Difference between revisions of "User talk:Mako Nozaki"

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(regarding Sublime Text 2 LSL syntax)
Line 68: Line 68:


:Sure. I've tested them for all a day with the script you and other editors have posted. If you think it is inaccurate, or too difficult for reading, feel free to edit them. It's the wiki for everyone can freely write and edit them:) But I think undoing all of them isn't mature way... You might want to read [[Editing_Guidelines]] again. Thanks and happy editing:) -- [[User:Mako Nozaki|Mako]] 12:07, 22 May 2010 (UTC)
:Sure. I've tested them for all a day with the script you and other editors have posted. If you think it is inaccurate, or too difficult for reading, feel free to edit them. It's the wiki for everyone can freely write and edit them:) But I think undoing all of them isn't mature way... You might want to read [[Editing_Guidelines]] again. Thanks and happy editing:) -- [[User:Mako Nozaki|Mako]] 12:07, 22 May 2010 (UTC)
== Sublime Text 2: ==
Greetings, this might help you to update your LSL syntax for Sublime Text 2.
=== for the LSL plist file: ===
Events:
<xml>
<string>\b(s(tate_e(ntry|xit)|ensor)|http_re(sponse|quest)|no(t_at_(target|rot_target)|_sensor)|c(hanged|o(ntrol|llision_(start|end)?))|t(imer|ouch_(start|end)?|ransaction_result)|o(n_rez|bject_rez)|dataserver|path_update|email|l(i(sten|nk_message)|and_collision_(start|end)?)|at(tach|_(target|rot_target))|r(un_time_permissions|emote_data)|mo(ney|ving_(start|end)))\b</string>
</xml>
Functions:
<xml>
<string>\bll(R(o(t(Between|2(Up|Euler|Fwd|Left|A(ngle|xis))|Target(Remove)?|ateTexture|LookAt)|und)|e(set(Script|Time|OtherScript|Land(BanList|PassList))|z(Object|AtRoot)|quest(S(imulatorData|ecureURL)|InventoryData|DisplayName|U(sername|RL)|Permissions|AgentData)|lease(Controls|URL)|gionSay(To)?|mo(te(DataReply|LoadScriptPin)|ve(Inventory|VehicleFlags|FromLand(BanList|PassList)))))|G(ive(Money|Inventory(List)?)|e(nerateKey|t(R(o(t|ot(Rotation|Position))|egion(Name|Corner|TimeDilation|F(PS|lags)|AgentCount))|G(MTclock|eometricCenter)|M(emoryLimit|ass(MKS)?)|BoundingBox|S(c(ale|ript(State|Name))|ta(t(icPath|us)|rtParameter)|im(Stats|ulatorHostname)|u(nDirection|bString)|PMaxMemory)|HTTPHeader|N(otecardLine|umberOf(Sides|NotecardLines|Prims)|extEmail)|C(olor|enterOfMass|losestNavPoint|amera(Rot|Pos)|reator)|T(ime(stamp|OfDay)?|orque|exture(Rot|Scale|Offset)?)|Inventory(N(umber|ame)|Creator|Type|PermMask|Key)|O(wner(Key)?|mega|bject(Mass|Name|De(sc|tails)|P(ermMask|rimCount)))|D(isplayName|ate)|U(se(dMemory|rname)|nixTime)|P(hysicsMaterial|os|ermissions(Key)?|arcel(M(usicURL|axPrims)|Details|Prim(Count|Owners)|Flags)|rim(MediaParams|itiveParams))|En(ergy|v)|Vel|Key|F(orce|ree(Memory|URLs))|Wallclock|L(i(st(EntryType|Length)|nk(Media|N(umber(OfSides)?|ame)|PrimitiveParams|Key))|ocal(Rot|Pos)|andOwnerAt)|A(n(imation(List)?|dResetTime)|ccel|ttached|lpha|gent(Size|Info|L(ist|anguage)))))|round(Repel|Slope|Normal|Contour)?)|XorBase64StringsCorrect|M(inEventDelay|o(d(ifyLand|Pow)|veToTarget)|essageLinked|D5String|a(nageEstateAccess|pDestination))|B(ase64To(String|Integer)|reak(Link|AllLinks))|S(hout|c(aleTexture|ript(Danger|Profiler))|t(op(MoveToTarget|Sound|Hover|LookAt|Animation)|artAnimation|ring(T(oBase64|rim)|Length))|i(n|tTarget)|HA1String|ubStringIndex|e(n(sor(Re(peat|move))?|dRemoteData)|t(R(ot|e(gionPos|moteScriptAccessPin))|MemoryLimit|Buoyancy|S(c(ale|riptState)|tatus|itText|ound(Radius|Queueing))|HoverHeight|C(o(ntentType|lor)|lickAction|amera(Params|EyeOffset|AtOffset))|T(imerEvent|o(uchText|rque)|ext(ure(Anim)?)?)|Object(Name|Desc)|Damage|P(hysicsMaterial|os|a(yPrice|rcelMusicURL)|rim(MediaParams|itiveParams))|Ve(hicle(RotationParam|Type|VectorParam|Fl(oatParam|ags))|locity)|KeyframedMotion|Force(AndTorque)?|L(ink(Media|C(olor|amera)|Texture(Anim)?|PrimitiveParams(Fast)?|Alpha)|ocalRot)|A(ngularVelocity|lpha)))|qrt|leep|a(y|meGroup))|HTTPRe(sponse|quest)|NavigateTo|C(SV2List|o(s|llision(Sound|Filter))|eil|l(o(seRemoteDataChannel|ud)|ear(CameraParams|PrimMedia|LinkMedia))|astRay|reate(Character|Link))|T(o(Upper|Lower)|e(leportAgent(GlobalCoords|Home)?|xtBox)|a(n|keControls|rget(Remove|Omega)?)|r(iggerSound(Limited)?|ansferLindenDollars))|In(s(tantMessage|ertString)|tegerToBase64)|O(penRemoteDataChannel|verMyLand|ffsetTexture|wnerSay)|D(i(e|alog)|umpList2String|e(t(ected(Rot|Gr(oup|ab)|Name|T(ype|ouch(Binormal|ST|Normal|UV|Pos|Face))|Owner|Pos|Vel|Key|LinkNumber)|achFromAvatar)|lete(Sub(String|List)|Character)))|U(n(Sit|escapeURL)|pdateCharacter)|P(ow|u(shObject|rsue)|laySound(Slave)?|a(ss(Collisions|Touches)|trolPoints|r(seString(2List|KeepNulls)|celMedia(CommandList|Query)|ticleSystem))|reloadSound)|E(scapeURL|dgeOfWorld|uler2Rot|jectFromLand|vade|xecCharacterCmd|mail)|V(olumeDetect|ec(Mag|Norm|Dist))|Key2Name|F(orceMouselook|l(oor|eeFrom)|abs|rand)|W(hisper|ind|a(nderWithin|ter))|L(i(st(R(eplaceList|andomize)|S(tatistics|ort)|2(Rot|String|CSV|Integer|Vector|Key|Float|List(Strided)?)|InsertList|en(Remove|Control)?|FindList)|nk(SitTarget|ParticleSystem))|o(o(pSound(Master|Slave)?|kAt)|adURL|g(10)?))|A(sin|ngleBetween|cos|t(tachToAvatar(Temp)?|an2)|d(dToLand(BanList|PassList)|justSoundVolume)|pply(RotationalImpulse|Impulse)|vatarOn(SitTarget|LinkSitTarget)|llowInventoryDrop|x(isAngle2Rot|es2Rot)|bs))\b</string>
</xml>
Function constants:
<xml>
<string>\b(R(C(_(REJECT_(NONPHYSICAL|TYPES|PHYSICAL|LAND|AGENTS)|GET_(ROOT_KEY|NORMAL|LINK_NUM)|MAX_HITS|D(ETECT_PHANTOM|ATA_FLAGS))|ERR_(SIM_PERF_LOW|CAST_TIME_EXCEEDED|UNKNOWN))|OTATE|E(GION_FLAG_(RESTRICT_PUSHOBJECT|BLOCK_(TERRAFORM|FLY)|SANDBOX|DISABLE_(COLLISIONS|PHYSICS)|FIXED_SUN|ALLOW_D(IRECT_TELEPORT|AMAGE))|MOTE_DATA_(RE(PLY|QUEST)|CHANNEL)|STITUTION|VERSE|QUIRE_LINE_OF_SIGHT)|AD_TO_DEG)|G(RAVITY_MULTIPLIER|CNP_(RADIUS|STATIC))|MASK_(GROUP|BASE|NEXT|OWNER|EVERYONE)|S(MOOTH|C(RIPTED|ALE)|T(RING_TRIM(_(HEAD|TAIL))?|ATUS_(R(OTATE_(X|Y|Z)|ETURN_AT_EDGE)|MALFORMED_PARAMS|B(OUNDS_ERROR|LOCK_GRAB(_OBJECT)?)|SANDBOX|NOT_(SUPPORTED|FOUND)|CAST_SHADOWS|TYPE_MISMATCH|INTERNAL_ERROR|OK|DIE_AT_EDGE|PH(YSICS|ANTOM)|WHITELIST_FAILED))|ERVER_COST|IM_STAT_PCT_CHARS_STEPPED|QRT2)|H(TTP_(M(IMETYPE|ETHOD)|BODY_(MAXLENGTH|TRUNCATED)|CUSTOM_HEADER|PRAGMA_NO_CACHE|VER(BOSE_THROTTLE|IFY_CERT))|ORIZONTAL)|NULL_KEY|C(HA(RACTER_(RADIUS|MAX_(SPEED|TURN_RADIUS|DECEL|A(NGULAR_(SPEED|ACCEL)|CCEL))|CMD_(S(MOOTH_STOP|TOP)|JUMP)|TYPE(_(B|NONE|C|D|A))?|ORIENTATION|DESIRED_(SPEED|TURN_SPEED)|LENGTH|A(CCOUNT_FOR_SKIPPED_FRAMES|VOIDANCE_MODE))|NGED_(REGION(_START)?|MEDIA|S(HAPE|CALE)|COLOR|TE(XTURE|LEPORT)|INVENTORY|OWNER|LINK|ALLOWED_DROP))|ONT(ROL_(R(IGHT|OT_(RIGHT|LEFT))|ML_LBUTTON|BACK|DOWN|UP|FWD|L(BUTTON|EFT))|ENT_TYPE_(HTML|TEXT))|LICK_ACTION_(BUY|SIT|NONE|TOUCH|OPEN(_MEDIA)?|P(LAY|AY))|AMERA_(BEHINDNESS_(LAG|ANGLE)|DISTANCE|P(ITCH|OSITION(_(THRESHOLD|L(OCKED|AG)))?)|FOCUS(_(THRESHOLD|OFFSET|L(OCKED|AG)))?|ACTIVE))|T(R(UE|AVERSAL_TYPE(_(SLOW|NONE|FAST))?)|YPE_(ROTATION|STRING|IN(TEGER|VALID)|VECTOR|KEY|FLOAT)|OUCH_INVALID_(TEXCOORD|VECTOR|FACE)|EXTURE_(MEDIA|BLANK|TRANSPARENT|DEFAULT|PLYWOOD)|WO_PI)|INVENTORY_(GESTURE|BODYPART|S(CRIPT|OUND)|NO(NE|TECARD)|CLOTHING|TEXTURE|OBJECT|LANDMARK|A(NIMATION|LL))|ZERO_(ROTATION|VECTOR)|O(BJECT_(R(O(OT|T)|UNNING_SCRIPT_COUNT)|GROUP|S(CRIPT_(MEMORY|TIME)|TREAMING_COST)|NAME|CREATOR|TOTAL_SCRIPT_COUNT|OWNER|DESC|UNKNOWN_DETAIL|P(ATH_FINDING_TYPE|RIM_EQUIVALENCE|HYSICS_COST|OS)|VELOCITY)|PT_(AVATAR|CHARACTER|EXCLUSIVE_VOLUME|LEGACY_LINKSET|MATERIAL_VOLUME|OTHER|STATIC_OBSTACLE|WALKABLE))|D(E(G_TO_RAD|BUG_CHANNEL|NSITY)|ATA_(RATING|BORN|SIM_(RATING|STATUS|POS)|NAME|ONLINE|PAYINFO))|URL_REQUEST_(GRANTED|DENIED)|P(R(IM_(ROT(_LOCAL|ATION)|GLOW|M(EDIA_(H(OME_URL|EIGHT_PIXELS)|C(ONTROLS(_(MINI|STANDARD))?|URRENT_URL)|PERM(S_(CONTROL|INTERACT)|_(GROUP|NONE|OWNER|ANYONE))|FIRST_CLICK_INTERACT|W(HITELIST(_ENABLE)?|IDTH_PIXELS)|A(UTO_(SCALE|ZOOM|PLAY|LOOP)|LT_IMAGE_ENABLE))|ATERIAL(_(RUBBER|GLASS|METAL|STONE|PLASTIC|FLESH|WOOD|LIGHT))?)|BUMP_(GRAVEL|B(RI(GHT|CKS)|LOBS|ARK)|S(HINY|T(ONE|UCCO)|IDING|UCTION)|NONE|C(HECKER|ONCRETE)|TILE|D(ISKS|ARK)|W(OOD|EAVE)|LARGETILE)|S(HINY_(MEDIUM|HIGH|NONE|LOW)|CULPT_(TYPE_(MASK|SPHERE|CYLINDER|TORUS|PLANE)|FLAG_(MIRROR|INVERT))|IZE|LICE)|HOLE_(SQUARE|CIRCLE|TRIANGLE|DEFAULT)|NAME|COLOR|T(YPE(_(RING|BOX|S(CULPT|PHERE)|CYLINDER|T(ORUS|UBE)|PRISM))?|E(X(GEN(_(DEFAULT|PLANAR))?|T(URE)?)|MP_ON_REZ))|OMEGA|DESC|P(H(YSICS(_(MATERIAL|SHAPE_(NONE|CONVEX|TYPE|PRIM)))?|ANTOM)|O(S(_LOCAL|ITION)|INT_LIGHT))|F(ULLBRIGHT|LEXIBLE)|LINK_TARGET)|OFILE_(SCRIPT_MEMORY|NONE))|SYS_(SRC_(MAX_AGE|BURST_(RA(TE|DIUS)|SPEED_M(IN|AX)|PART_COUNT)|T(EXTURE|ARGET_KEY)|OMEGA|PATTERN(_(DROP|EXPLODE|ANGLE(_CONE(_EMPTY)?)?))?|A(NGLE_(BEGIN|END)|CCEL))|PART_(MAX_AGE|BOUNCE_MASK|START_(SCALE|COLOR|ALPHA)|TARGET_(POS_MASK|LINEAR_MASK)|INTERP_(SCALE_MASK|COLOR_MASK)|E(MISSIVE_MASK|ND_(SCALE|COLOR|ALPHA))|F(OLLOW_(SRC_MASK|VELOCITY_MASK)|LAGS)|WIND_MASK))|I(NG_PONG|_BY_TWO)?|U(RSUIT_(GOAL_TOLERANCE|INTERCEPT|OFFSET|FUZZ_FACTOR)|BLIC_CHANNEL|_(GOAL_REACHED|SLOWDOWN_DISTANCE_REACHED|EVADE_(SPOTTED|HIDDEN)|FAILURE_(NO_(NAVMESH|VALID_DESTINATION)|TARGET_GONE|INVALID_(GOAL|START)|OTHER|DYNAMIC_PATHFINDING_DISABLED|UNREACHABLE|PARCEL_UNREACHABLE)))|ERM(_(MO(DIFY|VE)|COPY|TRANSFER|ALL)|ISSION_(C(HANGE_LINKS|ONTROL_CAMERA)|T(R(IGGER_ANIMATION|ACK_CAMERA)|ELEPORT|AKE_CONTROLS)|DEBIT|SILENT_ESTATE_MANAGEMENT|ATTACH))|A(RCEL_(MEDIA_COMMAND_(S(TOP|IZE)|T(YPE|IME|EXTURE)|DESC|U(RL|NLOAD)|P(LAY|AUSE)|LOOP(_SET)?|A(GENT|UTO_ALIGN))|COUNT_(GROUP|SELECTED|T(OTAL|EMP)|O(THER|WNER))|DETAILS_(GROUP|SEE_AVATARS|NAME|ID|OWNER|DESC|AREA)|FLAG_(RESTRICT_PUSHOBJECT|USE_(BAN_LIST|LAND_PASS_LIST|ACCESS_(GROUP|LIST))|LOCAL_SOUND_ONLY|ALLOW_(GROUP_(SCRIPTS|OBJECT_ENTRY)|SCRIPTS|CREATE_(GROUP_OBJECTS|OBJECTS)|TERRAFORM|DAMAGE|FLY|LANDMARK|ALL_OBJECT_ENTRY)))|SSIVE|Y(MENT_INFO_(ON_FILE|USED)|_(HIDE|DEFAULT))|TROL_PAUSE_AT_WAYPOINTS))|E(STATE_ACCESS_(BANNED_AGENT_(REMOVE|ADD)|ALLOWED_(GROUP_(REMOVE|ADD)|AGENT_(REMOVE|ADD)))|OF)|VE(RTICAL|HICLE_(REFERENCE_FRAME|B(UOYANCY|ANKING_(MIX|TIMESCALE|EFFICIENCY))|HOVER_(HEIGHT|TIMESCALE|EFFICIENCY)|TYPE_(B(OAT|ALLOON)|SLED|NONE|CAR|AIRPLANE)|VERTICAL_ATTRACTION_(TIMESCALE|EFFICIENCY)|FLAG_(MOUSELOOK_(BANK|STEER)|HOVER_(GLOBAL_HEIGHT|TERRAIN_ONLY|UP_ONLY|WATER_ONLY)|NO_DEFLECTION_UP|CAMERA_DECOUPLED|LIMIT_(ROLL_ONLY|MOTOR_UP))|LINEAR_(MOTOR_(TIMESCALE|OFFSET|D(IRECTION|ECAY_TIMESCALE))|DEFLECTION_(TIMESCALE|EFFICIENCY)|FRICTION_TIMESCALE)|ANGULAR_(MOTOR_(TIMESCALE|D(IRECTION|ECAY_TIMESCALE))|DEFLECTION_(TIMESCALE|EFFICIENCY)|FRICTION_TIMESCALE)))|KFM_(R(OTATION|EVERSE)|MODE|C(MD_(STOP|P(LAY|AUSE))|OMMAND)|TRANSLATION|DATA|PING_PONG|FORWARD|LOOP)|F(RICTION|ORCE_DIRECT_PATH|ALSE)|WANDER_PAUSE_AT_WAYPOINTS|L(I(ST_STAT_(RANGE|GEOMETRIC_MEAN|M(IN|E(DIAN|AN)|AX)|S(TD_DEV|UM(_SQUARES)?)|NUM_COUNT)|NK_(ROOT|SET|THIS|ALL_(CHILDREN|OTHERS)))|OOP|AND_(R(EVERT|AISE)|SMOOTH|NOISE|L(OWER|EVEL)))|A(GENT_(MOUSELOOK|B(Y_(USERNAME|LEGACY_NAME)|USY)|S(CRIPTED|ITTING)|CROUCHING|TYPING|IN_AIR|ON_OBJECT|FLYING|WALKING|LIST_(REGION|PARCEL(_OWNER)?)|A(TTACHMENTS|UTOPILOT|WAY|LWAYS_RUN))|NIM_ON|CTIVE|TTACH_(R(SHOULDER|H(IP|AND)|IGHT_PEC|U(LEG|ARM)|E(YE|AR)|FOOT|L(LEG|ARM))|MOUTH|B(ELLY|ACK)|H(UD_(BOTTOM(_(RIGHT|LEFT))?|CENTER_(1|2)|TOP_(RIGHT|CENTER|LEFT))|EAD)|NOSE|CH(IN|EST)|PELVIS|L(SHOULDER|H(IP|AND)|U(LEG|ARM)|E(YE|FT_PEC|AR)|FOOT|L(LEG|ARM)))|VOID_(NONE|CHARACTERS|DYNAMIC_OBSTACLES)|LL_SIDES))\b</string>
</xml>
Math constants:
<xml>
<string>\b(DEG_TO_RAD|EOF|FALSE|NULL_KEY|PI(_BY_TWO)?|RAD_TO_DEG|SQRT2|T(RUE|WO_PI)|ZERO_(ROTATION|VECTOR))\b</string>
</xml>
=== for the completions file: ===
<xml>
<string>at_rot_target(integer handle, rotation targetrot, rotation ourrot)</string>
<string>at_target(integer tnum, vector targetpos, vector ourpos)</string>
<string>attach(key id)</string>
<string>changed(integer change)</string>
<string>collision(integer index)</string>
<string>collision_end(integer index)</string>
<string>collision_start(integer index)</string>
<string>control(key id, integer level, integer edge)</string>
<string>dataserver(key query_id, string data)</string>
<string>email(string time, string address, string subject, string message, integer num_left)</string>
<string>http_request(key request_id, string method, string body)</string>
<string>http_response(key request_id, integer status, list metadata, string body)</string>
<string>land_collision(vector pos)</string>
<string>land_collision_end(vector pos)</string>
<string>land_collision_start(vector pos)</string>
<string>link_message(integer sender_num, integer num, string str, key id)</string>
<string>listen(integer channel, string name, key id, string message)</string>
<string>money(key id, integer amount)</string>
<string>moving_end()</string>
<string>moving_start()</string>
<string>no_sensor()</string>
<string>not_at_rot_target()</string>
<string>not_at_target()</string>
<string>object_rez(key id)</string>
<string>on_rez(integer start_param)</string>
<string>path_update(integer type, list reserved)</string>
<string>remote_data(integer event_type, key channel, key message_id, string sender, integer idata, string sdata)</string>
<string>run_time_permissions(integer perm)</string>
<string>sensor(integer index)</string>
<string>state_entry()</string>
<string>state_exit()</string>
<string>timer()</string>
<string>touch(integer index)</string>
<string>touch_end(integer index)</string>
<string>touch_start(integer index)</string>
<string>transaction_result(key id, integer success, string data)</string>
<string>float</string>
<string>integer</string>
<string>key</string>
<string>list</string>
<string>rotation</string>
<string>string</string>
<string>vector</string>
<string>default</string>
<string>do</string>
<string>else</string>
<string>for</string>
<string>if</string>
<string>jump</string>
<string>return</string>
<string>state</string>
<string>while</string>
<string>llAbs((integer) val)</string>
<string>llAcos((float) val)</string>
<string>llAddToLandBanList((key) avatar, (float) hours)</string>
<string>llAddToLandPassList((key) avatar, (float) hours)</string>
<string>llAdjustSoundVolume((float) volume)</string>
<string>llAllowInventoryDrop((integer) add)</string>
<string>llAngleBetween((rotation) a, (rotation) b)</string>
<string>llApplyImpulse((vector) force, (integer) local)</string>
