Difference between revisions of "Template:LSL Constants/PrimitiveParams/materials"

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! colspan="6" class="unsortable" {{!}} Description
! colspan="6" class="unsortable" {{!}} Description
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_STONE|integer|0|m=3|s3=colspan="6"|c=stone}}
{{LSL ConstTB|PRIM_MATERIAL_STONE|integer|0|m=3|s3=colspan="6"|c=stone}} <span style="float:right;">[[FRICTION|Friction]] = 0.8, [[RESTITUTION|Restitution]] = 0.4</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_METAL|integer|1|m=3|s3=colspan="6"|c=metal}}
{{LSL ConstTB|PRIM_MATERIAL_METAL|integer|1|m=3|s3=colspan="6"|c=metal}} <span style="float:right;">[[FRICTION|Friction]] = 0.3, [[RESTITUTION|Restitution]] = 0.4</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_GLASS|integer|2|m=3|s3=colspan="6"|c=glass}}
{{LSL ConstTB|PRIM_MATERIAL_GLASS|integer|2|m=3|s3=colspan="6"|c=glass}} <span style="float:right;">[[FRICTION|Friction]] = 0.2, [[RESTITUTION|Restitution]] = 0.7</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_WOOD|integer|3|m=3|s3=colspan="6"|c=wood}}
{{LSL ConstTB|PRIM_MATERIAL_WOOD|integer|3|m=3|s3=colspan="6"|c=wood}} <span style="float:right;">[[FRICTION|Friction]] = 0.6, [[RESTITUTION|Restitution]] = 0.5</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_FLESH|integer|4|m=3|s3=colspan="6"|c=flesh}}
{{LSL ConstTB|PRIM_MATERIAL_FLESH|integer|4|m=3|s3=colspan="6"|c=flesh}} <span style="float:right;">[[FRICTION|Friction]] = 0.9, [[RESTITUTION|Restitution]] = 0.3</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_PLASTIC|integer|5|m=3|s3=colspan="6"|c=plastic}}
{{LSL ConstTB|PRIM_MATERIAL_PLASTIC|integer|5|m=3|s3=colspan="6"|c=plastic}} <span style="float:right;">[[FRICTION|Friction]] = 0.4, [[RESTITUTION|Restitution]] = 0.7</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_RUBBER|integer|6|m=3|s3=colspan="6"|c=rubber}}
{{LSL ConstTB|PRIM_MATERIAL_RUBBER|integer|6|m=3|s3=colspan="6"|c=rubber}} <span style="float:right;">[[FRICTION|Friction]] = 0.9, [[RESTITUTION|Restitution]] = 0.9</span>
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_MATERIAL_LIGHT|integer|7|b=<s>|e=</s>|c=light, DEPRECATED: Looks the same as [&nbsp;PRIM_FULLBRIGHT, ALL_SIDES, TRUE&nbsp;]}}
{{LSL ConstTB|PRIM_MATERIAL_LIGHT|integer|7|b=<s>|e=</s>|c=light, DEPRECATED: Looks the same as [&nbsp;PRIM_FULLBRIGHT, ALL_SIDES, TRUE&nbsp;]}}

Revision as of 14:17, 8 August 2012

material Flags Description
PRIM_MATERIAL_STONE 0 stone Friction = 0.8, Restitution = 0.4
PRIM_MATERIAL_METAL 1 metal Friction = 0.3, Restitution = 0.4
PRIM_MATERIAL_GLASS 2 glass Friction = 0.2, Restitution = 0.7
PRIM_MATERIAL_WOOD 3 wood Friction = 0.6, Restitution = 0.5
PRIM_MATERIAL_FLESH 4 flesh Friction = 0.9, Restitution = 0.3
PRIM_MATERIAL_PLASTIC 5 plastic Friction = 0.4, Restitution = 0.7
PRIM_MATERIAL_RUBBER 6 rubber Friction = 0.9, Restitution = 0.9
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
material Flags Description
PRIM_MATERIAL_STONE 0 stone Friction = 0.8, Restitution = 0.4
PRIM_MATERIAL_METAL 1 metal Friction = 0.3, Restitution = 0.4
PRIM_MATERIAL_GLASS 2 glass Friction = 0.2, Restitution = 0.7
PRIM_MATERIAL_WOOD 3 wood Friction = 0.6, Restitution = 0.5
PRIM_MATERIAL_FLESH 4 flesh Friction = 0.9, Restitution = 0.3
PRIM_MATERIAL_PLASTIC 5 plastic Friction = 0.4, Restitution = 0.7
PRIM_MATERIAL_RUBBER 6 rubber Friction = 0.9, Restitution = 0.9
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
material Flags Description
PRIM_MATERIAL_STONE 0 stone Friction = 0.8, Restitution = 0.4
PRIM_MATERIAL_METAL 1 metal Friction = 0.3, Restitution = 0.4
PRIM_MATERIAL_GLASS 2 glass Friction = 0.2, Restitution = 0.7
PRIM_MATERIAL_WOOD 3 wood Friction = 0.6, Restitution = 0.5
PRIM_MATERIAL_FLESH 4 flesh Friction = 0.9, Restitution = 0.3
PRIM_MATERIAL_PLASTIC 5 plastic Friction = 0.4, Restitution = 0.7
PRIM_MATERIAL_RUBBER 6 rubber Friction = 0.9, Restitution = 0.9
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
material Flags Description
PRIM_MATERIAL_STONE 0 stone Friction = 0.8, Restitution = 0.4
PRIM_MATERIAL_METAL 1 metal Friction = 0.3, Restitution = 0.4
PRIM_MATERIAL_GLASS 2 glass Friction = 0.2, Restitution = 0.7
PRIM_MATERIAL_WOOD 3 wood Friction = 0.6, Restitution = 0.5
PRIM_MATERIAL_FLESH 4 flesh Friction = 0.9, Restitution = 0.3
PRIM_MATERIAL_PLASTIC 5 plastic Friction = 0.4, Restitution = 0.7
PRIM_MATERIAL_RUBBER 6 rubber Friction = 0.9, Restitution = 0.9
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]