE Created page with "* The physics shape type attribute can be found in the Features tab of the Edit window. <gallery> File:Physics_shape_none.png </gallery>"
- 11:52, 12 June 2012 diff hist +71 Talk:Texture Usage current
- 11:49, 12 June 2012 diff hist 0 Texture Usage
- 15:53, 8 June 2012 diff hist +10 Good Building Practices
- 15:53, 8 June 2012 diff hist +27 Good Building Practices
- 15:46, 8 June 2012 diff hist −110 Pathfinding Quick Start Guide
- 15:38, 8 June 2012 diff hist +174 Good Building Practices
- 15:32, 8 June 2012 diff hist −1 Good Building Practices
- 15:32, 8 June 2012 diff hist +14 Good Building Practices
- 15:31, 8 June 2012 diff hist +1 Good Building Practices
- 15:31, 8 June 2012 diff hist −1 Good Building Practices
- 15:30, 8 June 2012 diff hist +1 Good Building Practices
- 15:29, 8 June 2012 diff hist +1 Good Building Practices
- 09:11, 8 June 2012 diff hist +6 Sculpted Prim Usage
- 08:25, 8 June 2012 diff hist +524 Sculpted Prim Usage
- 08:24, 8 June 2012 diff hist 0 N File:Sculpted sphere mesh 001.jpg current
- 08:22, 8 June 2012 diff hist 0 N File:Sculpted sphere sculpt 001.jpg current
- 08:21, 8 June 2012 diff hist 0 N File:Sculpted sphere prim 001.jpg current
- 08:18, 8 June 2012 diff hist 0 N File:Sculpted sphere physics.jpg current
- 08:17, 8 June 2012 diff hist 0 N File:Sculpted sphere wireframe 001.jpg current
- 17:15, 7 June 2012 diff hist 0 Sculpted Prim Usage
- 14:36, 7 June 2012 diff hist +13 Sculpted Prim Usage
- 11:19, 7 June 2012 diff hist +67 Good Building Practices →Scripting
- 09:58, 7 June 2012 diff hist +100 Sculpted Prim Usage
- 09:52, 7 June 2012 diff hist +31 Sculpted Prim Usage
- 09:50, 7 June 2012 diff hist +699 N Sculpted Prim Usage Created page with "Sculpted prims may only use 1 Land Impact, but they have a higher unseen impact on your build. Of the three types of object available (prim, sculpted, and mesh) the sculpted pri…"
- 09:49, 7 June 2012 diff hist 0 N File:Sculpted prim costs sculpted.png current
- 09:47, 7 June 2012 diff hist 0 N File:Sculpted prim costs prim.png current
- 09:21, 7 June 2012 diff hist 0 N File:Sculpted prim costs mesh.png current
- 09:20, 7 June 2012 diff hist 0 N File:Sculpted physics.jpg current
- 09:18, 7 June 2012 diff hist 0 N File:Sculpted wireframe.jpg current
- 10:55, 6 June 2012 diff hist +45 Good Building Practices →Sculpted Prims
- 10:54, 6 June 2012 diff hist −14 Good Building Practices →Sculpted Prims
- 10:41, 6 June 2012 diff hist +15 Good Building Practices
- 10:40, 6 June 2012 diff hist 0 Good Building Practices
- 10:40, 6 June 2012 diff hist +136 Good Building Practices
- 09:41, 6 June 2012 diff hist +113 Good Building Practices
- 09:37, 6 June 2012 diff hist −110 Good Building Practices Undo revision 1168498 by Hyper Mole (Talk)
- 09:36, 6 June 2012 diff hist +111 Good Building Practices
- 11:01, 4 June 2012 diff hist +254 N Default Textures Created page with "The default transparent texture in your inventory library is 32x32 and is widely used on the grid. This means that it may already be downloaded and in cache by the viewers. Thi…" current
- 10:59, 4 June 2012 diff hist +48 Good Building Practices →Textures