<string>llApplyRotationalImpulse((vector) force, (integer)local)</string>
<string>llAsin((float) val)</string>
<string>llAtan2((float) y, (float) x)</string>
<string>llAttachToAvatar((integer) attach_point)</string>
<string>llAttachToAvatarTemp((integer) attach_point)</string>
<string>llAvatarOnLinkSitTarget((integer) link)</string>
<string>llAvatarOnSitTarget()</string>
<string>llAxes2Rot((vector) fwd, (vector) left, (vector) up)</string>
<string>llAxisAngle2Rot((vector) axis, (float) angle)</string>
<string>llBase64ToInteger((string) str)</string>
<string>llBase64ToString((string) str)</string>
<string>llBreakAllLinks()</string>
<string>llBreakLink((integer) link)</string>
<string>llCastRay((vector) start, (vector) end, (list) options)</string>
<string>llCeil((float) val)</string>
<string>llClearCameraParams()</string>
<string>llClearLinkMedia((integer) link, (integer) face)</string>
<string>llClearPrimMedia((integer) face)</string>
<string>llCloseRemoteDataChannel((key) channel)</string>
<string>llCloud((vector) offset)</string>
<string>llCollisionFilter((string) name, (key) id, (integer) accept)</string>
<string>llCollisionSound((string) impact_sound, (float) impact_volume)</string>
<string>llCos((float) theta)</string>
<string>llCreateCharacter((list) options)</string>
<string>llCreateLink((key) target, (integer) parent)</string>
<string>llCSV2List((string) source)</string>
<string>llDeleteCharacter()</string>
<string>llDeleteSubList((list) source, (integer) start, (integer) end)</string>
<string>llDeleteSubString((string) source, (integer) start, (integer) end)</string>
<string>llDetachFromAvatar()</string>
<string>llDetectedGrab((integer) index)</string>
<string>llDetectedGroup((integer) index)</string>
<string>llDetectedKey((integer) index)</string>
<string>llDetectedLinkNumber((integer) index)</string>
<string>llDetectedName((integer) index)</string>
<string>llDetectedOwner((integer) index)</string>
<string>llDetectedPos((integer) index)</string>
<string>llDetectedRot((integer) index)</string>
<string>llDetectedTouchBinormal((integer) index)</string>
<string>llDetectedTouchFace((integer) index)</string>
<string>llDetectedTouchNormal((integer) index)</string>
<string>llDetectedTouchPos((integer) index)</string>
<string>llDetectedTouchST((integer) index)</string>
<string>llDetectedTouchUV((integer) index)</string>
<string>llDetectedType((integer) index)</string>
<string>llDetectedVel((integer) index)</string>
<string>llDialog((key) avatar, (string) message, (list) buttons, (integer) channel)</string>
<string>llDie()</string>
<string>llDumpList2String((list) source, (string) separator)</string>
<string>llEdgeOfWorld((vector) pos, (vector) dir)</string>
<string>llEjectFromLand((key) avatar)</string>
<string>llEmail((string) address, (string) subject, (string) message)</string>
<string>llEscapeURL((string) url)</string>
<string>llEuler2Rot((vector) v)</string>
<string>llExecCharacterCmd((integer) command, (list) options)</string>
<string>llEvade((key) target, (list) options)</string>
<string>llFabs((float) val)</string>
<string>llFleeFrom((vector) pos, (float) distance, (list) options)</string>
<string>llFloor((float) val)</string>
<string>llForceMouselook((integer) mouselook)</string>
<string>llFrand((float) mag)</string>
<string>llGenerateKey()</string>
<string>llGetAccel()</string>
<string>llGetAgentInfo((key) avatar)</string>
<string>llGetAgentLanguage((key) avatar)</string>
<string>llGetAgentList((integer) scope, (list) options)</string>
<string>llGetAgentSize((key) target)</string>
<string>llGetAlpha((integer) face)</string>
<string>llGetAndResetTime()</string>
<string>llGetAnimation((key) avatar)</string>
<string>llGetAnimationList((key) avatar)</string>
<string>llGetAttached()</string>
<string>llGetBoundingBox((key) target)</string>
<string>llGetCameraPos()</string>
<string>llGetCameraRot()</string>
<string>llGetCenterOfMass()</string>
<string>llGetClosestNavPoint((vector) point, (list) options)</string>
<string>llGetColor((integer) face)</string>
<string>llGetCreator()</string>
<string>llGetDate()</string>
<string>llGetDisplayName((key) avatar)</string>
<string>llGetEnergy()</string>
<string>llGetEnv((string) name)</string>
<string>llGetForce()</string>
<string>llGetFreeMemory()</string>
<string>llGetFreeURLs()</string>
<string>llGetGeometricCenter()</string>
<string>llGetGMTclock()</string>
<string>llGetHTTPHeader((key) request_id, (string) header)</string>
<string>llGetInventoryCreator((string) item)</string>
<string>llGetInventoryKey((string) name)</string>
<string>llGetInventoryName((integer) type, (integer) number)</string>
<string>llGetInventoryNumber((integer) type)</string>
<string>llGetInventoryPermMask((string) item, (integer) mask)</string>
<string>llGetInventoryType((string) name)</string>
<string>llGetKey()</string>
<string>llGetLandOwnerAt((vector) pos)</string>
<string>llGetLinkKey((integer) link)</string>
<string>llGetLinkMedia((integer) link, (integer) face, (list) params)</string>
<string>llGetLinkName((integer) name)</string>
<string>llGetLinkNumber()</string>
<string>llGetLinkNumberOfSides((integer) link)</string>
<string>llGetLinkPrimitiveParams((integer) link, (list) params)</string>
<string>llGetListEntryType((list) source, (integer) index)</string>
<string>llGetListLength((list) source)</string>
<string>llGetLocalPos()</string>
<string>llGetLocalRot()</string>
<string>llGetMass()</string>
<string>llGetMassMKS()</string>
<string>llGetMemoryLimit()</string>
<string>llGetNextEmail((string) address, (string) subject)</string>
<string>llGetNotecardLine((string) name, (integer) line)</string>
<string>llGetNumberOfNotecardLines((string) name)</string>
<string>llGetNumberOfPrims()</string>
<string>llGetNumberOfSides()</string>
<string>llGetObjectDesc()</string>
<string>llGetObjectDetails((key) id, (list) params)</string>
<string>llGetObjectMass((key) id)</string>
<string>llGetObjectName()</string>
<string>llGetObjectPermMask((integer) mask)</string>
<string>llGetObjectPrimCount((key) prim)</string>
<string>llGetOmega()</string>
<string>llGetOwner()</string>
<string>llGetOwnerKey((key) id)</string>
<string>llGetParcelDetails((vector) pos, (list) params)</string>
<string>llGetParcelFlags((vector) pos)</string>
<string>llGetParcelMaxPrims((vector) pos, (integer) sim_wide)</string>
<string>llGetParcelMusicURL()</string>
<string>llGetParcelPrimCount((vector) pos, (integer) category, (integer) sim_wide)</string>
<string>llGetParcelPrimOwners((vector) pos)</string>
<string>llGetPermissions()</string>
<string>llGetPermissionsKey()</string>
<string>llGetPhysicsMaterial()</string>
<string>llGetPos()</string>
<string>llGetPrimitiveParams((list) params)</string>
<string>llGetPrimMediaParams((integer) face, (list) params)</string>
<string>llGetRegionAgentCount()</string>
<string>llGetRegionCorner()</string>
<string>llGetRegionFlags()</string>
<string>llGetRegionFPS()</string>
<string>llGetRegionName()</string>
<string>llGetRegionTimeDilation()</string>
<string>llGetRootPosition()</string>
<string>llGetRootRotation()</string>
<string>llGetRot()</string>
<string>llGetScale()</string>
<string>llGetScriptName()</string>
<string>llGetScriptState((string) name)</string>
<string>llGetSimStats(integer stat_type)</string>
<string>llGetSimulatorHostname()</string>
<string>llGetSPMaxMemory()</string>
<string>llGetStartParameter()</string>
<string>llGetStaticPath()</string>
<string>llGetStatus((integer) status)</string>
<string>llGetSubString((string) source, (integer) start, (integer) end)</string>
<string>llGetSunDirection()</string>
<string>llGetTexture((integer) face)</string>
<string>llGetTextureOffset((integer) face)</string>
<string>llGetTextureRot((integer) face)</string>
<string>llGetTextureScale((integer) face)</string>
<string>llGetTime()</string>
<string>llGetTimeOfDay()</string>
<string>llGetTimestamp()</string>
<string>llGetTorque()</string>
<string>llGetUnixTime()</string>
<string>llGetUsedMemory()</string>
<string>llGetUsername((key) avatar)</string>
<string>llGetVel()</string>
<string>llGetWallclock()</string>
<string>llGiveInventory((key) target, (string) item)</string>
<string>llGiveInventoryList((key) target, (string) folder, (list) inventory)</string>
<string>llGiveMoney((key) avatar, (integer) amount)</string>
<string>llGround((vector) offset)</string>
<string>llGroundContour((vector) offset)</string>
<string>llGroundNormal((vector) offset)</string>
<string>llGroundRepel((float) height, (integer) water, (float) tau)</string>
<string>llGroundSlope((vector) offset)</string>
<string>llHTTPRequest((string) url, (list) params, (string) body)</string>
<string>llHTTPResponse((key) request_id, (integer) status, (string) body)</string>
<string>llInsertString((string) destination, (integer) pos, (string) source)</string>
<string>llInstantMessage((key) avatar, (string) message)</string>
<string>llIntegerToBase64((integer) number)</string>
<string>llKey2Name((key) id)</string>
<string>llLinkParticleSystem((integer) link, (list) params)</string>
<string>llLinkSitTarget((integer) link, (vector) offset, (rotation) rot)</string>
<string>llList2CSV((list) source)</string>
<string>llList2Float((list) source, (integer) index)</string>
<string>llList2Integer((list) source, (integer) index)</string>
<string>llList2Key((list) source, (integer) index)</string>
<string>llList2List((list) source, (integer) start, (integer) end)</string>
<string>llList2ListStrided((list) source, (integer) start, (integer) end, (integer) stride)</string>
<string>llList2Rot((list) source, (integer) index)</string>
<string>llList2String((list) source, (integer) index)</string>
<string>llList2Vector((list) source, (integer) index)</string>
<string>llListen((integer) channel, (string) name, (key) id, (string) message)</string>
<string>llListenControl((integer) handle, (integer) active)</string>
<string>llListenRemove((integer) handle)</string>
<string>llListFindList((list) source, (list) test)</string>
<string>llListInsertList((list) destination, (list) source, (integer) start)</string>
<string>llListRandomize((list) source, (integer) stride)</string>
<string>llListReplaceList((list) destination, (list) source, (integer) start, (integer) end)</string>
<string>llListSort((list) source, (integer) stride, (integer) ascending)</string>
<string>llListStatistics((integer) operation, (list) source)</string>
<string>llLoadURL((key) avatar, (string) message, (string) url)</string>
<string>llLog((float) val)</string>
<string>llLog10((float) val)</string>
<string>llLookAt((vector) target, (float) strength, (float) damping)</string>
<string>llLoopSound((string) sound, (float) volume)</string>
<string>llLoopSoundMaster((string) sound, (float) volume)</string>
<string>llLoopSoundSlave((string) sound, (float) volume)</string>
<string>llManageEstateAccess((integer) action, (key) avatar)</string>
<string>llMapDestination((string) sim_name, (vector) pos, (vector) look_at)</string>
<string>llMD5String((string) source, (integer) nonce)</string>
<string>llMessageLinked((integer) link, (integer) num, (string) str, (key) id)</string>
<string>llMinEventDelay((float) delay)</string>
<string>llModifyLand((integer) action, (integer) brush)</string>
<string>llModPow((integer) a, (integer) b, (integer) c)</string>
<string>llMoveToTarget((vector) target, (float) tau)</string>
<string>llNavigateTo((vector) pos, (list) options)</string>
<string>llOffsetTexture((float) u, (float) v, (integer) face)</string>
<string>llOpenRemoteDataChannel()</string>
<string>llOverMyLand((key) id)</string>
<string>llOwnerSay((string) message)</string>
<string>llParcelMediaCommandList((list) command_list)</string>
<string>llParcelMediaQuery((list) query)</string>
<string>llParseString2List((string) source, (list) separators, (list) spacers)</string>
<string>llParseStringKeepNulls((string) source, (list) separators, (list) spacers)</string>
<string>llParticleSystem((list) params)</string>
<string>llPassCollisions((integer) pass)</string>
<string>llPassTouches((integer) pass)</string>
<string>llPatrolPoints((list) patrol_points, (list) options)</string>
<string>llPlaySound((string) sound, (float) volume)</string>
<string>llPlaySoundSlave((string) sound, (float) volume)</string>
<string>llPow((float) base, (float) exponent)</string>
<string>llPreloadSound((string) sound)</string>
<string>llPursue((key) target, (list) options)</string>
<string>llPushObject((key) target, (vector) impulse, (vector) ang_impulse, (integer) local)</string>
<string>llRegionSay((integer) channel, (string) message)</string>
<string>llRegionSayTo((key) avatar, (integer) channel, (string) message)</string>
<string>llReleaseControls()</string>
<string>llReleaseURL((string) url)</string>
<string>llRemoteDataReply((key) channel, (key) message_id, (string) sdata, (integer) idata)</string>
<string>llRemoteLoadScriptPin((key) target, (string) name, (integer) pin, (integer) running, (integer) start_param)</string>
<string>llRemoveFromLandBanList((key) avatar)</string>
<string>llRemoveFromLandPassList((key) avatar)</string>
<string>llRemoveInventory((string) item)</string>
<string>llRemoveVehicleFlags((integer) flags)</string>
<string>llRequestAgentData((key) avatar, (integer) data)</string>
<string>llRequestDisplayName((key) avatar)</string>
<string>llRequestInventoryData((string) item)</string>
<string>llRequestPermissions((key) avatar, (integer) permissions)</string>
<string>llRequestSecureURL()</string>
<string>llRequestSimulatorData((string) region, (integer) data)</string>
<string>llRequestURL()</string>
<string>llRequestUsername((key) avatar)</string>
<string>llResetLandBanList()</string>
<string>llResetLandPassList()</string>
<string>llResetOtherScript((string) name)</string>
<string>llResetScript()</string>
<string>llResetTime()</string>
<string>llRezAtRoot((string) inventory, (vector) position, (vector) velocity, (rotation) rot, (integer) param)</string>
<string>llRezObject((string) inventory, (vector) pos, (vector) vel, (rotation) rot, (integer) param)</string>
<string>llRot2Angle((rotation) rot)</string>
<string>llRot2Axis((rotation) rot)</string>
<string>llRot2Euler((rotation) quat)</string>
<string>llRot2Fwd((rotation) rot)</string>
<string>llRot2Left((rotation) rot)</string>
<string>llRot2Up((rotation) rot)</string>
