Difference between revisions of "Template:LSL Constants/Status/ja"

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(Initial translation)
 
Line 24: Line 24:
{{!}}-
{{!}}-
{{!}} {{LSL Const/ja|STATUS_PHANTOM|integer|ihex=16|c=}}
{{!}} {{LSL Const/ja|STATUS_PHANTOM|integer|ihex=16|c=}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|FALSE}}}}
{{!}} {{#var:comment}}
{{!}}-
{{!}} {{LSL Const/ja|STATUS_SANDBOX|integer|ihex=32|c=}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|FALSE}}}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|FALSE}}}}
{{!}} {{#var:comment}}
{{!}} {{#var:comment}}
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! colspan="2" {{!}} 定数 {{#if:{{{no_default|}}}||{{!}}{{!}} 初期値}}
! colspan="2" {{!}} 定数 {{#if:{{{no_default|}}}||{{!}}{{!}} 初期値}}
! 意味
! 意味
{{!}}-
{{!}} {{LSL Const/ja|STATUS_SANDBOX|integer|ihex=32|c=}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|FALSE}}}}
{{!}} {{#var:comment}}
{{!}}-
{{!}}-
{{!}} {{LSL Const/ja|STATUS_BLOCK_GRAB|integer|ihex=64|c=}}
{{!}} {{LSL Const/ja|STATUS_BLOCK_GRAB|integer|ihex=64|c=}}
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{{!}} {{LSL Const/ja|STATUS_CAST_SHADOWS|integer|ihex=512|c=}}
{{!}} {{LSL Const/ja|STATUS_CAST_SHADOWS|integer|ihex=512|c=}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|TRUE}}}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|TRUE}}}}
{{!}} {{#var:comment}}
{{!}}-
{{!}} {{LSL Const/ja|STATUS_BLOCK_GRAB_OBJECT|integer|ihex=1024|c=}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} {{LSLG/ja|FALSE}}}}
{{!}} {{#var:comment}}
{{!}} {{#var:comment}}
{{!}}}
{{!}}}

Revision as of 19:20, 7 January 2011

定数 初期値 意味
STATUS_PHYSICS 0x1 FALSE
STATUS_ROTATE_X 0x2 TRUE
STATUS_ROTATE_Y 0x4 TRUE
STATUS_ROTATE_Z 0x8 TRUE
STATUS_PHANTOM 0x10 FALSE
STATUS_SANDBOX 0x20 FALSE
定数 初期値 意味
STATUS_BLOCK_GRAB 0x40 FALSE
STATUS_DIE_AT_EDGE 0x80 FALSE
STATUS_RETURN_AT_EDGE 0x100 FALSE
STATUS_CAST_SHADOWS 0x200 TRUE
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE
STATUS_DIE_AT_EDGE - オブジェクトがスクリプトによって Rez された場合、初期値は TRUE です。
定数 意味
STATUS_PHYSICS 0x1
STATUS_ROTATE_X 0x2
STATUS_ROTATE_Y 0x4
STATUS_ROTATE_Z 0x8
STATUS_PHANTOM 0x10
STATUS_SANDBOX 0x20
定数 意味
STATUS_BLOCK_GRAB 0x40
STATUS_DIE_AT_EDGE 0x80
STATUS_RETURN_AT_EDGE 0x100
STATUS_CAST_SHADOWS 0x200
STATUS_BLOCK_GRAB_OBJECT 0x400