Search results
Jump to navigation
Jump to search
- {{#vardefine:type_const|{{LSL Const/ja|PRIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the th }}{{LSL Constant5 KB (678 words) - 01:07, 8 October 2023
- {{#vardefine:type_const|{{LSL Const|PRIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the t }}{{LSL Constant5 KB (800 words) - 10:49, 5 January 2014
- {{LSL Header}} [[LSL Protocol|Back to Protocol page]]3 KB (414 words) - 12:40, 25 January 2015
- {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change5 KB (790 words) - 12:57, 14 June 2020
- The text spacing could be too big or small, resize the object with the editor llSetText("Rez a generic cube, take it to your inventory,\n"11 KB (1,002 words) - 19:58, 24 January 2015
- llSetText("Rez a generic cube, take it to your inventory,\n" llSetText("No object found in object inventory. Rez a generic cube, take it to your\n"12 KB (1,119 words) - 21:39, 24 January 2015
- * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Run any LSL benchmark -- it should run faster in the new code given a similar simstate36 KB (5,126 words) - 00:14, 14 December 2011
- // - First post to lsl wiki ( https://wiki.secondlife.com/wiki/MLPV2_Addons ) debug(string text) { if (VERBOSE) llOwnerSay(text); }25 KB (2,316 words) - 00:17, 7 June 2016
- ...ted to script-to-viewer communications than traditional "loose" multi-type LSL protcols or delimited lists and, indeed, could potentially be encapsulated ...ity to interception by other residents"; any individual with access to the LSL script engine would, of course, be capable of eavesdropping.)15 KB (2,052 words) - 07:40, 2 May 2010
- # Costs display: Even with the hover text it is not clear to me how much my prim actually costs. is it always the "co # Do you plan to add a generic import tool for ALL sorts of prims(regular prims,sculptes,meshes) similar t137 KB (17,348 words) - 14:20, 6 June 2011
- {{LSL Header}} * XyText generic engine for displaying character (see: )16 KB (1,780 words) - 04:06, 2 August 2009
- | MSVC's text editor is not every good, the only thing is has going for it is intellisens | i dont have it neither...open it in a text editor and see wots in it45 KB (6,596 words) - 14:11, 16 March 2011
- * Context menus (with copy & paste, etc.) for text entry fields. * Spell checking for text entry fields ({{Jira|VWR-5447}}).71 KB (9,294 words) - 18:49, 20 August 2009
- [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...a text from a webpage with a link in it, does it copy the link or just the text?</nowiki></font>46 KB (7,252 words) - 19:43, 14 February 2012
- ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...ona Eberhardt</b><nowiki>: And, as Loki Eliot had said, the ability to use LSL to control normal maps would give the opportunity to change from a wet look41 KB (6,517 words) - 16:57, 20 February 2014
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)47 KB (6,673 words) - 15:46, 19 January 2012
- |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|{{#var:ashiri_sands}}: |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|{{#var:ashiri_sands}}224 KB (27,164 words) - 15:04, 2 December 2009
- Strings in the system that hold text a user might see or enter (chat, IM, notecards, AV names, region names,... The choice for special characters < U+20 is because XML defines acceptable text as all valid Unicode code points >= U+20, and U+9, U+A and U+D. The normali24 KB (3,553 words) - 18:59, 29 March 2023
- ...15:22] Litmoose2 (litmus.tester): We'll no longer advertise textures as 'text/html' for example ...er): two areas will be disabled for the first release: meshes and HTTP-In (LSL llRequestURL, etc.)31 KB (4,095 words) - 14:19, 4 March 2013
- /indra/newview/lltextureview.cpp // Lots of fonts and text changes. Similar to llconsole in scope. ** The generic LLQueuedThread code then calls LLImageDecodeThread::processRequest() and LL29 KB (4,317 words) - 12:25, 19 February 2024