<string>llRotateTexture((float) angle, (integer) face)</string>
<string>llRotBetween((vector) start, (vector) end)</string>
<string>llRotLookAt((rotation) target_direction, (float) strength, (float) damping)</string>
<string>llRotTarget((rotation) rot, (float) error)</string>
<string>llRotTargetRemove((integer) handle)</string>
<string>llRound((float) val)</string>
<string>llSameGroup((key) target)</string>
<string>llSay((integer) channel, (string) message)</string>
<string>llScaleTexture((float) u, (float) v, (integer) face)</string>
<string>llScriptDanger((vector) pos)</string>
<string>llScriptProfiler((integer) flags)</string>
<string>llSendRemoteData((key) channel, (string) destination, (integer) idata, (string) sdata)</string>
<string>llSensor((string) name, (key) id, (integer) type, (float) range, (float) arc)</string>
<string>llSensorRemove()</string>
<string>llSensorRepeat((string) name, (key) id, (integer) type, (float) range, (float) arc, (float) rate)</string>
<string>llSetAlpha((float) alpha, (integer) face)</string>
<string>llSetAngularVelocity((vector) force, (integer) local)</string>
<string>llSetBuoyancy((float) buoyancy)</string>
<string>llSetCameraAtOffset((vector) offset)</string>
<string>llSetCameraEyeOffset((vector) offset)</string>
<string>llSetCameraParams((list) params)</string>
<string>llSetClickAction((integer) action)</string>
<string>llSetColor((vector) color, (integer) face)</string>
<string>llSetContentType((key) request_id, (integer) content_type)</string>
<string>llSetDamage((float) damage)</string>
<string>llSetForce((vector) force, (integer) local)</string>
<string>llSetForceAndTorque((vector) force, (vector) torque, (integer) local)</string>
<string>llSetHoverHeight((float) height, (integer) water, (float) tau)</string>
<string>llSetKeyframedMotion((list) keyframes, (list) options)</string>
<string>llSetLinkAlpha((integer) link, (float) alpha, (integer) face)</string>
<string>llSetLinkCamera((integer) link, (vector) eye, (vector) at)</string>
<string>llSetLinkColor((integer) link, (vector) color, (integer) face)</string>
<string>llSetLinkMedia((integer) link, (integer) face, (list) params)</string>
<string>llSetLinkPrimitiveParams((integer) link, (list) params)</string>
<string>llSetLinkPrimitiveParamsFast((integer) link, (list) params)</string>
<string>llSetLinkTexture((integer) link, (string) texture, (integer) face)</string>
<string>llSetLinkTextureAnim((integer) link, (integer) mode, (integer) face, (integer) size_x, (integer) size_y, (float) start, (float) length, (float) rate)</string>
<string>llSetLocalRot((rotation) rot)</string>
<string>llSetMemoryLimit((integer) limit)</string>
<string>llSetObjectDesc((string) description)</string>
<string>llSetObjectName((string) name)</string>
<string>llSetParcelMusicURL((string) url)</string>
<string>llSetPayPrice((integer) price, (list) quick_pay_buttons)</string>
<string>llSetPhysicsMaterial((integer) mask, (float) gravity_multiplier, (float) restitution, (float) friction, (float) density)</string>
<string>llSetPos((vector) pos)</string>
<string>llSetPrimitiveParams((list) params)</string>
<string>llSetPrimMediaParams((integer) face, (list) params)</string>
<string>llSetRegionPos((vector) pos)</string>
<string>llSetRemoteScriptAccessPin((integer) pin)</string>
<string>llSetRot((rotation) rot)</string>
<string>llSetScale((vector) size)</string>
<string>llSetScriptState((string) name, (integer) run)</string>
<string>llSetSitText((string) text)</string>
<string>llSetSoundQueueing((integer) queue)</string>
<string>llSetSoundRadius((float) radius)</string>
<string>llSetStatus((integer) status, (integer) value)</string>
<string>llSetText((string) text, (vector) color, (float) alpha)</string>
<string>llSetTexture((string) texture, (integer) face)</string>
<string>llSetTextureAnim((integer) mode, (integer) face, (integer) size_x, (integer) size_y, (float) start, (float) length, (float) rate)</string>
<string>llSetTimerEvent((float) seconds)</string>
<string>llSetTorque((vector) torque, (integer) local)</string>
<string>llSetTouchText((string) text)</string>
<string>llSetVehicleFlags((integer) flags)</string>
<string>llSetVehicleFloatParam((integer) param, (float) value)</string>
<string>llSetVehicleRotationParam((integer) param, (rotation) rot)</string>
<string>llSetVehicleType((integer) type)</string>
<string>llSetVehicleVectorParam((integer) param, (vector) vec)</string>
<string>llSetVelocity((vector) force, (integer) local)</string>
<string>llSHA1String((string) source)</string>
<string>llShout((integer) channel, (string) message)</string>
<string>llSin((float) theta)</string>
<string>llSitTarget((vector) offset, (rotation) rot)</string>
<string>llSleep((float) seconds)</string>
<string>llSqrt((float) val)</string>
<string>llStartAnimation((string) anim)</string>
<string>llStopAnimation((string) anim)</string>
<string>llStopHover()</string>
<string>llStopLookAt()</string>
<string>llStopMoveToTarget()</string>
<string>llStopSound()</string>
<string>llStringLength((string) str)</string>
<string>llStringToBase64((string) str)</string>
<string>llStringTrim((string) source, (integer) type)</string>
<string>llSubStringIndex((string) source, (string) pattern)</string>
<string>llTakeControls((integer) controls, (integer) accept, (integer) pass_on)</string>
<string>llTan((float) theta)</string>
<string>llTarget((vector) position, (float) range)</string>
<string>llTargetOmega((vector) axis, (float) spinrate, (float) gain)</string>
<string>llTargetRemove((integer) handle)</string>
<string>llTeleportAgent((key) avatar, (string) landmark, (vector) position, (vector) look_at)</string>
<string>llTeleportAgentGlobalCoords((key) agent, (vector) global_coordinates, (vector) region_coordinates, (vector) look_at)</string>
<string>llTeleportAgentHome((key) avatar)</string>
<string>llTextBox((key) avatar, (string) message, (integer) channel)</string>
<string>llToLower((string) source)</string>
<string>llToUpper((string) source)</string>
<string>llTransferLindenDollars((key) avatar, (integer) amount)</string>
<string>llTriggerSound((string) sound, (float) volume)</string>
<string>llTriggerSoundLimited((string) sound, (float) volume, (vector) top_north_east, (vector) bottom_south_west)</string>
<string>llUnescapeURL((string) url)</string>
<string>llUnSit((key) id)</string>
<string>llUpdateCharacter((list) options)</string>
<string>llVecDist((vector) a, (vector) b)</string>
<string>llVecMag((vector) v)</string>
<string>llVecNorm((vector) v)</string>
<string>llVolumeDetect((integer) detect)</string>
<string>llWanderWithin((vector) origin, (vector) distance, (list) options)</string>
<string>llWater((vector) offset)</string>
<string>llWhisper((integer) channel, (string) message)</string>
<string>llWind((vector) offset)</string>
<string>llXorBase64StringsCorrect((string) a, (string) b)</string>
<string>ACTIVE</string>
<string>AGENT_ALWAYS_RUN</string>
<string>AGENT_ATTACHMENTS</string>
<string>AGENT_AUTOPILOT</string>
<string>AGENT_AWAY</string>
<string>AGENT_BUSY</string>
<string>AGENT_BY_LEGACY_NAME</string>
<string>AGENT_BY_USERNAME</string>
<string>AGENT_CROUCHING</string>
<string>AGENT_FLYING</string>
<string>AGENT_IN_AIR</string>
<string>AGENT_LIST_PARCEL</string>
<string>AGENT_LIST_PARCEL_OWNER</string>
<string>AGENT_LIST_REGION</string>
<string>AGENT_MOUSELOOK</string>
<string>AGENT_ON_OBJECT</string>
<string>AGENT_SCRIPTED</string>
<string>AGENT_SITTING</string>
<string>AGENT_TYPING</string>
<string>AGENT_WALKING</string>
<string>ALL_SIDES</string>
<string>ANIM_ON</string>
<string>ATTACH_BACK</string>
<string>ATTACH_BELLY</string>
<string>ATTACH_CHEST</string>
<string>ATTACH_CHIN</string>
<string>ATTACH_HEAD</string>
<string>ATTACH_HUD_BOTTOM</string>
<string>ATTACH_HUD_BOTTOM_LEFT</string>
<string>ATTACH_HUD_BOTTOM_RIGHT</string>
<string>ATTACH_HUD_CENTER_1</string>
<string>ATTACH_HUD_CENTER_2</string>
<string>ATTACH_HUD_TOP_CENTER</string>
<string>ATTACH_HUD_TOP_LEFT</string>
<string>ATTACH_HUD_TOP_RIGHT</string>
<string>ATTACH_LEAR</string>
<string>ATTACH_LEFT_PEC</string>
<string>ATTACH_LEYE</string>
<string>ATTACH_LFOOT</string>
<string>ATTACH_LHAND</string>
<string>ATTACH_LHIP</string>
<string>ATTACH_LLARM</string>
<string>ATTACH_LLLEG</string>
<string>ATTACH_LSHOULDER</string>
<string>ATTACH_LUARM</string>
<string>ATTACH_LULEG</string>
<string>ATTACH_MOUTH</string>
<string>ATTACH_NOSE</string>
<string>ATTACH_PELVIS</string>
<string>ATTACH_REAR</string>
<string>ATTACH_REYE</string>
<string>ATTACH_RFOOT</string>
<string>ATTACH_RHAND</string>
<string>ATTACH_RHIP</string>
<string>ATTACH_RIGHT_PEC</string>
<string>ATTACH_RLARM</string>
<string>ATTACH_RLLEG</string>
<string>ATTACH_RSHOULDER</string>
<string>ATTACH_RUARM</string>
<string>ATTACH_RULEG</string>
<string>AVOID_CHARACTERS</string>
<string>AVOID_DYNAMIC_OBSTACLES</string>
<string>AVOID_NONE</string>
<string>CAMERA_ACTIVE</string>
<string>CAMERA_BEHINDNESS_ANGLE</string>
<string>CAMERA_BEHINDNESS_LAG</string>
<string>CAMERA_DISTANCE</string>
<string>CAMERA_FOCUS</string>
<string>CAMERA_FOCUS_LAG</string>
<string>CAMERA_FOCUS_LOCKED</string>
<string>CAMERA_FOCUS_OFFSET</string>
<string>CAMERA_FOCUS_THRESHOLD</string>
<string>CAMERA_PITCH</string>
<string>CAMERA_POSITION</string>
<string>CAMERA_POSITION_LAG</string>
<string>CAMERA_POSITION_LOCKED</string>
<string>CAMERA_POSITION_THRESHOLD</string>
<string>CHANGED_ALLOWED_DROP</string>
<string>CHANGED_COLOR</string>
<string>CHANGED_INVENTORY</string>
<string>CHANGED_LINK</string>
<string>CHANGED_MEDIA</string>
<string>CHANGED_OWNER</string>
<string>CHANGED_REGION</string>
<string>CHANGED_REGION_START</string>
<string>CHANGED_SCALE</string>
<string>CHANGED_SHAPE</string>
<string>CHANGED_TELEPORT</string>
<string>CHANGED_TEXTURE</string>
<string>CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES</string>
<string>CHARACTER_AVOIDANCE_MODE</string>
<string>CHARACTER_CMD_JUMP</string>
<string>CHARACTER_CMD_SMOOTH_STOP</string>
<string>CHARACTER_CMD_STOP</string>
<string>CHARACTER_DESIRED_SPEED</string>
<string>CHARACTER_DESIRED_TURN_SPEED</string>
<string>CHARACTER_LENGTH</string>
<string>CHARACTER_MAX_ACCEL</string>
<string>CHARACTER_MAX_ANGULAR_ACCEL</string>
<string>CHARACTER_MAX_ANGULAR_SPEED</string>
<string>CHARACTER_MAX_DECEL</string>
<string>CHARACTER_MAX_SPEED</string>
<string>CHARACTER_MAX_TURN_RADIUS</string>
<string>CHARACTER_ORIENTATION</string>
<string>CHARACTER_RADIUS</string>
<string>CHARACTER_TYPE</string>
<string>CHARACTER_TYPE_A</string>
<string>CHARACTER_TYPE_B</string>
<string>CHARACTER_TYPE_C</string>
<string>CHARACTER_TYPE_D</string>
<string>CHARACTER_TYPE_NONE</string>
<string>CLICK_ACTION_BUY</string>
<string>CLICK_ACTION_NONE</string>
<string>CLICK_ACTION_OPEN</string>
<string>CLICK_ACTION_OPEN_MEDIA</string>
<string>CLICK_ACTION_PAY</string>
<string>CLICK_ACTION_PLAY</string>
<string>CLICK_ACTION_SIT</string>
<string>CLICK_ACTION_TOUCH</string>
<string>CONTENT_TYPE_HTML</string>
<string>CONTENT_TYPE_TEXT</string>
<string>CONTROL_BACK</string>
<string>CONTROL_DOWN</string>
<string>CONTROL_FWD</string>
<string>CONTROL_LBUTTON</string>
<string>CONTROL_LEFT</string>
<string>CONTROL_ML_LBUTTON</string>
<string>CONTROL_RIGHT</string>
<string>CONTROL_ROT_LEFT</string>
<string>CONTROL_ROT_RIGHT</string>
<string>CONTROL_UP</string>
<string>DATA_BORN</string>
<string>DATA_NAME</string>
<string>DATA_ONLINE</string>
<string>DATA_PAYINFO</string>
<string>DATA_RATING</string>
<string>DATA_SIM_POS</string>
<string>DATA_SIM_RATING</string>
<string>DATA_SIM_STATUS</string>
<string>DENSITY</string>
<string>DEBUG_CHANNEL</string>
<string>DEG_TO_RAD</string>
<string>EOF</string>
<string>ESTATE_ACCESS_ALLOWED_AGENT_ADD</string>
<string>ESTATE_ACCESS_ALLOWED_AGENT_REMOVE</string>
<string>ESTATE_ACCESS_ALLOWED_GROUP_ADD</string>
<string>ESTATE_ACCESS_ALLOWED_GROUP_REMOVE</string>
<string>ESTATE_ACCESS_BANNED_AGENT_ADD</string>
<string>ESTATE_ACCESS_BANNED_AGENT_REMOVE</string>
<string>FALSE</string>
<string>FORCE_DIRECT_PATH</string>
<string>FRICTION</string>
<string>GCNP_RADIUS</string>
<string>GCNP_STATIC</string>
<string>GRAVITY_MULTIPLIER</string>
<string>HORIZONTAL</string>
<string>HTTP_BODY_MAXLENGTH</string>
<string>HTTP_BODY_TRUNCATED</string>
<string>HTTP_CUSTOM_HEADER</string>
<string>HTTP_METHOD</string>
<string>HTTP_MIMETYPE</string>
<string>HTTP_PRAGMA_NO_CACHE</string>
<string>HTTP_VERBOSE_THROTTLE</string>
<string>HTTP_VERIFY_CERT</string>
<string>INVENTORY_ALL</string>
<string>INVENTORY_ANIMATION</string>
<string>INVENTORY_BODYPART</string>
<string>INVENTORY_CLOTHING</string>
<string>INVENTORY_GESTURE</string>
<string>INVENTORY_LANDMARK</string>
<string>INVENTORY_NONE</string>
<string>INVENTORY_NOTECARD</string>
<string>INVENTORY_OBJECT</string>
<string>INVENTORY_SCRIPT</string>
<string>INVENTORY_SOUND</string>
<string>INVENTORY_TEXTURE</string>
<string>KFM_CMD_PAUSE</string>
<string>KFM_CMD_PLAY</string>
<string>KFM_CMD_STOP</string>
<string>KFM_COMMAND</string>
<string>KFM_DATA</string>
<string>KFM_FORWARD</string>
<string>KFM_LOOP</string>
<string>KFM_MODE</string>
<string>KFM_PING_PONG</string>
<string>KFM_REVERSE</string>
<string>KFM_ROTATION</string>
<string>KFM_TRANSLATION</string>
<string>LAND_LEVEL</string>
<string>LAND_LOWER</string>
<string>LAND_NOISE</string>
<string>LAND_RAISE</string>
<string>LAND_REVERT</string>
<string>LAND_SMOOTH</string>
<string>LINK_ALL_CHILDREN</string>
<string>LINK_ALL_OTHERS</string>
<string>LINK_ROOT</string>
<string>LINK_SET</string>
<string>LINK_THIS</string>
<string>LIST_STAT_GEOMETRIC_MEAN</string>
<string>LIST_STAT_MAX</string>
<string>LIST_STAT_MEAN</string>
<string>LIST_STAT_MEDIAN</string>
<string>LIST_STAT_MIN</string>
<string>LIST_STAT_NUM_COUNT</string>
<string>LIST_STAT_RANGE</string>
<string>LIST_STAT_STD_DEV</string>
<string>LIST_STAT_SUM</string>
<string>LIST_STAT_SUM_SQUARES</string>
<string>LOOP</string>
<string>MASK_BASE</string>
<string>MASK_EVERYONE</string>
<string>MASK_GROUP</string>
<string>MASK_NEXT</string>
<string>MASK_OWNER</string>
<string>NULL_KEY</string>
<string>OBJECT_ATTACHED_POINT</string>
<string>OBJECT_CREATOR</string>
<string>OBJECT_DESC</string>
<string>OBJECT_GROUP</string>
<string>OBJECT_NAME</string>
<string>OBJECT_OWNER</string>