- 11:34, 2 June 2012 diff hist +1 Good Building Practices
- 11:27, 2 June 2012 diff hist +172 Good Building Practices
- 10:59, 2 June 2012 diff hist +127 Good Building Practices
- 10:44, 2 June 2012 diff hist +227 Making Mesh Physics
- 10:20, 2 June 2012 diff hist +1,453 N Making Mesh Physics Created page with "Unlike Second Life's default primitives which have a set system physics shape, you can create your own unique physics shape for your mesh objects. These should be as efficient as…"
- 10:19, 2 June 2012 diff hist 0 N File:Mesh upload 05 001.jpg current
- 10:16, 2 June 2012 diff hist 0 N File:Mesh upload 04 002 001.jpg current
- 10:11, 2 June 2012 diff hist 0 N File:Mesh upload 04 001.jpg current
- 10:05, 2 June 2012 diff hist 0 N File:Mesh upload 003 002 002 001.jpg current
- 10:00, 2 June 2012 diff hist 0 N File:Mesh upload 003 002 001.jpg current
- 09:57, 2 June 2012 diff hist 0 N File:Mesh upload 003 001.jpg current
- 09:54, 2 June 2012 diff hist 0 N File:Mesh upload 002 001.jpg current
- 09:50, 2 June 2012 diff hist 0 N File:Mesh upload 001.jpg current
- 09:03, 2 June 2012 diff hist +7 Good Building Practices →Mesh
- 08:55, 2 June 2012 diff hist +146 Good Building Practices
- 13:13, 22 May 2012 diff hist +34 Physics Type NONE current
- 13:12, 22 May 2012 diff hist 0 N File:Physics shape none.png current
- 09:10, 22 May 2012 diff hist +85 N Physics Type NONE Created page with "The physics shape type attribute can be found in the Features tab of the Edit window."
- 08:59, 22 May 2012 diff hist +78 Good Building Practices →Physics
- 07:27, 11 May 2012 diff hist +15 Pathfinding NavMesh
- 07:26, 11 May 2012 diff hist +282 Pathfinding NavMesh
- 07:26, 11 May 2012 diff hist 0 N File:Walkable 002.png current
- 07:25, 11 May 2012 diff hist 0 N File:Walkable 001.png current
- 13:44, 3 May 2012 diff hist +162 Pathfinding NavMesh
- 13:44, 3 May 2012 diff hist 0 N File:Exclusion use 002.png current
- 13:43, 3 May 2012 diff hist 0 N File:Exclusion use 001.png current
- 13:31, 3 May 2012 diff hist +527 Pathfinding NavMesh
- 13:31, 3 May 2012 diff hist 0 N File:Exclusion 001.png current
- 13:29, 3 May 2012 diff hist 0 N File:Material volume 001.png current
- 13:26, 3 May 2012 diff hist 0 N File:Material Volume.png current
- 14:58, 20 April 2012 diff hist −3 Pathfinding NavMesh
- 14:58, 20 April 2012 diff hist +114 Pathfinding NavMesh
- 14:55, 20 April 2012 diff hist +6 Pathfinding NavMesh
- 14:55, 20 April 2012 diff hist +123 Pathfinding NavMesh
- 14:54, 20 April 2012 diff hist 0 N File:Navmesh1 005.png current
- 14:53, 20 April 2012 diff hist 0 N File:Navmesh1 004.png current
- 14:33, 20 April 2012 diff hist +39 Pathfinding NavMesh
- 14:32, 20 April 2012 diff hist 0 N File:Navmesh1 003.png current
- 14:31, 20 April 2012 diff hist +171 Pathfinding NavMesh
- 14:25, 20 April 2012 diff hist +2 Pathfinding NavMesh
- 14:24, 20 April 2012 diff hist 0 N File:Navmesh1 002.png current
- 14:23, 20 April 2012 diff hist 0 N File:Navmesh1 001.png current
- 14:06, 20 April 2012 diff hist +555 Pathfinding NavMesh
- 14:06, 20 April 2012 diff hist 0 N File:Navmesh 002 006.jpg current
- 14:05, 20 April 2012 diff hist 0 N File:Navmesh 002 005.jpg current
