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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
#var
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value
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caveats
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- If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If ta is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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p_ta_desc
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a sound in the inventory of the prim this script is in or a UUID of a sound
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p_ta_hover
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a sound in the inventory of the prim this script is in or a UUID of a sound
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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
#var
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value
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caveats
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- If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
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p_ta_desc
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a sound in the inventory of the prim this script is in
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p_ta_hover
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a sound in the inventory of the prim this script is in
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{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
#var
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value
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caveats
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- If ta is not an empty string and...
- ta is missing from the prim's inventory and it is not a UUID or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
- If ta is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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p_ta_desc
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a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)
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p_ta_hover
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a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)
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