<string>OBJECT_PATHFINDING_TYPE</string>
<string>OBJECT_PHYSICS_COST</string>
<string>OBJECT_POS</string>
<string>OBJECT_PRIM_EQUIVALENCE</string>
<string>OBJECT_ROOT</string>
<string>OBJECT_ROT</string>
<string>OBJECT_RUNNING_SCRIPT_COUNT</string>
<string>OBJECT_SCRIPT_MEMORY</string>
<string>OBJECT_SCRIPT_TIME</string>
<string>OBJECT_STREAMING_COST</string>
<string>OBJECT_TOTAL_SCRIPT_COUNT</string>
<string>OBJECT_UNKNOWN_DETAIL</string>
<string>OBJECT_VELOCITY</string>
<string>OPT_AVATAR</string>
<string>OPT_CHARACTER</string>
<string>OPT_EXCLUSION_VOLUME</string>
<string>OPT_LEGACY_LINKSET</string>
<string>OPT_MATERIAL_VOLUME</string>
<string>OPT_OTHER</string>
<string>OPT_STATIC_OBSTACLE</string>
<string>OPT_WALKABLE</string>
<string>PARCEL_COUNT_GROUP</string>
<string>PARCEL_COUNT_OTHER</string>
<string>PARCEL_COUNT_OWNER</string>
<string>PARCEL_COUNT_SELECTED</string>
<string>PARCEL_COUNT_TEMP</string>
<string>PARCEL_COUNT_TOTAL</string>
<string>PARCEL_DETAILS_AREA</string>
<string>PARCEL_DETAILS_DESC</string>
<string>PARCEL_DETAILS_GROUP</string>
<string>PARCEL_DETAILS_ID</string>
<string>PARCEL_DETAILS_NAME</string>
<string>PARCEL_DETAILS_OWNER</string>
<string>PARCEL_DETAILS_SEE_AVATARS</string>
<string>PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY</string>
<string>PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS</string>
<string>PARCEL_FLAG_ALLOW_CREATE_OBJECTS</string>
<string>PARCEL_FLAG_ALLOW_DAMAGE</string>
<string>PARCEL_FLAG_ALLOW_FLY</string>
<string>PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY</string>
<string>PARCEL_FLAG_ALLOW_GROUP_SCRIPTS</string>
<string>PARCEL_FLAG_ALLOW_LANDMARK</string>
<string>PARCEL_FLAG_ALLOW_SCRIPTS</string>
<string>PARCEL_FLAG_ALLOW_TERRAFORM</string>
<string>PARCEL_FLAG_LOCAL_SOUND_ONLY</string>
<string>PARCEL_FLAG_RESTRICT_PUSHOBJECT</string>
<string>PARCEL_FLAG_USE_ACCESS_GROUP</string>
<string>PARCEL_FLAG_USE_ACCESS_LIST</string>
<string>PARCEL_FLAG_USE_BAN_LIST</string>
<string>PARCEL_FLAG_USE_LAND_PASS_LIST</string>
<string>PARCEL_MEDIA_COMMAND_AGENT</string>
<string>PARCEL_MEDIA_COMMAND_AUTO_ALIGN</string>
<string>PARCEL_MEDIA_COMMAND_DESC</string>
<string>PARCEL_MEDIA_COMMAND_LOOP</string>
<string>PARCEL_MEDIA_COMMAND_LOOP_SET</string>
<string>PARCEL_MEDIA_COMMAND_PAUSE</string>
<string>PARCEL_MEDIA_COMMAND_PLAY</string>
<string>PARCEL_MEDIA_COMMAND_SIZE</string>
<string>PARCEL_MEDIA_COMMAND_STOP</string>
<string>PARCEL_MEDIA_COMMAND_TEXTURE</string>
<string>PARCEL_MEDIA_COMMAND_TIME</string>
<string>PARCEL_MEDIA_COMMAND_TYPE</string>
<string>PARCEL_MEDIA_COMMAND_UNLOAD</string>
<string>PARCEL_MEDIA_COMMAND_URL</string>
<string>PASSIVE</string>
<string>PATROL_PAUSE_AT_WAYPOINTS</string>
<string>PAYMENT_INFO_ON_FILE</string>
<string>PAYMENT_INFO_USED</string>
<string>PAY_DEFAULT</string>
<string>PAY_HIDE</string>
<string>PERMISSION_ATTACH</string>
<string>PERMISSION_CHANGE_LINKS</string>
<string>PERMISSION_CONTROL_CAMERA</string>
<string>PERMISSION_DEBIT</string>
<string>PERMISSION_SILENT_ESTATE_MANAGEMENT</string>
<string>PERMISSION_TAKE_CONTROLS</string>
<string>PERMISSION_TELEPORT</string>
<string>PERMISSION_TRACK_CAMERA</string>
<string>PERMISSION_TRIGGER_ANIMATION</string>
<string>PERM_ALL</string>
<string>PERM_COPY</string>
<string>PERM_MODIFY</string>
<string>PERM_MOVE</string>
<string>PERM_TRANSFER</string>
<string>PI</string>
<string>PING_PONG</string>
<string>PI_BY_TWO</string>
<string>PRIM_BUMP_BARK</string>
<string>PRIM_BUMP_BLOBS</string>
<string>PRIM_BUMP_BRICKS</string>
<string>PRIM_BUMP_BRIGHT</string>
<string>PRIM_BUMP_CHECKER</string>
<string>PRIM_BUMP_CONCRETE</string>
<string>PRIM_BUMP_DARK</string>
<string>PRIM_BUMP_DISKS</string>
<string>PRIM_BUMP_GRAVEL</string>
<string>PRIM_BUMP_LARGETILE</string>
<string>PRIM_BUMP_NONE</string>
<string>PRIM_BUMP_SHINY</string>
<string>PRIM_BUMP_SIDING</string>
<string>PRIM_BUMP_STONE</string>
<string>PRIM_BUMP_STUCCO</string>
<string>PRIM_BUMP_SUCTION</string>
<string>PRIM_BUMP_TILE</string>
<string>PRIM_BUMP_WEAVE</string>
<string>PRIM_BUMP_WOOD</string>
<string>PRIM_COLOR</string>
<string>PRIM_DESC</string>
<string>PRIM_FLEXIBLE</string>
<string>PRIM_FULLBRIGHT</string>
<string>PRIM_GLOW</string>
<string>PRIM_HOLE_CIRCLE</string>
<string>PRIM_HOLE_DEFAULT</string>
<string>PRIM_HOLE_SQUARE</string>
<string>PRIM_HOLE_TRIANGLE</string>
<string>PRIM_LINK_TARGET</string>
<string>PRIM_MATERIAL</string>
<string>PRIM_MATERIAL_FLESH</string>
<string>PRIM_MATERIAL_GLASS</string>
<string>PRIM_MATERIAL_LIGHT</string>
<string>PRIM_MATERIAL_METAL</string>
<string>PRIM_MATERIAL_PLASTIC</string>
<string>PRIM_MATERIAL_RUBBER</string>
<string>PRIM_MATERIAL_STONE</string>
<string>PRIM_MATERIAL_WOOD</string>
<string>PRIM_MEDIA_ALT_IMAGE_ENABLE</string>
<string>PRIM_MEDIA_AUTO_LOOP</string>
<string>PRIM_MEDIA_AUTO_PLAY</string>
<string>PRIM_MEDIA_AUTO_SCALE</string>
<string>PRIM_MEDIA_AUTO_ZOOM</string>
<string>PRIM_MEDIA_CONTROLS</string>
<string>PRIM_MEDIA_CONTROLS_STANDARD</string>
<string>PRIM_MEDIA_CONTROLS_MINI</string>
<string>PRIM_MEDIA_CURRENT_URL</string>
<string>PRIM_MEDIA_FIRST_CLICK_INTERACT</string>
<string>PRIM_MEDIA_HEIGHT_PIXELS</string>
<string>PRIM_MEDIA_HOME_URL</string>
<string>PRIM_MEDIA_PERM_ANYONE</string>
<string>PRIM_MEDIA_PERM_GROUP</string>
<string>PRIM_MEDIA_PERM_NONE</string>
<string>PRIM_MEDIA_PERM_OWNER</string>
<string>PRIM_MEDIA_PERMS_CONTROL</string>
<string>PRIM_MEDIA_PERMS_INTERACT</string>
<string>PRIM_MEDIA_WIDTH_PIXELS</string>
<string>PRIM_MEDIA_WHITELIST</string>
<string>PRIM_MEDIA_WHITELIST_ENABLE</string>
<string>PRIM_NAME</string>
<string>PRIM_OMEGA</string>
<string>PRIM_PHANTOM</string>
<string>PRIM_PHYSICS</string>
<string>PRIM_PHYSICS_MATERIAL</string>
<string>PRIM_PHYSICS_SHAPE_CONVEX</string>
<string>PRIM_PHYSICS_SHAPE_NONE</string>
<string>PRIM_PHYSICS_SHAPE_PRIM</string>
<string>PRIM_PHYSICS_SHAPE_TYPE</string>
<string>PRIM_POINT_LIGHT</string>
<string>PRIM_POSITION</string>
<string>PRIM_POS_LOCAL</string>
<string>PRIM_ROTATION</string>
<string>PRIM_ROT_LOCAL</string>
<string>PRIM_SCULPT_FLAG_INVERT</string>
<string>PRIM_SCULPT_FLAG_MIRROR</string>
<string>PRIM_SCULPT_TYPE_CYLINDER</string>
<string>PRIM_SCULPT_TYPE_MASK</string>
<string>PRIM_SCULPT_TYPE_PLANE</string>
<string>PRIM_SCULPT_TYPE_SPHERE</string>
<string>PRIM_SCULPT_TYPE_TORUS</string>
<string>PRIM_SHINY_HIGH</string>
<string>PRIM_SHINY_LOW</string>
<string>PRIM_SHINY_MEDIUM</string>
<string>PRIM_SHINY_NONE</string>
<string>PRIM_SIZE</string>
<string>PRIM_SLICE</string>
<string>PRIM_TEMP_ON_REZ</string>
<string>PRIM_TEXGEN</string>
<string>PRIM_TEXGEN_DEFAULT</string>
<string>PRIM_TEXGEN_PLANAR</string>
<string>PRIM_TEXT</string>
<string>PRIM_TEXTURE</string>
<string>PRIM_TYPE</string>
<string>PRIM_TYPE_BOX</string>
<string>PRIM_TYPE_CYLINDER</string>
<string>PRIM_TYPE_PRISM</string>
<string>PRIM_TYPE_RING</string>
<string>PRIM_TYPE_SCULPT</string>
<string>PRIM_TYPE_SPHERE</string>
<string>PRIM_TYPE_TORUS</string>
<string>PRIM_TYPE_TUBE</string>
<string>PROFILE_NONE</string>
<string>PROFILE_SCRIPT_MEMORY</string>
<string>PSYS_PART_BOUNCE_MASK</string>
<string>PSYS_PART_EMISSIVE_MASK</string>
<string>PSYS_PART_END_ALPHA</string>
<string>PSYS_PART_END_COLOR</string>
<string>PSYS_PART_END_SCALE</string>
<string>PSYS_PART_FLAGS</string>
<string>PSYS_PART_FOLLOW_SRC_MASK</string>
<string>PSYS_PART_FOLLOW_VELOCITY_MASK</string>
<string>PSYS_PART_INTERP_COLOR_MASK</string>
<string>PSYS_PART_INTERP_SCALE_MASK</string>
<string>PSYS_PART_MAX_AGE</string>
<string>PSYS_PART_START_ALPHA</string>
<string>PSYS_PART_START_COLOR</string>
<string>PSYS_PART_START_SCALE</string>
<string>PSYS_PART_TARGET_LINEAR_MASK</string>
<string>PSYS_PART_TARGET_POS_MASK</string>
<string>PSYS_PART_WIND_MASK</string>
<string>PSYS_SRC_ACCEL</string>
<string>PSYS_SRC_ANGLE_BEGIN</string>
<string>PSYS_SRC_ANGLE_END</string>
<string>PSYS_SRC_BURST_PART_COUNT</string>
<string>PSYS_SRC_BURST_RADIUS</string>
<string>PSYS_SRC_BURST_RATE</string>
<string>PSYS_SRC_BURST_SPEED_MAX</string>
<string>PSYS_SRC_BURST_SPEED_MIN</string>
<string>PSYS_SRC_MAX_AGE</string>
<string>PSYS_SRC_OMEGA</string>
<string>PSYS_SRC_PATTERN</string>
<string>PSYS_SRC_PATTERN_ANGLE</string>
<string>PSYS_SRC_PATTERN_ANGLE_CONE</string>
<string>PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY</string>
<string>PSYS_SRC_PATTERN_DROP</string>
<string>PSYS_SRC_PATTERN_EXPLODE</string>
<string>PSYS_SRC_TARGET_KEY</string>
<string>PSYS_SRC_TEXTURE</string>
<string>PUBLIC_CHANNEL</string>
<string>PURSUIT_FUZZ_FACTOR</string>
<string>PURSUIT_GOAL_TOLERANCE</string>
<string>PURSUIT_INTERCEPT</string>
<string>PURSUIT_OFFSET</string>
<string>PU_EVADE_HIDDEN</string>
<string>PU_EVADE_SPOTTED</string>
<string>PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED</string>
<string>PU_FAILURE_INVALID_GOAL</string>
<string>PU_FAILURE_INVALID_START</string>
<string>PU_FAILURE_NO_NAVMESH</string>
<string>PU_FAILURE_NO_VALID_DESTINATION</string>
<string>PU_FAILURE_OTHER</string>
<string>PU_FAILURE_PARCEL_UNREACHABLE</string>
<string>PU_FAILURE_TARGET_GONE</string>
<string>PU_FAILURE_UNREACHABLE</string>
<string>PU_GOAL_REACHED</string>
<string>PU_SLOWDOWN_DISTANCE_REACHED</string>
<string>RAD_TO_DEG</string>
<string>RC_DATA_FLAGS</string>
<string>RC_DETECT_PHANTOM</string>
<string>RC_GET_LINK_NUM</string>
<string>RC_GET_NORMAL</string>
<string>RC_GET_ROOT_KEY</string>
<string>RC_MAX_HITS</string>
<string>RC_REJECT_AGENTS</string>
<string>RC_REJECT_LAND</string>
<string>RC_REJECT_NONPHYSICAL</string>
<string>RC_REJECT_PHYSICAL</string>
<string>RC_REJECT_TYPES</string>
<string>RCERR_CAST_TIME_EXCEEDED</string>
<string>RCERR_SIM_PERF_LOW</string>
<string>RCERR_UNKNOWN</string>
<string>REGION_FLAG_ALLOW_DAMAGE</string>
<string>REGION_FLAG_ALLOW_DIRECT_TELEPORT</string>
<string>REGION_FLAG_BLOCK_FLY</string>
<string>REGION_FLAG_BLOCK_TERRAFORM</string>
<string>REGION_FLAG_DISABLE_COLLISIONS</string>
<string>REGION_FLAG_DISABLE_PHYSICS</string>
<string>REGION_FLAG_FIXED_SUN</string>
<string>REGION_FLAG_RESTRICT_PUSHOBJECT</string>
<string>REGION_FLAG_SANDBOX</string>
<string>REMOTE_DATA_CHANNEL</string>
<string>REMOTE_DATA_REPLY</string>
<string>REMOTE_DATA_REQUEST</string>
<string>REQUIRE_LINE_OF_SIGHT</string>
<string>RESTITUTION</string>
<string>REVERSE</string>
<string>ROTATE</string>
<string>SCALE</string>
<string>SCRIPTED</string>
<string>SERVER_COST</string>
<string>SIM_STAT_PCT_CHARS_STEPPED</string>
<string>SMOOTH</string>
<string>SQRT2</string>
<string>STATUS_BLOCK_GRAB</string>
<string>STATUS_BLOCK_GRAB_OBJECT</string>
<string>STATUS_BOUNDS_ERROR</string>
<string>STATUS_CAST_SHADOWS</string>
<string>STATUS_DIE_AT_EDGE</string>
<string>STATUS_INTERNAL_ERROR</string>
<string>STATUS_MALFORMED_PARAMS</string>
<string>STATUS_NOT_FOUND</string>
<string>STATUS_NOT_SUPPORTED</string>
<string>STATUS_OK</string>
<string>STATUS_PHANTOM</string>
<string>STATUS_PHYSICS</string>
<string>STATUS_RETURN_AT_EDGE</string>
<string>STATUS_ROTATE_X</string>
<string>STATUS_ROTATE_Y</string>
<string>STATUS_ROTATE_Z</string>
<string>STATUS_SANDBOX</string>
<string>STATUS_TYPE_MISMATCH</string>
<string>STATUS_WHITELIST_FAILED</string>
<string>STRING_TRIM</string>
<string>STRING_TRIM_HEAD</string>
<string>STRING_TRIM_TAIL</string>
<string>TEXTURE_DEFAULT</string>
<string>TEXTURE_BLANK</string>
<string>TEXTURE_MEDIA</string>
<string>TEXTURE_PLYWOOD</string>
<string>TEXTURE_TRANSPARENT</string>
<string>TOUCH_INVALID_FACE</string>
<string>TOUCH_INVALID_TEXCOORD</string>
<string>TOUCH_INVALID_VECTOR</string>
<string>TRAVERSAL_TYPE</string>
<string>TRAVERSAL_TYPE_FAST</string>
<string>TRAVERSAL_TYPE_NONE</string>
<string>TRAVERSAL_TYPE_SLOW</string>
<string>TRUE</string>
<string>TWO_PI</string>
<string>TYPE_FLOAT</string>
<string>TYPE_INTEGER</string>
<string>TYPE_INVALID</string>
<string>TYPE_KEY</string>
<string>TYPE_ROTATION</string>
<string>TYPE_STRING</string>
<string>TYPE_VECTOR</string>
<string>URL_REQUEST_DENIED</string>
<string>URL_REQUEST_GRANTED</string>
<string>VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY</string>
<string>VEHICLE_ANGULAR_DEFLECTION_TIMESCALE</string>
<string>VEHICLE_ANGULAR_FRICTION_TIMESCALE</string>
<string>VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE</string>
<string>VEHICLE_ANGULAR_MOTOR_DIRECTION</string>
<string>VEHICLE_ANGULAR_MOTOR_TIMESCALE</string>
<string>VEHICLE_BANKING_EFFICIENCY</string>
<string>VEHICLE_BANKING_MIX</string>
<string>VEHICLE_BANKING_TIMESCALE</string>
<string>VEHICLE_BUOYANCY</string>
<string>VEHICLE_FLAG_CAMERA_DECOUPLED</string>
<string>VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT</string>
<string>VEHICLE_FLAG_HOVER_TERRAIN_ONLY</string>
<string>VEHICLE_FLAG_HOVER_UP_ONLY</string>
<string>VEHICLE_FLAG_HOVER_WATER_ONLY</string>
<string>VEHICLE_FLAG_LIMIT_MOTOR_UP</string>
<string>VEHICLE_FLAG_LIMIT_ROLL_ONLY</string>
<string>VEHICLE_FLAG_MOUSELOOK_BANK</string>
<string>VEHICLE_FLAG_MOUSELOOK_STEER</string>
<string>VEHICLE_FLAG_NO_DEFLECTION_UP</string>
<string>VEHICLE_HOVER_EFFICIENCY</string>
<string>VEHICLE_HOVER_HEIGHT</string>
<string>VEHICLE_HOVER_TIMESCALE</string>
<string>VEHICLE_LINEAR_DEFLECTION_EFFICIENCY</string>
<string>VEHICLE_LINEAR_DEFLECTION_TIMESCALE</string>
<string>VEHICLE_LINEAR_FRICTION_TIMESCALE</string>
<string>VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE</string>
<string>VEHICLE_LINEAR_MOTOR_DIRECTION</string>
<string>VEHICLE_LINEAR_MOTOR_OFFSET</string>
<string>VEHICLE_LINEAR_MOTOR_TIMESCALE</string>
<string>VEHICLE_REFERENCE_FRAME</string>
<string>VEHICLE_TYPE_AIRPLANE</string>
<string>VEHICLE_TYPE_BALLOON</string>
<string>VEHICLE_TYPE_BOAT</string>
<string>VEHICLE_TYPE_CAR</string>
<string>VEHICLE_TYPE_NONE</string>
<string>VEHICLE_TYPE_SLED</string>
<string>VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY</string>
<string>VEHICLE_VERTICAL_ATTRACTION_TIMESCALE</string>
<string>VERTICAL</string>
<string>WANDER_PAUSE_AT_WAYPOINTS</string>
<string>ZERO_ROTATION</string>
<string>ZERO_VECTOR</string>
</xml>
The information should be exact as of 2012-11-09 with all latest additions to LSL. Feel free to delete this noise when you took your copy to update the Sublime Text 2 syntax, lol! Have a nice day -- [[User:Kireji Haiku|Kireji Haiku]] 10:12, 4 December 2012 (PST)