- 14:04, 20 April 2012 diff hist 0 N File:Navmesh 002 004.jpg current
- 14:03, 20 April 2012 diff hist 0 N File:Navmesh 002 003.jpg current
- 13:54, 20 April 2012 diff hist +4 Pathfinding NavMesh
- 13:53, 20 April 2012 diff hist 0 N File:Navmesh 002 002.jpg current
- 13:46, 20 April 2012 diff hist +441 N Pathfinding NavMesh Created page with "A look at the Navigation Mesh view of your region can quickly show you exactly how the navmesh system works and help troubleshoot potential problems. This is the basic view: <ga…"
- 13:45, 20 April 2012 diff hist 0 N File:Navmesh 005.jpg current
- 13:44, 20 April 2012 diff hist 0 N File:Navmesh 003.jpg current
- 13:08, 20 April 2012 diff hist 0 N File:Navmesh 002.jpg current
- 12:59, 20 April 2012 diff hist 0 N File:Navmesh 001.jpg current
- 12:45, 20 April 2012 diff hist +61 Pathfinding Quick Start Guide
- 11:59, 18 April 2012 diff hist +95 Talk:Pathfinding Quick Start Guide current
- 11:45, 18 April 2012 diff hist +146 Talk:Pathfinding Quick Start Guide
- 10:59, 11 April 2012 diff hist +216 Pathfinding Quick Start Guide
- 12:34, 10 April 2012 diff hist +30 Pathfinding Quick Start Guide
- 12:33, 10 April 2012 diff hist +21 Pathfinding Quick Start Guide
- 12:32, 10 April 2012 diff hist +494 Pathfinding Quick Start Guide
- 13:23, 9 April 2012 diff hist −17 Good Building Practices
- 13:08, 9 April 2012 diff hist +19 Good Building Practices
- 13:06, 9 April 2012 diff hist +31 Good Building Practices
- 13:04, 9 April 2012 diff hist +67 Good Building Practices
- 12:47, 9 April 2012 diff hist +2 Texture Usage
- 12:47, 9 April 2012 diff hist +1,650 Texture Usage
- 12:45, 9 April 2012 diff hist +54 Texture sizes
- 12:44, 9 April 2012 diff hist +8 Texture sizes
- 12:43, 9 April 2012 diff hist +1,483 N Texture sizes Created page with "Textures saved in 32-bit and 24-bit: 1024x1024 = 4 MB 3 MB 1024x512 = 2 MB 1.5 MB 1024x256 = 1 MB 768 KB 1024x128 = 512 KB 384 KB 1024x64 = 256 KB 192 KB 1024x32 = 128 KB …"
- 12:43, 9 April 2012 diff hist +242 N Texture Usage Created page with "We've all experienced it, dragging lag in texture heavy virtual environments. It's no fun, and any good developer wants to carefully balance a great looking build with a quick l…"
- 12:40, 9 April 2012 diff hist +65 Good Building Practices
- 12:39, 9 April 2012 diff hist +11 Good Building Practices
- 12:27, 9 April 2012 diff hist −1 Good Building Practices
- 12:26, 9 April 2012 diff hist +156 Good Building Practices
- 12:16, 9 April 2012 diff hist −2,778 Good Building Practices Replaced content with "== Optimization == <div style="padding: 0.5em"> * '''Physics Optimization''' - Not everything needs physics, learn how to add the least load necessary to the physics engi…"
- 12:16, 9 April 2012 diff hist +2,985 N Physics Optimization Created page with "Physics Optimization: (See handy script at bottom of page) '''NOTE: Setting prims to Phantom does not stop them from being calculated by the physics engine!''' The less the ph…"
- 12:11, 9 April 2012 diff hist +78 Creation Portal →Building
- 11:19, 9 April 2012 diff hist +1 Creation Portal →Features
- 11:18, 9 April 2012 diff hist 0 Creation Portal →Features