Revision as of 11:12, 4 December 2012

Welcome

I just wanted to welcome to the wiki. It looks like you are doing a good job, keep it up. ^_^ -- Strife (talk|contribs) 06:06, 10 April 2010 (UTC)

Thanks:) -- Mako Nozaki 15:14, 13 April 2010 (UTC)

I'd like to second Strife's remark. That's pretty impressive work you're doing here!! :)
Since you also seem to be one of the more tech-savvy Residents, I was curious for your opinion: Do you consider "true/false" being "正/誤" in the デバッグ設定(Debug Settings) a bug or a feature?
Way to go! :D
--Zai signature.png (talk|contribs) 03:51, 25 April 2010 (UTC)
Thanks Zai:) About Debug Settings, I checked in the viewer setting Japanese as XUI language, it shows actually 正/誤 in the True/False option. In my sense of native Japanese programmer, I find it a bit odd, prefer 真/偽 or rather True/False (Most of Japanese know these term), but the viewer is already in public with these terms for a long time, so can't be helped. By the way, there are not a little mistranslations or odd translations especially in viewer 2, but when I create the wiki translation, I copy and paste them as-is shrugging:p Mako 04:17, 25 April 2010 (UTC)
Welcome! ^_^
Ah yeah, leaving as True/False was, what I was curious about... When you stumble upon odd/weird translations in V2, I'm sure Rika would be happy to hear about them! The V2 translation happened as part of the Community Translation Project with a small group of Residents. I participated in the German translation, but can tell that it's sometimes rather difficult to find the correct term, when you're just looking at an xml file and lacking the context. So any help is appreciated, in order to polish the localization for the next release! :)
There is a Japanese localization meta-issue in the JIRA, which was created for the beta. I think it's still OK to add child issues there. It's VWR-17475.
Anyway, glad you're around!
WikiLove, Zai signature.png (talk|contribs) 07:29, 25 April 2010 (UTC)

RE: https://wiki.secondlife.com/w/index.php?title=Template:LSL_Function/ja&curid=10188&diff=853412&oldid=853222

You might want to instead rename the categories to something that are meaningful in Japanese, instead of forcing them to be internationalized English titles. -- Strife (talk|contribs) 18:14, 12 April 2010 (UTC)

Thank you for advice Strife:) But many of categories have been already created with the name of such format... It would be difficult to fix them... I'm thinking inserting conversion of category name in LSL_Header/ja, which will have a map of Japanese name and XXX/ja, after finishing catching up with English pages. -- Mako Nozaki 15:17, 13 April 2010 (UTC)

About Template:LSL ConstRow

Once upon a time I had this great idea: make it so constant information can be accessed via template call. The devil was in the details. It was too costly to implement for PrimitiveParams. Sure I could have centralize the constant information but it would have been too difficult to edit. Eventually the project was shelved but before that happened Template:LSL ConstRow was written and deployed assuming the functionality would be provided. There is no harm in using it but it really should have been streamlined when work halted. I'm pretty sure the template would not have worked properly considering changes made in 1.13 to the parser (or was it 1.14?). -- Strife (talk|contribs) 06:22, 17 April 2010 (UTC)

I see. I guessed you were trying to provide the constant assignment expression on the tooltip when I looked at it. I can't just ignore the semicolon at the end of string on it, and it was the only reason I tried to modify the template, so it is ok:) Anyway, cool template -- Mako Nozaki 06:43, 17 April 2010 (UTC)
Another facet of the project is to provide tooltips for function links. A few months ago I figured out a way to make the project work (more or less). Every template that exists outside of the layout template call needs to be moved into a parameter of the call. Seeing as this is a huge amount of work, it remains on the back burner. But as I go through the articles I'm updating them to use the new "inject-x" parameters (which are actually an improvement, not just a means to an end; they solve a chicken-and-egg problem). It will probably be 6 months to a year before we see tooltips and automated descriptions in the link tables. -- Strife (talk|contribs) 09:05, 17 April 2010 (UTC)

Template:Interval internationalizations‎

I've updated Template:Interval, it tries to include the international version of Template:Interval/Footnote if it can find it; if it can't it falls back to the english version. The additional parser cost is trivial. -- Strife (talk|contribs) 09:05, 17 April 2010 (UTC)

Thanks. I removed Interval/Footnote/ja include from PRIM TYPE BOX/ja template. It looks like that now --> PRIM TYPE BOX/ja It seems to succeed in including Interval/Footnote/ja from Interval template. Except that I can't see where the footnote indicates, it's not bad. -- Mako Nozaki 11:13, 17 April 2010 (UTC)

copyok?

  1. What does "copyok" mean? The name looks to have little to nothing to do with the caveats it silences.
  2. Are you saying that it doesn't show an error and the functions fail silently OR are you saying that it doesn't fail. You have added ambiguities by not replacing the caveats with alternative text.

These edits leave me with serious reservations, without some explanation of them I'm left doubting their accuracy. -- Strife (talk|contribs) 09:26, 5 May 2010 (UTC)

Before editing, there were two conflicted messages in caveats of LlGiveInventory and [[LlGiveInventoryList : "If item cannot be copied then an error is shouted on DEBUG_CHANNEL. " and "If inventory is no-copy the item is transfered to destination without copying it. Since it is no-copy the only copy is given to destination; removing it from the prim's inventory. " -- My intention was only remove the former when the users look at those two functions... Thanks. --Mako 09:48, 5 May 2010 (UTC)
Ahh i see. The functionality is more complicated then that. llGiveInventory and llGiveInventoryList work differently. Last time I checked, llGiveInventory can transfer no-copy items but llGiveInventoryList cannot (not a feature people like). I know there are some jiras on the issue but it's been a while since I've looked over them and I'm not sure if anything has changed on that front. As you point out, there is something wrong with the caveats and it looks like I'm going to have to review those jiras to straighten everything out. *sigh* -- Strife (talk|contribs) 05:38, 6 May 2010 (UTC)
Reviewing LlGiveInventoryList, I noticed there were no mention of no-copy object in descriptions and the sample said as if it can't transfer no-copy object, so I removed copyok flag from that article. Sorry for confusing you. On the other hand, the article of LlGiveInventory says it can transfer no-copy object. Personally I don't think that as terrible functional issue, I'm just reviewing whole article if there is any discrepancy or duplication in explanations:) --Mako 10:07, 6 May 2010 (UTC)

Bumper cars

I would have never guessed there aren't bumper cars in Japan. -- Strife (talk|contribs) 06:50, 8 May 2010 (UTC)

Hehe:) In fact, there are bumper car in Japan as well, but not so many people know it is called "Bumper Car", it would be called "Boo-Boo" or so, or considered as the same as just an open (mini) car. --Mako 06:56, 8 May 2010 (UTC)
Oh thats good to know. This will be the last time I use the absence of an article to be the base of an assumption. -- Strife (talk|contribs) 06:02, 9 May 2010 (UTC)

Your feedback

Hi Mako,
Thanks for your feedback! Yeah, the workflow is a bit cumbersome at the moment. All translated articles are protected and handeled via pJIRA. We (Localization Team) have just recently been able to separate articles with sensitive information (LLO) from the other articles. That step allows us to think about the transition to a review system for article contributions, like it's already done for the English non-LLO articles. We're currently discussing best ways to ensure that articles are kept in sync with the English source. So the item is on the agenda and I hope that it will soon be easier for you to make contributions to the Japanese KB articles as well. I've seen you adding many useful LSL- and Help Portal translations and want to take this opportunity to thank you for them. When you got any questions about (or suggestions for) the CT Projects, don't hesitate to forward them to me any time :)
Happy editing to you too! --Khepri Contractor 17:42, 13 May 2010 (UTC)

Please stop editing the wiki

It is going to take a lot of work to (unless I just undo your last 50 edits) to fix the mess you just made. Have you actually tested any of the claims you have made? Have you ever run a script or been in-world? Before posting about a caveat or bug or example... I TEST for hours. The information is then CORRECT. Your use of English leaves a lot to be desired and much of what you write is not only inaccurate but difficult to understand. I dread to think what Japanese users are being told. -- Fred Gandt (talk|contribs) 12:02, 22 May 2010 (UTC)

Sure. I've tested them for all a day with the script you and other editors have posted. If you think it is inaccurate, or too difficult for reading, feel free to edit them. It's the wiki for everyone can freely write and edit them:) But I think undoing all of them isn't mature way... You might want to read Editing_Guidelines again. Thanks and happy editing:) -- Mako 12:07, 22 May 2010 (UTC)

Sublime Text 2:

Greetings, this might help you to update your LSL syntax for Sublime Text 2.

for the LSL plist file:

Events: <xml> <string>\b(s(tate_e(ntry|xit)|ensor)|http_re(sponse|quest)|no(t_at_(target|rot_target)|_sensor)|c(hanged|o(ntrol|llision_(start|end)?))|t(imer|ouch_(start|end)?|ransaction_result)|o(n_rez|bject_rez)|dataserver|path_update|email|l(i(sten|nk_message)|and_collision_(start|end)?)|at(tach|_(target|rot_target))|r(un_time_permissions|emote_data)|mo(ney|ving_(start|end)))\b</string> </xml> Functions: <xml> <string>\bll(R(o(t(Between|2(Up|Euler|Fwd|Left|A(ngle|xis))|Target(Remove)?|ateTexture|LookAt)|und)|e(set(Script|Time|OtherScript|Land(BanList|PassList))|z(Object|AtRoot)|quest(S(imulatorData|ecureURL)|InventoryData|DisplayName|U(sername|RL)|Permissions|AgentData)|lease(Controls|URL)|gionSay(To)?|mo(te(DataReply|LoadScriptPin)|ve(Inventory|VehicleFlags|FromLand(BanList|PassList)))))|G(ive(Money|Inventory(List)?)|e(nerateKey|t(R(o(t|ot(Rotation|Position))|egion(Name|Corner|TimeDilation|F(PS|lags)|AgentCount))|G(MTclock|eometricCenter)|M(emoryLimit|ass(MKS)?)|BoundingBox|S(c(ale|ript(State|Name))|ta(t(icPath|us)|rtParameter)|im(Stats|ulatorHostname)|u(nDirection|bString)|PMaxMemory)|HTTPHeader|N(otecardLine|umberOf(Sides|NotecardLines|Prims)|extEmail)|C(olor|enterOfMass|losestNavPoint|amera(Rot|Pos)|reator)|T(ime(stamp|OfDay)?|orque|exture(Rot|Scale|Offset)?)|Inventory(N(umber|ame)|Creator|Type|PermMask|Key)|O(wner(Key)?|mega|bject(Mass|Name|De(sc|tails)|P(ermMask|rimCount)))|D(isplayName|ate)|U(se(dMemory|rname)|nixTime)|P(hysicsMaterial|os|ermissions(Key)?|arcel(M(usicURL|axPrims)|Details|Prim(Count|Owners)|Flags)|rim(MediaParams|itiveParams))|En(ergy|v)|Vel|Key|F(orce|ree(Memory|URLs))|Wallclock|L(i(st(EntryType|Length)|nk(Media|N(umber(OfSides)?|ame)|PrimitiveParams|Key))|ocal(Rot|Pos)|andOwnerAt)|A(n(imation(List)?|dResetTime)|ccel|ttached|lpha|gent(Size|Info|L(ist|anguage)))))|round(Repel|Slope|Normal|Contour)?)|XorBase64StringsCorrect|M(inEventDelay|o(d(ifyLand|Pow)|veToTarget)|essageLinked|D5String|a(nageEstateAccess|pDestination))|B(ase64To(String|Integer)|reak(Link|AllLinks))|S(hout|c(aleTexture|ript(Danger|Profiler))|t(op(MoveToTarget|Sound|Hover|LookAt|Animation)|artAnimation|ring(T(oBase64|rim)|Length))|i(n|tTarget)|HA1String|ubStringIndex|e(n(sor(Re(peat|move))?|dRemoteData)|t(R(ot|e(gionPos|moteScriptAccessPin))|MemoryLimit|Buoyancy|S(c(ale|riptState)|tatus|itText|ound(Radius|Queueing))|HoverHeight|C(o(ntentType|lor)|lickAction|amera(Params|EyeOffset|AtOffset))|T(imerEvent|o(uchText|rque)|ext(ure(Anim)?)?)|Object(Name|Desc)|Damage|P(hysicsMaterial|os|a(yPrice|rcelMusicURL)|rim(MediaParams|itiveParams))|Ve(hicle(RotationParam|Type|VectorParam|Fl(oatParam|ags))|locity)|KeyframedMotion|Force(AndTorque)?|L(ink(Media|C(olor|amera)|Texture(Anim)?|PrimitiveParams(Fast)?|Alpha)|ocalRot)|A(ngularVelocity|lpha)))|qrt|leep|a(y|meGroup))|HTTPRe(sponse|quest)|NavigateTo|C(SV2List|o(s|llision(Sound|Filter))|eil|l(o(seRemoteDataChannel|ud)|ear(CameraParams|PrimMedia|LinkMedia))|astRay|reate(Character|Link))|T(o(Upper|Lower)|e(leportAgent(GlobalCoords|Home)?|xtBox)|a(n|keControls|rget(Remove|Omega)?)|r(iggerSound(Limited)?|ansferLindenDollars))|In(s(tantMessage|ertString)|tegerToBase64)|O(penRemoteDataChannel|verMyLand|ffsetTexture|wnerSay)|D(i(e|alog)|umpList2String|e(t(ected(Rot|Gr(oup|ab)|Name|T(ype|ouch(Binormal|ST|Normal|UV|Pos|Face))|Owner|Pos|Vel|Key|LinkNumber)|achFromAvatar)|lete(Sub(String|List)|Character)))|U(n(Sit|escapeURL)|pdateCharacter)|P(ow|u(shObject|rsue)|laySound(Slave)?|a(ss(Collisions|Touches)|trolPoints|r(seString(2List|KeepNulls)|celMedia(CommandList|Query)|ticleSystem))|reloadSound)|E(scapeURL|dgeOfWorld|uler2Rot|jectFromLand|vade|xecCharacterCmd|mail)|V(olumeDetect|ec(Mag|Norm|Dist))|Key2Name|F(orceMouselook|l(oor|eeFrom)|abs|rand)|W(hisper|ind|a(nderWithin|ter))|L(i(st(R(eplaceList|andomize)|S(tatistics|ort)|2(Rot|String|CSV|Integer|Vector|Key|Float|List(Strided)?)|InsertList|en(Remove|Control)?|FindList)|nk(SitTarget|ParticleSystem))|o(o(pSound(Master|Slave)?|kAt)|adURL|g(10)?))|A(sin|ngleBetween|cos|t(tachToAvatar(Temp)?|an2)|d(dToLand(BanList|PassList)|justSoundVolume)|pply(RotationalImpulse|Impulse)|vatarOn(SitTarget|LinkSitTarget)|llowInventoryDrop|x(isAngle2Rot|es2Rot)|bs))\b</string> </xml> Function constants: <xml> <string>\b(R(C(_(REJECT_(NONPHYSICAL|TYPES|PHYSICAL|LAND|AGENTS)|GET_(ROOT_KEY|NORMAL|LINK_NUM)|MAX_HITS|D(ETECT_PHANTOM|ATA_FLAGS))|ERR_(SIM_PERF_LOW|CAST_TIME_EXCEEDED|UNKNOWN))|OTATE|E(GION_FLAG_(RESTRICT_PUSHOBJECT|BLOCK_(TERRAFORM|FLY)|SANDBOX|DISABLE_(COLLISIONS|PHYSICS)|FIXED_SUN|ALLOW_D(IRECT_TELEPORT|AMAGE))|MOTE_DATA_(RE(PLY|QUEST)|CHANNEL)|STITUTION|VERSE|QUIRE_LINE_OF_SIGHT)|AD_TO_DEG)|G(RAVITY_MULTIPLIER|CNP_(RADIUS|STATIC))|MASK_(GROUP|BASE|NEXT|OWNER|EVERYONE)|S(MOOTH|C(RIPTED|ALE)|T(RING_TRIM(_(HEAD|TAIL))?|ATUS_(R(OTATE_(X|Y|Z)|ETURN_AT_EDGE)|MALFORMED_PARAMS|B(OUNDS_ERROR|LOCK_GRAB(_OBJECT)?)|SANDBOX|NOT_(SUPPORTED|FOUND)|CAST_SHADOWS|TYPE_MISMATCH|INTERNAL_ERROR|OK|DIE_AT_EDGE|PH(YSICS|ANTOM)|WHITELIST_FAILED))|ERVER_COST|IM_STAT_PCT_CHARS_STEPPED|QRT2)|H(TTP_(M(IMETYPE|ETHOD)|BODY_(MAXLENGTH|TRUNCATED)|CUSTOM_HEADER|PRAGMA_NO_CACHE|VER(BOSE_THROTTLE|IFY_CERT))|ORIZONTAL)|NULL_KEY|C(HA(RACTER_(RADIUS|MAX_(SPEED|TURN_RADIUS|DECEL|A(NGULAR_(SPEED|ACCEL)|CCEL))|CMD_(S(MOOTH_STOP|TOP)|JUMP)|TYPE(_(B|NONE|C|D|A))?|ORIENTATION|DESIRED_(SPEED|TURN_SPEED)|LENGTH|A(CCOUNT_FOR_SKIPPED_FRAMES|VOIDANCE_MODE))|NGED_(REGION(_START)?|MEDIA|S(HAPE|CALE)|COLOR|TE(XTURE|LEPORT)|INVENTORY|OWNER|LINK|ALLOWED_DROP))|ONT(ROL_(R(IGHT|OT_(RIGHT|LEFT))|ML_LBUTTON|BACK|DOWN|UP|FWD|L(BUTTON|EFT))|ENT_TYPE_(HTML|TEXT))|LICK_ACTION_(BUY|SIT|NONE|TOUCH|OPEN(_MEDIA)?|P(LAY|AY))|AMERA_(BEHINDNESS_(LAG|ANGLE)|DISTANCE|P(ITCH|OSITION(_(THRESHOLD|L(OCKED|AG)))?)|FOCUS(_(THRESHOLD|OFFSET|L(OCKED|AG)))?|ACTIVE))|T(R(UE|AVERSAL_TYPE(_(SLOW|NONE|FAST))?)|YPE_(ROTATION|STRING|IN(TEGER|VALID)|VECTOR|KEY|FLOAT)|OUCH_INVALID_(TEXCOORD|VECTOR|FACE)|EXTURE_(MEDIA|BLANK|TRANSPARENT|DEFAULT|PLYWOOD)|WO_PI)|INVENTORY_(GESTURE|BODYPART|S(CRIPT|OUND)|NO(NE|TECARD)|CLOTHING|TEXTURE|OBJECT|LANDMARK|A(NIMATION|LL))|ZERO_(ROTATION|VECTOR)|O(BJECT_(R(O(OT|T)|UNNING_SCRIPT_COUNT)|GROUP|S(CRIPT_(MEMORY|TIME)|TREAMING_COST)|NAME|CREATOR|TOTAL_SCRIPT_COUNT|OWNER|DESC|UNKNOWN_DETAIL|P(ATH_FINDING_TYPE|RIM_EQUIVALENCE|HYSICS_COST|OS)|VELOCITY)|PT_(AVATAR|CHARACTER|EXCLUSIVE_VOLUME|LEGACY_LINKSET|MATERIAL_VOLUME|OTHER|STATIC_OBSTACLE|WALKABLE))|D(E(G_TO_RAD|BUG_CHANNEL|NSITY)|ATA_(RATING|BORN|SIM_(RATING|STATUS|POS)|NAME|ONLINE|PAYINFO))|URL_REQUEST_(GRANTED|DENIED)|P(R(IM_(ROT(_LOCAL|ATION)|GLOW|M(EDIA_(H(OME_URL|EIGHT_PIXELS)|C(ONTROLS(_(MINI|STANDARD))?|URRENT_URL)|PERM(S_(CONTROL|INTERACT)|_(GROUP|NONE|OWNER|ANYONE))|FIRST_CLICK_INTERACT|W(HITELIST(_ENABLE)?|IDTH_PIXELS)|A(UTO_(SCALE|ZOOM|PLAY|LOOP)|LT_IMAGE_ENABLE))|ATERIAL(_(RUBBER|GLASS|METAL|STONE|PLASTIC|FLESH|WOOD|LIGHT))?)|BUMP_(GRAVEL|B(RI(GHT|CKS)|LOBS|ARK)|S(HINY|T(ONE|UCCO)|IDING|UCTION)|NONE|C(HECKER|ONCRETE)|TILE|D(ISKS|ARK)|W(OOD|EAVE)|LARGETILE)|S(HINY_(MEDIUM|HIGH|NONE|LOW)|CULPT_(TYPE_(MASK|SPHERE|CYLINDER|TORUS|PLANE)|FLAG_(MIRROR|INVERT))|IZE|LICE)|HOLE_(SQUARE|CIRCLE|TRIANGLE|DEFAULT)|NAME|COLOR|T(YPE(_(RING|BOX|S(CULPT|PHERE)|CYLINDER|T(ORUS|UBE)|PRISM))?|E(X(GEN(_(DEFAULT|PLANAR))?|T(URE)?)|MP_ON_REZ))|OMEGA|DESC|P(H(YSICS(_(MATERIAL|SHAPE_(NONE|CONVEX|TYPE|PRIM)))?|ANTOM)|O(S(_LOCAL|ITION)|INT_LIGHT))|F(ULLBRIGHT|LEXIBLE)|LINK_TARGET)|OFILE_(SCRIPT_MEMORY|NONE))|SYS_(SRC_(MAX_AGE|BURST_(RA(TE|DIUS)|SPEED_M(IN|AX)|PART_COUNT)|T(EXTURE|ARGET_KEY)|OMEGA|PATTERN(_(DROP|EXPLODE|ANGLE(_CONE(_EMPTY)?)?))?|A(NGLE_(BEGIN|END)|CCEL))|PART_(MAX_AGE|BOUNCE_MASK|START_(SCALE|COLOR|ALPHA)|TARGET_(POS_MASK|LINEAR_MASK)|INTERP_(SCALE_MASK|COLOR_MASK)|E(MISSIVE_MASK|ND_(SCALE|COLOR|ALPHA))|F(OLLOW_(SRC_MASK|VELOCITY_MASK)|LAGS)|WIND_MASK))|I(NG_PONG|_BY_TWO)?|U(RSUIT_(GOAL_TOLERANCE|INTERCEPT|OFFSET|FUZZ_FACTOR)|BLIC_CHANNEL|_(GOAL_REACHED|SLOWDOWN_DISTANCE_REACHED|EVADE_(SPOTTED|HIDDEN)|FAILURE_(NO_(NAVMESH|VALID_DESTINATION)|TARGET_GONE|INVALID_(GOAL|START)|OTHER|DYNAMIC_PATHFINDING_DISABLED|UNREACHABLE|PARCEL_UNREACHABLE)))|ERM(_(MO(DIFY|VE)|COPY|TRANSFER|ALL)|ISSION_(C(HANGE_LINKS|ONTROL_CAMERA)|T(R(IGGER_ANIMATION|ACK_CAMERA)|ELEPORT|AKE_CONTROLS)|DEBIT|SILENT_ESTATE_MANAGEMENT|ATTACH))|A(RCEL_(MEDIA_COMMAND_(S(TOP|IZE)|T(YPE|IME|EXTURE)|DESC|U(RL|NLOAD)|P(LAY|AUSE)|LOOP(_SET)?|A(GENT|UTO_ALIGN))|COUNT_(GROUP|SELECTED|T(OTAL|EMP)|O(THER|WNER))|DETAILS_(GROUP|SEE_AVATARS|NAME|ID|OWNER|DESC|AREA)|FLAG_(RESTRICT_PUSHOBJECT|USE_(BAN_LIST|LAND_PASS_LIST|ACCESS_(GROUP|LIST))|LOCAL_SOUND_ONLY|ALLOW_(GROUP_(SCRIPTS|OBJECT_ENTRY)|SCRIPTS|CREATE_(GROUP_OBJECTS|OBJECTS)|TERRAFORM|DAMAGE|FLY|LANDMARK|ALL_OBJECT_ENTRY)))|SSIVE|Y(MENT_INFO_(ON_FILE|USED)|_(HIDE|DEFAULT))|TROL_PAUSE_AT_WAYPOINTS))|E(STATE_ACCESS_(BANNED_AGENT_(REMOVE|ADD)|ALLOWED_(GROUP_(REMOVE|ADD)|AGENT_(REMOVE|ADD)))|OF)|VE(RTICAL|HICLE_(REFERENCE_FRAME|B(UOYANCY|ANKING_(MIX|TIMESCALE|EFFICIENCY))|HOVER_(HEIGHT|TIMESCALE|EFFICIENCY)|TYPE_(B(OAT|ALLOON)|SLED|NONE|CAR|AIRPLANE)|VERTICAL_ATTRACTION_(TIMESCALE|EFFICIENCY)|FLAG_(MOUSELOOK_(BANK|STEER)|HOVER_(GLOBAL_HEIGHT|TERRAIN_ONLY|UP_ONLY|WATER_ONLY)|NO_DEFLECTION_UP|CAMERA_DECOUPLED|LIMIT_(ROLL_ONLY|MOTOR_UP))|LINEAR_(MOTOR_(TIMESCALE|OFFSET|D(IRECTION|ECAY_TIMESCALE))|DEFLECTION_(TIMESCALE|EFFICIENCY)|FRICTION_TIMESCALE)|ANGULAR_(MOTOR_(TIMESCALE|D(IRECTION|ECAY_TIMESCALE))|DEFLECTION_(TIMESCALE|EFFICIENCY)|FRICTION_TIMESCALE)))|KFM_(R(OTATION|EVERSE)|MODE|C(MD_(STOP|P(LAY|AUSE))|OMMAND)|TRANSLATION|DATA|PING_PONG|FORWARD|LOOP)|F(RICTION|ORCE_DIRECT_PATH|ALSE)|WANDER_PAUSE_AT_WAYPOINTS|L(I(ST_STAT_(RANGE|GEOMETRIC_MEAN|M(IN|E(DIAN|AN)|AX)|S(TD_DEV|UM(_SQUARES)?)|NUM_COUNT)|NK_(ROOT|SET|THIS|ALL_(CHILDREN|OTHERS)))|OOP|AND_(R(EVERT|AISE)|SMOOTH|NOISE|L(OWER|EVEL)))|A(GENT_(MOUSELOOK|B(Y_(USERNAME|LEGACY_NAME)|USY)|S(CRIPTED|ITTING)|CROUCHING|TYPING|IN_AIR|ON_OBJECT|FLYING|WALKING|LIST_(REGION|PARCEL(_OWNER)?)|A(TTACHMENTS|UTOPILOT|WAY|LWAYS_RUN))|NIM_ON|CTIVE|TTACH_(R(SHOULDER|H(IP|AND)|IGHT_PEC|U(LEG|ARM)|E(YE|AR)|FOOT|L(LEG|ARM))|MOUTH|B(ELLY|ACK)|H(UD_(BOTTOM(_(RIGHT|LEFT))?|CENTER_(1|2)|TOP_(RIGHT|CENTER|LEFT))|EAD)|NOSE|CH(IN|EST)|PELVIS|L(SHOULDER|H(IP|AND)|U(LEG|ARM)|E(YE|FT_PEC|AR)|FOOT|L(LEG|ARM)))|VOID_(NONE|CHARACTERS|DYNAMIC_OBSTACLES)|LL_SIDES))\b</string> </xml> Math constants: <xml> <string>\b(DEG_TO_RAD|EOF|FALSE|NULL_KEY|PI(_BY_TWO)?|RAD_TO_DEG|SQRT2|T(RUE|WO_PI)|ZERO_(ROTATION|VECTOR))\b</string> </xml>

for the completions file:

<xml> <string>at_rot_target(integer handle, rotation targetrot, rotation ourrot)</string> <string>at_target(integer tnum, vector targetpos, vector ourpos)</string> <string>attach(key id)</string> <string>changed(integer change)</string> <string>collision(integer index)</string> <string>collision_end(integer index)</string> <string>collision_start(integer index)</string> <string>control(key id, integer level, integer edge)</string> <string>dataserver(key query_id, string data)</string> <string>email(string time, string address, string subject, string message, integer num_left)</string> <string>http_request(key request_id, string method, string body)</string> <string>http_response(key request_id, integer status, list metadata, string body)</string> <string>land_collision(vector pos)</string> <string>land_collision_end(vector pos)</string> <string>land_collision_start(vector pos)</string> <string>link_message(integer sender_num, integer num, string str, key id)</string> <string>listen(integer channel, string name, key id, string message)</string> <string>money(key id, integer amount)</string> <string>moving_end()</string> <string>moving_start()</string> <string>no_sensor()</string> <string>not_at_rot_target()</string> <string>not_at_target()</string> <string>object_rez(key id)</string> <string>on_rez(integer start_param)</string> <string>path_update(integer type, list reserved)</string> <string>remote_data(integer event_type, key channel, key message_id, string sender, integer idata, string sdata)</string> <string>run_time_permissions(integer perm)</string> <string>sensor(integer index)</string> <string>state_entry()</string> <string>state_exit()</string> <string>timer()</string> <string>touch(integer index)</string> <string>touch_end(integer index)</string> <string>touch_start(integer index)</string> <string>transaction_result(key id, integer success, string data)</string> <string>float</string> <string>integer</string> <string>key</string> <string>list</string> <string>rotation</string> <string>string</string> <string>vector</string> <string>default</string> <string>do</string> <string>else</string> <string>for</string> <string>if</string> <string>jump</string> <string>return</string> <string>state</string> <string>while</string> <string>llAbs((integer) val)</string> <string>llAcos((float) val)</string> <string>llAddToLandBanList((key) avatar, (float) hours)</string> <string>llAddToLandPassList((key) avatar, (float) hours)</string> <string>llAdjustSoundVolume((float) volume)</string> <string>llAllowInventoryDrop((integer) add)</string> <string>llAngleBetween((rotation) a, (rotation) b)</string> <string>llApplyImpulse((vector) force, (integer) local)</string> <string>llApplyRotationalImpulse((vector) force, (integer)local)</string> <string>llAsin((float) val)</string> <string>llAtan2((float) y, (float) x)</string> <string>llAttachToAvatar((integer) attach_point)</string> <string>llAttachToAvatarTemp((integer) attach_point)</string> <string>llAvatarOnLinkSitTarget((integer) link)</string> <string>llAvatarOnSitTarget()</string> <string>llAxes2Rot((vector) fwd, (vector) left, (vector) up)</string> <string>llAxisAngle2Rot((vector) axis, (float) angle)</string> <string>llBase64ToInteger((string) str)</string> <string>llBase64ToString((string) str)</string> <string>llBreakAllLinks()</string> <string>llBreakLink((integer) link)</string> <string>llCastRay((vector) start, (vector) end, (list) options)</string> <string>llCeil((float) val)</string> <string>llClearCameraParams()</string> <string>llClearLinkMedia((integer) link, (integer) face)</string> <string>llClearPrimMedia((integer) face)</string> <string>llCloseRemoteDataChannel((key) channel)</string> <string>llCloud((vector) offset)</string> <string>llCollisionFilter((string) name, (key) id, (integer) accept)</string> <string>llCollisionSound((string) impact_sound, (float) impact_volume)</string> <string>llCos((float) theta)</string> <string>llCreateCharacter((list) options)</string> <string>llCreateLink((key) target, (integer) parent)</string> <string>llCSV2List((string) source)</string> <string>llDeleteCharacter()</string> <string>llDeleteSubList((list) source, (integer) start, (integer) end)</string> <string>llDeleteSubString((string) source, (integer) start, (integer) end)</string> <string>llDetachFromAvatar()</string> <string>llDetectedGrab((integer) index)</string> <string>llDetectedGroup((integer) index)</string> <string>llDetectedKey((integer) index)</string> <string>llDetectedLinkNumber((integer) index)</string> <string>llDetectedName((integer) index)</string> <string>llDetectedOwner((integer) index)</string> <string>llDetectedPos((integer) index)</string> <string>llDetectedRot((integer) index)</string> <string>llDetectedTouchBinormal((integer) index)</string> <string>llDetectedTouchFace((integer) index)</string> <string>llDetectedTouchNormal((integer) index)</string> <string>llDetectedTouchPos((integer) index)</string> <string>llDetectedTouchST((integer) index)</string> <string>llDetectedTouchUV((integer) index)</string> <string>llDetectedType((integer) index)</string> <string>llDetectedVel((integer) index)</string> <string>llDialog((key) avatar, (string) message, (list) buttons, (integer) channel)</string> <string>llDie()</string> <string>llDumpList2String((list) source, (string) separator)</string> <string>llEdgeOfWorld((vector) pos, (vector) dir)</string> <string>llEjectFromLand((key) avatar)</string> <string>llEmail((string) address, (string) subject, (string) message)</string> <string>llEscapeURL((string) url)</string> <string>llEuler2Rot((vector) v)</string> <string>llExecCharacterCmd((integer) command, (list) options)</string> <string>llEvade((key) target, (list) options)</string> <string>llFabs((float) val)</string> <string>llFleeFrom((vector) pos, (float) distance, (list) options)</string> <string>llFloor((float) val)</string> <string>llForceMouselook((integer) mouselook)</string> <string>llFrand((float) mag)</string> <string>llGenerateKey()</string> <string>llGetAccel()</string> <string>llGetAgentInfo((key) avatar)</string> <string>llGetAgentLanguage((key) avatar)</string> <string>llGetAgentList((integer) scope, (list) options)</string> <string>llGetAgentSize((key) target)</string> <string>llGetAlpha((integer) face)</string> <string>llGetAndResetTime()</string> <string>llGetAnimation((key) avatar)</string> <string>llGetAnimationList((key) avatar)</string> <string>llGetAttached()</string> <string>llGetBoundingBox((key) target)</string> <string>llGetCameraPos()</string> <string>llGetCameraRot()</string> <string>llGetCenterOfMass()</string> <string>llGetClosestNavPoint((vector) point, (list) options)</string> <string>llGetColor((integer) face)</string> <string>llGetCreator()</string> <string>llGetDate()</string> <string>llGetDisplayName((key) avatar)</string> <string>llGetEnergy()</string> <string>llGetEnv((string) name)</string> <string>llGetForce()</string> <string>llGetFreeMemory()</string> <string>llGetFreeURLs()</string> <string>llGetGeometricCenter()</string> <string>llGetGMTclock()</string> <string>llGetHTTPHeader((key) request_id, (string) header)</string> <string>llGetInventoryCreator((string) item)</string> <string>llGetInventoryKey((string) name)</string> <string>llGetInventoryName((integer) type, (integer) number)</string> <string>llGetInventoryNumber((integer) type)</string> <string>llGetInventoryPermMask((string) item, (integer) mask)</string> <string>llGetInventoryType((string) name)</string> <string>llGetKey()</string> <string>llGetLandOwnerAt((vector) pos)</string> <string>llGetLinkKey((integer) link)</string> <string>llGetLinkMedia((integer) link, (integer) face, (list) params)</string> <string>llGetLinkName((integer) name)</string> <string>llGetLinkNumber()</string> <string>llGetLinkNumberOfSides((integer) link)</string> <string>llGetLinkPrimitiveParams((integer) link, (list) params)</string> <string>llGetListEntryType((list) source, (integer) index)</string> <string>llGetListLength((list) source)</string> <string>llGetLocalPos()</string> <string>llGetLocalRot()</string> <string>llGetMass()</string> <string>llGetMassMKS()</string> <string>llGetMemoryLimit()</string> <string>llGetNextEmail((string) address, (string) subject)</string> <string>llGetNotecardLine((string) name, (integer) line)</string> <string>llGetNumberOfNotecardLines((string) name)</string> <string>llGetNumberOfPrims()</string> <string>llGetNumberOfSides()</string> <string>llGetObjectDesc()</string> <string>llGetObjectDetails((key) id, (list) params)</string> <string>llGetObjectMass((key) id)</string> <string>llGetObjectName()</string> <string>llGetObjectPermMask((integer) mask)</string> <string>llGetObjectPrimCount((key) prim)</string> <string>llGetOmega()</string> <string>llGetOwner()</string> <string>llGetOwnerKey((key) id)</string> <string>llGetParcelDetails((vector) pos, (list) params)</string> <string>llGetParcelFlags((vector) pos)</string> <string>llGetParcelMaxPrims((vector) pos, (integer) sim_wide)</string> <string>llGetParcelMusicURL()</string> <string>llGetParcelPrimCount((vector) pos, (integer) category, (integer) sim_wide)</string> <string>llGetParcelPrimOwners((vector) pos)</string> <string>llGetPermissions()</string> <string>llGetPermissionsKey()</string> <string>llGetPhysicsMaterial()</string> <string>llGetPos()</string> <string>llGetPrimitiveParams((list) params)</string> <string>llGetPrimMediaParams((integer) face, (list) params)</string> <string>llGetRegionAgentCount()</string> <string>llGetRegionCorner()</string> <string>llGetRegionFlags()</string> <string>llGetRegionFPS()</string> <string>llGetRegionName()</string> <string>llGetRegionTimeDilation()</string> <string>llGetRootPosition()</string> <string>llGetRootRotation()</string> <string>llGetRot()</string> <string>llGetScale()</string> <string>llGetScriptName()</string> <string>llGetScriptState((string) name)</string> <string>llGetSimStats(integer stat_type)</string> <string>llGetSimulatorHostname()</string> <string>llGetSPMaxMemory()</string> <string>llGetStartParameter()</string> <string>llGetStaticPath()</string> <string>llGetStatus((integer) status)</string> <string>llGetSubString((string) source, (integer) start, (integer) end)</string> <string>llGetSunDirection()</string> <string>llGetTexture((integer) face)</string> <string>llGetTextureOffset((integer) face)</string> <string>llGetTextureRot((integer) face)</string> <string>llGetTextureScale((integer) face)</string> <string>llGetTime()</string> <string>llGetTimeOfDay()</string> <string>llGetTimestamp()</string> <string>llGetTorque()</string> <string>llGetUnixTime()</string> <string>llGetUsedMemory()</string> <string>llGetUsername((key) avatar)</string> <string>llGetVel()</string> <string>llGetWallclock()</string> <string>llGiveInventory((key) target, (string) item)</string> <string>llGiveInventoryList((key) target, (string) folder, (list) inventory)</string> <string>llGiveMoney((key) avatar, (integer) amount)</string> <string>llGround((vector) offset)</string> <string>llGroundContour((vector) offset)</string> <string>llGroundNormal((vector) offset)</string> <string>llGroundRepel((float) height, (integer) water, (float) tau)</string> <string>llGroundSlope((vector) offset)</string> <string>llHTTPRequest((string) url, (list) params, (string) body)</string> <string>llHTTPResponse((key) request_id, (integer) status, (string) body)</string> <string>llInsertString((string) destination, (integer) pos, (string) source)</string> <string>llInstantMessage((key) avatar, (string) message)</string> <string>llIntegerToBase64((integer) number)</string> <string>llKey2Name((key) id)</string> <string>llLinkParticleSystem((integer) link, (list) params)</string> <string>llLinkSitTarget((integer) link, (vector) offset, (rotation) rot)</string> <string>llList2CSV((list) source)</string> <string>llList2Float((list) source, (integer) index)</string> <string>llList2Integer((list) source, (integer) index)</string> <string>llList2Key((list) source, (integer) index)</string> <string>llList2List((list) source, (integer) start, (integer) end)</string> <string>llList2ListStrided((list) source, (integer) start, (integer) end, (integer) stride)</string> <string>llList2Rot((list) source, (integer) index)</string> <string>llList2String((list) source, (integer) index)</string> <string>llList2Vector((list) source, (integer) index)</string> <string>llListen((integer) channel, (string) name, (key) id, (string) message)</string> <string>llListenControl((integer) handle, (integer) active)</string> <string>llListenRemove((integer) handle)</string> <string>llListFindList((list) source, (list) test)</string> <string>llListInsertList((list) destination, (list) source, (integer) start)</string> <string>llListRandomize((list) source, (integer) stride)</string> <string>llListReplaceList((list) destination, (list) source, (integer) start, (integer) end)</string> <string>llListSort((list) source, (integer) stride, (integer) ascending)</string> <string>llListStatistics((integer) operation, (list) source)</string> <string>llLoadURL((key) avatar, (string) message, (string) url)</string> <string>llLog((float) val)</string> <string>llLog10((float) val)</string> <string>llLookAt((vector) target, (float) strength, (float) damping)</string> <string>llLoopSound((string) sound, (float) volume)</string> <string>llLoopSoundMaster((string) sound, (float) volume)</string> <string>llLoopSoundSlave((string) sound, (float) volume)</string> <string>llManageEstateAccess((integer) action, (key) avatar)</string> <string>llMapDestination((string) sim_name, (vector) pos, (vector) look_at)</string> <string>llMD5String((string) source, (integer) nonce)</string> <string>llMessageLinked((integer) link, (integer) num, (string) str, (key) id)</string> <string>llMinEventDelay((float) delay)</string> <string>llModifyLand((integer) action, (integer) brush)</string> <string>llModPow((integer) a, (integer) b, (integer) c)</string> <string>llMoveToTarget((vector) target, (float) tau)</string> <string>llNavigateTo((vector) pos, (list) options)</string> <string>llOffsetTexture((float) u, (float) v, (integer) face)</string> <string>llOpenRemoteDataChannel()</string> <string>llOverMyLand((key) id)</string> <string>llOwnerSay((string) message)</string> <string>llParcelMediaCommandList((list) command_list)</string> <string>llParcelMediaQuery((list) query)</string> <string>llParseString2List((string) source, (list) separators, (list) spacers)</string> <string>llParseStringKeepNulls((string) source, (list) separators, (list) spacers)</string> <string>llParticleSystem((list) params)</string> <string>llPassCollisions((integer) pass)</string> <string>llPassTouches((integer) pass)</string> <string>llPatrolPoints((list) patrol_points, (list) options)</string> <string>llPlaySound((string) sound, (float) volume)</string> <string>llPlaySoundSlave((string) sound, (float) volume)</string> <string>llPow((float) base, (float) exponent)</string> <string>llPreloadSound((string) sound)</string> <string>llPursue((key) target, (list) options)</string> <string>llPushObject((key) target, (vector) impulse, (vector) ang_impulse, (integer) local)</string> <string>llRegionSay((integer) channel, (string) message)</string> <string>llRegionSayTo((key) avatar, (integer) channel, (string) message)</string> <string>llReleaseControls()</string> <string>llReleaseURL((string) url)</string> <string>llRemoteDataReply((key) channel, (key) message_id, (string) sdata, (integer) idata)</string> <string>llRemoteLoadScriptPin((key) target, (string) name, (integer) pin, (integer) running, (integer) start_param)</string> <string>llRemoveFromLandBanList((key) avatar)</string> <string>llRemoveFromLandPassList((key) avatar)</string> <string>llRemoveInventory((string) item)</string> <string>llRemoveVehicleFlags((integer) flags)</string> <string>llRequestAgentData((key) avatar, (integer) data)</string> <string>llRequestDisplayName((key) avatar)</string> <string>llRequestInventoryData((string) item)</string> <string>llRequestPermissions((key) avatar, (integer) permissions)</string> <string>llRequestSecureURL()</string> <string>llRequestSimulatorData((string) region, (integer) data)</string> <string>llRequestURL()</string> <string>llRequestUsername((key) avatar)</string> <string>llResetLandBanList()</string> <string>llResetLandPassList()</string> <string>llResetOtherScript((string) name)</string> <string>llResetScript()</string> <string>llResetTime()</string> <string>llRezAtRoot((string) inventory, (vector) position, (vector) velocity, (rotation) rot, (integer) param)</string> <string>llRezObject((string) inventory, (vector) pos, (vector) vel, (rotation) rot, (integer) param)</string> <string>llRot2Angle((rotation) rot)</string> <string>llRot2Axis((rotation) rot)</string> <string>llRot2Euler((rotation) quat)</string> <string>llRot2Fwd((rotation) rot)</string> <string>llRot2Left((rotation) rot)</string> <string>llRot2Up((rotation) rot)</string> <string>llRotateTexture((float) angle, (integer) face)</string> <string>llRotBetween((vector) start, (vector) end)</string> <string>llRotLookAt((rotation) target_direction, (float) strength, (float) damping)</string> <string>llRotTarget((rotation) rot, (float) error)</string> <string>llRotTargetRemove((integer) handle)</string> <string>llRound((float) val)</string> <string>llSameGroup((key) target)</string> <string>llSay((integer) channel, (string) message)</string> <string>llScaleTexture((float) u, (float) v, (integer) face)</string> <string>llScriptDanger((vector) pos)</string> <string>llScriptProfiler((integer) flags)</string> <string>llSendRemoteData((key) channel, (string) destination, (integer) idata, (string) sdata)</string> <string>llSensor((string) name, (key) id, (integer) type, (float) range, (float) arc)</string> <string>llSensorRemove()</string> <string>llSensorRepeat((string) name, (key) id, (integer) type, (float) range, (float) arc, (float) rate)</string> <string>llSetAlpha((float) alpha, (integer) face)</string> <string>llSetAngularVelocity((vector) force, (integer) local)</string> <string>llSetBuoyancy((float) buoyancy)</string> <string>llSetCameraAtOffset((vector) offset)</string> <string>llSetCameraEyeOffset((vector) offset)</string> <string>llSetCameraParams((list) params)</string> <string>llSetClickAction((integer) action)</string> <string>llSetColor((vector) color, (integer) face)</string> <string>llSetContentType((key) request_id, (integer) content_type)</string> <string>llSetDamage((float) damage)</string> <string>llSetForce((vector) force, (integer) local)</string> <string>llSetForceAndTorque((vector) force, (vector) torque, (integer) local)</string> <string>llSetHoverHeight((float) height, (integer) water, (float) tau)</string> <string>llSetKeyframedMotion((list) keyframes, (list) options)</string> <string>llSetLinkAlpha((integer) link, (float) alpha, (integer) face)</string> <string>llSetLinkCamera((integer) link, (vector) eye, (vector) at)</string> <string>llSetLinkColor((integer) link, (vector) color, (integer) face)</string> <string>llSetLinkMedia((integer) link, (integer) face, (list) params)</string> <string>llSetLinkPrimitiveParams((integer) link, (list) params)</string> <string>llSetLinkPrimitiveParamsFast((integer) link, (list) params)</string> <string>llSetLinkTexture((integer) link, (string) texture, (integer) face)</string> <string>llSetLinkTextureAnim((integer) link, (integer) mode, (integer) face, (integer) size_x, (integer) size_y, (float) start, (float) length, (float) rate)</string> <string>llSetLocalRot((rotation) rot)</string> <string>llSetMemoryLimit((integer) limit)</string> <string>llSetObjectDesc((string) description)</string> <string>llSetObjectName((string) name)</string> <string>llSetParcelMusicURL((string) url)</string> <string>llSetPayPrice((integer) price, (list) quick_pay_buttons)</string> <string>llSetPhysicsMaterial((integer) mask, (float) gravity_multiplier, (float) restitution, (float) friction, (float) density)</string> <string>llSetPos((vector) pos)</string> <string>llSetPrimitiveParams((list) params)</string> <string>llSetPrimMediaParams((integer) face, (list) params)</string> <string>llSetRegionPos((vector) pos)</string> <string>llSetRemoteScriptAccessPin((integer) pin)</string> <string>llSetRot((rotation) rot)</string> <string>llSetScale((vector) size)</string> <string>llSetScriptState((string) name, (integer) run)</string> <string>llSetSitText((string) text)</string> <string>llSetSoundQueueing((integer) queue)</string> <string>llSetSoundRadius((float) radius)</string> <string>llSetStatus((integer) status, (integer) value)</string> <string>llSetText((string) text, (vector) color, (float) alpha)</string> <string>llSetTexture((string) texture, (integer) face)</string> <string>llSetTextureAnim((integer) mode, (integer) face, (integer) size_x, (integer) size_y, (float) start, (float) length, (float) rate)</string> <string>llSetTimerEvent((float) seconds)</string> <string>llSetTorque((vector) torque, (integer) local)</string> <string>llSetTouchText((string) text)</string> <string>llSetVehicleFlags((integer) flags)</string> <string>llSetVehicleFloatParam((integer) param, (float) value)</string> <string>llSetVehicleRotationParam((integer) param, (rotation) rot)</string> <string>llSetVehicleType((integer) type)</string> <string>llSetVehicleVectorParam((integer) param, (vector) vec)</string> <string>llSetVelocity((vector) force, (integer) local)</string> <string>llSHA1String((string) source)</string> <string>llShout((integer) channel, (string) message)</string> <string>llSin((float) theta)</string> <string>llSitTarget((vector) offset, (rotation) rot)</string> <string>llSleep((float) seconds)</string> <string>llSqrt((float) val)</string> <string>llStartAnimation((string) anim)</string> <string>llStopAnimation((string) anim)</string> <string>llStopHover()</string> <string>llStopLookAt()</string> <string>llStopMoveToTarget()</string> <string>llStopSound()</string> <string>llStringLength((string) str)</string> <string>llStringToBase64((string) str)</string> <string>llStringTrim((string) source, (integer) type)</string> <string>llSubStringIndex((string) source, (string) pattern)</string> <string>llTakeControls((integer) controls, (integer) accept, (integer) pass_on)</string> <string>llTan((float) theta)</string> <string>llTarget((vector) position, (float) range)</string> <string>llTargetOmega((vector) axis, (float) spinrate, (float) gain)</string> <string>llTargetRemove((integer) handle)</string> <string>llTeleportAgent((key) avatar, (string) landmark, (vector) position, (vector) look_at)</string> <string>llTeleportAgentGlobalCoords((key) agent, (vector) global_coordinates, (vector) region_coordinates, (vector) look_at)</string> <string>llTeleportAgentHome((key) avatar)</string> <string>llTextBox((key) avatar, (string) message, (integer) channel)</string> <string>llToLower((string) source)</string> <string>llToUpper((string) source)</string> <string>llTransferLindenDollars((key) avatar, (integer) amount)</string> <string>llTriggerSound((string) sound, (float) volume)</string> <string>llTriggerSoundLimited((string) sound, (float) volume, (vector) top_north_east, (vector) bottom_south_west)</string> <string>llUnescapeURL((string) url)</string> <string>llUnSit((key) id)</string> <string>llUpdateCharacter((list) options)</string> <string>llVecDist((vector) a, (vector) b)</string> <string>llVecMag((vector) v)</string> <string>llVecNorm((vector) v)</string> <string>llVolumeDetect((integer) detect)</string> <string>llWanderWithin((vector) origin, (vector) distance, (list) options)</string> <string>llWater((vector) offset)</string> <string>llWhisper((integer) channel, (string) message)</string> <string>llWind((vector) offset)</string> <string>llXorBase64StringsCorrect((string) a, (string) b)</string> <string>ACTIVE</string> <string>AGENT_ALWAYS_RUN</string> <string>AGENT_ATTACHMENTS</string> <string>AGENT_AUTOPILOT</string> <string>AGENT_AWAY</string> <string>AGENT_BUSY</string> <string>AGENT_BY_LEGACY_NAME</string> <string>AGENT_BY_USERNAME</string> <string>AGENT_CROUCHING</string> <string>AGENT_FLYING</string> <string>AGENT_IN_AIR</string> <string>AGENT_LIST_PARCEL</string> <string>AGENT_LIST_PARCEL_OWNER</string> <string>AGENT_LIST_REGION</string> <string>AGENT_MOUSELOOK</string> <string>AGENT_ON_OBJECT</string> <string>AGENT_SCRIPTED</string> <string>AGENT_SITTING</string> <string>AGENT_TYPING</string> <string>AGENT_WALKING</string> <string>ALL_SIDES</string> <string>ANIM_ON</string> <string>ATTACH_BACK</string> <string>ATTACH_BELLY</string> <string>ATTACH_CHEST</string> <string>ATTACH_CHIN</string> <string>ATTACH_HEAD</string> <string>ATTACH_HUD_BOTTOM</string> <string>ATTACH_HUD_BOTTOM_LEFT</string> <string>ATTACH_HUD_BOTTOM_RIGHT</string> <string>ATTACH_HUD_CENTER_1</string> <string>ATTACH_HUD_CENTER_2</string> <string>ATTACH_HUD_TOP_CENTER</string> <string>ATTACH_HUD_TOP_LEFT</string> <string>ATTACH_HUD_TOP_RIGHT</string> <string>ATTACH_LEAR</string> <string>ATTACH_LEFT_PEC</string> <string>ATTACH_LEYE</string> <string>ATTACH_LFOOT</string> <string>ATTACH_LHAND</string> <string>ATTACH_LHIP</string> <string>ATTACH_LLARM</string> <string>ATTACH_LLLEG</string> <string>ATTACH_LSHOULDER</string> <string>ATTACH_LUARM</string> <string>ATTACH_LULEG</string> <string>ATTACH_MOUTH</string> <string>ATTACH_NOSE</string> <string>ATTACH_PELVIS</string> <string>ATTACH_REAR</string> <string>ATTACH_REYE</string> <string>ATTACH_RFOOT</string> <string>ATTACH_RHAND</string> <string>ATTACH_RHIP</string> <string>ATTACH_RIGHT_PEC</string> <string>ATTACH_RLARM</string> <string>ATTACH_RLLEG</string> <string>ATTACH_RSHOULDER</string> <string>ATTACH_RUARM</string> <string>ATTACH_RULEG</string> <string>AVOID_CHARACTERS</string> <string>AVOID_DYNAMIC_OBSTACLES</string> <string>AVOID_NONE</string> <string>CAMERA_ACTIVE</string> <string>CAMERA_BEHINDNESS_ANGLE</string> <string>CAMERA_BEHINDNESS_LAG</string> <string>CAMERA_DISTANCE</string> <string>CAMERA_FOCUS</string> <string>CAMERA_FOCUS_LAG</string> <string>CAMERA_FOCUS_LOCKED</string> <string>CAMERA_FOCUS_OFFSET</string> <string>CAMERA_FOCUS_THRESHOLD</string> <string>CAMERA_PITCH</string> <string>CAMERA_POSITION</string> <string>CAMERA_POSITION_LAG</string> <string>CAMERA_POSITION_LOCKED</string> <string>CAMERA_POSITION_THRESHOLD</string> <string>CHANGED_ALLOWED_DROP</string> <string>CHANGED_COLOR</string> <string>CHANGED_INVENTORY</string> <string>CHANGED_LINK</string> <string>CHANGED_MEDIA</string> <string>CHANGED_OWNER</string> <string>CHANGED_REGION</string> <string>CHANGED_REGION_START</string> <string>CHANGED_SCALE</string> <string>CHANGED_SHAPE</string> <string>CHANGED_TELEPORT</string> <string>CHANGED_TEXTURE</string> <string>CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES</string> <string>CHARACTER_AVOIDANCE_MODE</string> <string>CHARACTER_CMD_JUMP</string> <string>CHARACTER_CMD_SMOOTH_STOP</string> <string>CHARACTER_CMD_STOP</string> <string>CHARACTER_DESIRED_SPEED</string> <string>CHARACTER_DESIRED_TURN_SPEED</string> <string>CHARACTER_LENGTH</string> <string>CHARACTER_MAX_ACCEL</string> <string>CHARACTER_MAX_ANGULAR_ACCEL</string> <string>CHARACTER_MAX_ANGULAR_SPEED</string> <string>CHARACTER_MAX_DECEL</string> <string>CHARACTER_MAX_SPEED</string> <string>CHARACTER_MAX_TURN_RADIUS</string> <string>CHARACTER_ORIENTATION</string> <string>CHARACTER_RADIUS</string> <string>CHARACTER_TYPE</string> <string>CHARACTER_TYPE_A</string> <string>CHARACTER_TYPE_B</string> <string>CHARACTER_TYPE_C</string> <string>CHARACTER_TYPE_D</string> <string>CHARACTER_TYPE_NONE</string> <string>CLICK_ACTION_BUY</string> <string>CLICK_ACTION_NONE</string> <string>CLICK_ACTION_OPEN</string> <string>CLICK_ACTION_OPEN_MEDIA</string> <string>CLICK_ACTION_PAY</string> <string>CLICK_ACTION_PLAY</string> <string>CLICK_ACTION_SIT</string> <string>CLICK_ACTION_TOUCH</string> <string>CONTENT_TYPE_HTML</string> <string>CONTENT_TYPE_TEXT</string> <string>CONTROL_BACK</string> <string>CONTROL_DOWN</string> <string>CONTROL_FWD</string> <string>CONTROL_LBUTTON</string> <string>CONTROL_LEFT</string> <string>CONTROL_ML_LBUTTON</string> <string>CONTROL_RIGHT</string> <string>CONTROL_ROT_LEFT</string> <string>CONTROL_ROT_RIGHT</string> <string>CONTROL_UP</string> <string>DATA_BORN</string> <string>DATA_NAME</string> <string>DATA_ONLINE</string> <string>DATA_PAYINFO</string> <string>DATA_RATING</string> <string>DATA_SIM_POS</string> <string>DATA_SIM_RATING</string> <string>DATA_SIM_STATUS</string> <string>DENSITY</string> <string>DEBUG_CHANNEL</string> <string>DEG_TO_RAD</string> <string>EOF</string> <string>ESTATE_ACCESS_ALLOWED_AGENT_ADD</string> <string>ESTATE_ACCESS_ALLOWED_AGENT_REMOVE</string> <string>ESTATE_ACCESS_ALLOWED_GROUP_ADD</string> <string>ESTATE_ACCESS_ALLOWED_GROUP_REMOVE</string> <string>ESTATE_ACCESS_BANNED_AGENT_ADD</string> <string>ESTATE_ACCESS_BANNED_AGENT_REMOVE</string> <string>FALSE</string> <string>FORCE_DIRECT_PATH</string> <string>FRICTION</string> <string>GCNP_RADIUS</string> <string>GCNP_STATIC</string> <string>GRAVITY_MULTIPLIER</string> <string>HORIZONTAL</string> <string>HTTP_BODY_MAXLENGTH</string> <string>HTTP_BODY_TRUNCATED</string> <string>HTTP_CUSTOM_HEADER</string> <string>HTTP_METHOD</string> <string>HTTP_MIMETYPE</string> <string>HTTP_PRAGMA_NO_CACHE</string> <string>HTTP_VERBOSE_THROTTLE</string> <string>HTTP_VERIFY_CERT</string> <string>INVENTORY_ALL</string> <string>INVENTORY_ANIMATION</string> <string>INVENTORY_BODYPART</string> <string>INVENTORY_CLOTHING</string> <string>INVENTORY_GESTURE</string> <string>INVENTORY_LANDMARK</string> <string>INVENTORY_NONE</string> <string>INVENTORY_NOTECARD</string> <string>INVENTORY_OBJECT</string> <string>INVENTORY_SCRIPT</string> <string>INVENTORY_SOUND</string> <string>INVENTORY_TEXTURE</string> <string>KFM_CMD_PAUSE</string> <string>KFM_CMD_PLAY</string> <string>KFM_CMD_STOP</string> <string>KFM_COMMAND</string> <string>KFM_DATA</string> <string>KFM_FORWARD</string> <string>KFM_LOOP</string> <string>KFM_MODE</string> <string>KFM_PING_PONG</string> <string>KFM_REVERSE</string> <string>KFM_ROTATION</string> <string>KFM_TRANSLATION</string> <string>LAND_LEVEL</string> <string>LAND_LOWER</string> <string>LAND_NOISE</string> <string>LAND_RAISE</string> <string>LAND_REVERT</string> <string>LAND_SMOOTH</string> <string>LINK_ALL_CHILDREN</string> <string>LINK_ALL_OTHERS</string> <string>LINK_ROOT</string> <string>LINK_SET</string> <string>LINK_THIS</string> <string>LIST_STAT_GEOMETRIC_MEAN</string> <string>LIST_STAT_MAX</string> <string>LIST_STAT_MEAN</string> <string>LIST_STAT_MEDIAN</string> <string>LIST_STAT_MIN</string> <string>LIST_STAT_NUM_COUNT</string> <string>LIST_STAT_RANGE</string> <string>LIST_STAT_STD_DEV</string> <string>LIST_STAT_SUM</string> <string>LIST_STAT_SUM_SQUARES</string> <string>LOOP</string> <string>MASK_BASE</string> <string>MASK_EVERYONE</string> <string>MASK_GROUP</string> <string>MASK_NEXT</string> <string>MASK_OWNER</string> <string>NULL_KEY</string> <string>OBJECT_ATTACHED_POINT</string> <string>OBJECT_CREATOR</string> <string>OBJECT_DESC</string> <string>OBJECT_GROUP</string> <string>OBJECT_NAME</string> <string>OBJECT_OWNER</string> <string>OBJECT_PATHFINDING_TYPE</string> <string>OBJECT_PHYSICS_COST</string> <string>OBJECT_POS</string> <string>OBJECT_PRIM_EQUIVALENCE</string> <string>OBJECT_ROOT</string> <string>OBJECT_ROT</string> <string>OBJECT_RUNNING_SCRIPT_COUNT</string> <string>OBJECT_SCRIPT_MEMORY</string> <string>OBJECT_SCRIPT_TIME</string> <string>OBJECT_STREAMING_COST</string> <string>OBJECT_TOTAL_SCRIPT_COUNT</string> <string>OBJECT_UNKNOWN_DETAIL</string> <string>OBJECT_VELOCITY</string> <string>OPT_AVATAR</string> <string>OPT_CHARACTER</string> <string>OPT_EXCLUSION_VOLUME</string> <string>OPT_LEGACY_LINKSET</string> <string>OPT_MATERIAL_VOLUME</string> <string>OPT_OTHER</string> <string>OPT_STATIC_OBSTACLE</string> <string>OPT_WALKABLE</string> <string>PARCEL_COUNT_GROUP</string> <string>PARCEL_COUNT_OTHER</string> <string>PARCEL_COUNT_OWNER</string> <string>PARCEL_COUNT_SELECTED</string> <string>PARCEL_COUNT_TEMP</string> <string>PARCEL_COUNT_TOTAL</string> <string>PARCEL_DETAILS_AREA</string> <string>PARCEL_DETAILS_DESC</string> <string>PARCEL_DETAILS_GROUP</string> <string>PARCEL_DETAILS_ID</string> <string>PARCEL_DETAILS_NAME</string> <string>PARCEL_DETAILS_OWNER</string> <string>PARCEL_DETAILS_SEE_AVATARS</string> <string>PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY</string> <string>PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS</string> <string>PARCEL_FLAG_ALLOW_CREATE_OBJECTS</string> <string>PARCEL_FLAG_ALLOW_DAMAGE</string> <string>PARCEL_FLAG_ALLOW_FLY</string> <string>PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY</string> <string>PARCEL_FLAG_ALLOW_GROUP_SCRIPTS</string> <string>PARCEL_FLAG_ALLOW_LANDMARK</string> <string>PARCEL_FLAG_ALLOW_SCRIPTS</string> <string>PARCEL_FLAG_ALLOW_TERRAFORM</string> <string>PARCEL_FLAG_LOCAL_SOUND_ONLY</string> <string>PARCEL_FLAG_RESTRICT_PUSHOBJECT</string> <string>PARCEL_FLAG_USE_ACCESS_GROUP</string> <string>PARCEL_FLAG_USE_ACCESS_LIST</string> <string>PARCEL_FLAG_USE_BAN_LIST</string> <string>PARCEL_FLAG_USE_LAND_PASS_LIST</string> <string>PARCEL_MEDIA_COMMAND_AGENT</string> <string>PARCEL_MEDIA_COMMAND_AUTO_ALIGN</string> <string>PARCEL_MEDIA_COMMAND_DESC</string> <string>PARCEL_MEDIA_COMMAND_LOOP</string> <string>PARCEL_MEDIA_COMMAND_LOOP_SET</string> <string>PARCEL_MEDIA_COMMAND_PAUSE</string> <string>PARCEL_MEDIA_COMMAND_PLAY</string> <string>PARCEL_MEDIA_COMMAND_SIZE</string> <string>PARCEL_MEDIA_COMMAND_STOP</string> <string>PARCEL_MEDIA_COMMAND_TEXTURE</string> <string>PARCEL_MEDIA_COMMAND_TIME</string> <string>PARCEL_MEDIA_COMMAND_TYPE</string> <string>PARCEL_MEDIA_COMMAND_UNLOAD</string> <string>PARCEL_MEDIA_COMMAND_URL</string> <string>PASSIVE</string> <string>PATROL_PAUSE_AT_WAYPOINTS</string> <string>PAYMENT_INFO_ON_FILE</string> <string>PAYMENT_INFO_USED</string> <string>PAY_DEFAULT</string> <string>PAY_HIDE</string> <string>PERMISSION_ATTACH</string> <string>PERMISSION_CHANGE_LINKS</string> <string>PERMISSION_CONTROL_CAMERA</string> <string>PERMISSION_DEBIT</string> <string>PERMISSION_SILENT_ESTATE_MANAGEMENT</string> <string>PERMISSION_TAKE_CONTROLS</string> <string>PERMISSION_TELEPORT</string> <string>PERMISSION_TRACK_CAMERA</string> <string>PERMISSION_TRIGGER_ANIMATION</string> <string>PERM_ALL</string> <string>PERM_COPY</string> <string>PERM_MODIFY</string> <string>PERM_MOVE</string> <string>PERM_TRANSFER</string> <string>PI</string> <string>PING_PONG</string> <string>PI_BY_TWO</string> <string>PRIM_BUMP_BARK</string> <string>PRIM_BUMP_BLOBS</string> <string>PRIM_BUMP_BRICKS</string> <string>PRIM_BUMP_BRIGHT</string> <string>PRIM_BUMP_CHECKER</string> <string>PRIM_BUMP_CONCRETE</string> <string>PRIM_BUMP_DARK</string> <string>PRIM_BUMP_DISKS</string> <string>PRIM_BUMP_GRAVEL</string> <string>PRIM_BUMP_LARGETILE</string> <string>PRIM_BUMP_NONE</string> <string>PRIM_BUMP_SHINY</string> <string>PRIM_BUMP_SIDING</string> <string>PRIM_BUMP_STONE</string> <string>PRIM_BUMP_STUCCO</string> <string>PRIM_BUMP_SUCTION</string> <string>PRIM_BUMP_TILE</string> <string>PRIM_BUMP_WEAVE</string> <string>PRIM_BUMP_WOOD</string> <string>PRIM_COLOR</string> <string>PRIM_DESC</string> <string>PRIM_FLEXIBLE</string> <string>PRIM_FULLBRIGHT</string> <string>PRIM_GLOW</string> <string>PRIM_HOLE_CIRCLE</string> <string>PRIM_HOLE_DEFAULT</string> <string>PRIM_HOLE_SQUARE</string> <string>PRIM_HOLE_TRIANGLE</string> <string>PRIM_LINK_TARGET</string> <string>PRIM_MATERIAL</string> <string>PRIM_MATERIAL_FLESH</string> <string>PRIM_MATERIAL_GLASS</string> <string>PRIM_MATERIAL_LIGHT</string> <string>PRIM_MATERIAL_METAL</string> <string>PRIM_MATERIAL_PLASTIC</string> <string>PRIM_MATERIAL_RUBBER</string> <string>PRIM_MATERIAL_STONE</string> <string>PRIM_MATERIAL_WOOD</string> <string>PRIM_MEDIA_ALT_IMAGE_ENABLE</string> <string>PRIM_MEDIA_AUTO_LOOP</string> <string>PRIM_MEDIA_AUTO_PLAY</string> <string>PRIM_MEDIA_AUTO_SCALE</string> <string>PRIM_MEDIA_AUTO_ZOOM</string> <string>PRIM_MEDIA_CONTROLS</string> <string>PRIM_MEDIA_CONTROLS_STANDARD</string> <string>PRIM_MEDIA_CONTROLS_MINI</string> <string>PRIM_MEDIA_CURRENT_URL</string> <string>PRIM_MEDIA_FIRST_CLICK_INTERACT</string> <string>PRIM_MEDIA_HEIGHT_PIXELS</string> <string>PRIM_MEDIA_HOME_URL</string> <string>PRIM_MEDIA_PERM_ANYONE</string> <string>PRIM_MEDIA_PERM_GROUP</string> <string>PRIM_MEDIA_PERM_NONE</string> <string>PRIM_MEDIA_PERM_OWNER</string> <string>PRIM_MEDIA_PERMS_CONTROL</string> <string>PRIM_MEDIA_PERMS_INTERACT</string> <string>PRIM_MEDIA_WIDTH_PIXELS</string> <string>PRIM_MEDIA_WHITELIST</string> <string>PRIM_MEDIA_WHITELIST_ENABLE</string> <string>PRIM_NAME</string> <string>PRIM_OMEGA</string> <string>PRIM_PHANTOM</string> <string>PRIM_PHYSICS</string> <string>PRIM_PHYSICS_MATERIAL</string> <string>PRIM_PHYSICS_SHAPE_CONVEX</string> <string>PRIM_PHYSICS_SHAPE_NONE</string> <string>PRIM_PHYSICS_SHAPE_PRIM</string> <string>PRIM_PHYSICS_SHAPE_TYPE</string> <string>PRIM_POINT_LIGHT</string> <string>PRIM_POSITION</string> <string>PRIM_POS_LOCAL</string> <string>PRIM_ROTATION</string> <string>PRIM_ROT_LOCAL</string> <string>PRIM_SCULPT_FLAG_INVERT</string> <string>PRIM_SCULPT_FLAG_MIRROR</string> <string>PRIM_SCULPT_TYPE_CYLINDER</string> <string>PRIM_SCULPT_TYPE_MASK</string> <string>PRIM_SCULPT_TYPE_PLANE</string> <string>PRIM_SCULPT_TYPE_SPHERE</string> <string>PRIM_SCULPT_TYPE_TORUS</string> <string>PRIM_SHINY_HIGH</string> <string>PRIM_SHINY_LOW</string> <string>PRIM_SHINY_MEDIUM</string> <string>PRIM_SHINY_NONE</string> <string>PRIM_SIZE</string> <string>PRIM_SLICE</string> <string>PRIM_TEMP_ON_REZ</string> <string>PRIM_TEXGEN</string> <string>PRIM_TEXGEN_DEFAULT</string> <string>PRIM_TEXGEN_PLANAR</string> <string>PRIM_TEXT</string> <string>PRIM_TEXTURE</string> <string>PRIM_TYPE</string> <string>PRIM_TYPE_BOX</string> <string>PRIM_TYPE_CYLINDER</string> <string>PRIM_TYPE_PRISM</string> <string>PRIM_TYPE_RING</string> <string>PRIM_TYPE_SCULPT</string> <string>PRIM_TYPE_SPHERE</string> <string>PRIM_TYPE_TORUS</string> <string>PRIM_TYPE_TUBE</string> <string>PROFILE_NONE</string> <string>PROFILE_SCRIPT_MEMORY</string> <string>PSYS_PART_BOUNCE_MASK</string> <string>PSYS_PART_EMISSIVE_MASK</string> <string>PSYS_PART_END_ALPHA</string> <string>PSYS_PART_END_COLOR</string> <string>PSYS_PART_END_SCALE</string> <string>PSYS_PART_FLAGS</string> <string>PSYS_PART_FOLLOW_SRC_MASK</string> <string>PSYS_PART_FOLLOW_VELOCITY_MASK</string> <string>PSYS_PART_INTERP_COLOR_MASK</string> <string>PSYS_PART_INTERP_SCALE_MASK</string> <string>PSYS_PART_MAX_AGE</string> <string>PSYS_PART_START_ALPHA</string> <string>PSYS_PART_START_COLOR</string> <string>PSYS_PART_START_SCALE</string> <string>PSYS_PART_TARGET_LINEAR_MASK</string> <string>PSYS_PART_TARGET_POS_MASK</string> <string>PSYS_PART_WIND_MASK</string> <string>PSYS_SRC_ACCEL</string> <string>PSYS_SRC_ANGLE_BEGIN</string> <string>PSYS_SRC_ANGLE_END</string> <string>PSYS_SRC_BURST_PART_COUNT</string> <string>PSYS_SRC_BURST_RADIUS</string> <string>PSYS_SRC_BURST_RATE</string> <string>PSYS_SRC_BURST_SPEED_MAX</string> <string>PSYS_SRC_BURST_SPEED_MIN</string> <string>PSYS_SRC_MAX_AGE</string> <string>PSYS_SRC_OMEGA</string> <string>PSYS_SRC_PATTERN</string> <string>PSYS_SRC_PATTERN_ANGLE</string> <string>PSYS_SRC_PATTERN_ANGLE_CONE</string> <string>PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY</string> <string>PSYS_SRC_PATTERN_DROP</string> <string>PSYS_SRC_PATTERN_EXPLODE</string> <string>PSYS_SRC_TARGET_KEY</string> <string>PSYS_SRC_TEXTURE</string> <string>PUBLIC_CHANNEL</string> <string>PURSUIT_FUZZ_FACTOR</string> <string>PURSUIT_GOAL_TOLERANCE</string> <string>PURSUIT_INTERCEPT</string> <string>PURSUIT_OFFSET</string> <string>PU_EVADE_HIDDEN</string> <string>PU_EVADE_SPOTTED</string> <string>PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED</string> <string>PU_FAILURE_INVALID_GOAL</string> <string>PU_FAILURE_INVALID_START</string> <string>PU_FAILURE_NO_NAVMESH</string> <string>PU_FAILURE_NO_VALID_DESTINATION</string> <string>PU_FAILURE_OTHER</string> <string>PU_FAILURE_PARCEL_UNREACHABLE</string> <string>PU_FAILURE_TARGET_GONE</string> <string>PU_FAILURE_UNREACHABLE</string> <string>PU_GOAL_REACHED</string> <string>PU_SLOWDOWN_DISTANCE_REACHED</string> <string>RAD_TO_DEG</string> <string>RC_DATA_FLAGS</string> <string>RC_DETECT_PHANTOM</string> <string>RC_GET_LINK_NUM</string> <string>RC_GET_NORMAL</string> <string>RC_GET_ROOT_KEY</string> <string>RC_MAX_HITS</string> <string>RC_REJECT_AGENTS</string> <string>RC_REJECT_LAND</string> <string>RC_REJECT_NONPHYSICAL</string> <string>RC_REJECT_PHYSICAL</string> <string>RC_REJECT_TYPES</string> <string>RCERR_CAST_TIME_EXCEEDED</string> <string>RCERR_SIM_PERF_LOW</string> <string>RCERR_UNKNOWN</string> <string>REGION_FLAG_ALLOW_DAMAGE</string> <string>REGION_FLAG_ALLOW_DIRECT_TELEPORT</string> <string>REGION_FLAG_BLOCK_FLY</string> <string>REGION_FLAG_BLOCK_TERRAFORM</string> <string>REGION_FLAG_DISABLE_COLLISIONS</string> <string>REGION_FLAG_DISABLE_PHYSICS</string> <string>REGION_FLAG_FIXED_SUN</string> <string>REGION_FLAG_RESTRICT_PUSHOBJECT</string> <string>REGION_FLAG_SANDBOX</string> <string>REMOTE_DATA_CHANNEL</string> <string>REMOTE_DATA_REPLY</string> <string>REMOTE_DATA_REQUEST</string> <string>REQUIRE_LINE_OF_SIGHT</string> <string>RESTITUTION</string> <string>REVERSE</string> <string>ROTATE</string> <string>SCALE</string> <string>SCRIPTED</string> <string>SERVER_COST</string> <string>SIM_STAT_PCT_CHARS_STEPPED</string> <string>SMOOTH</string> <string>SQRT2</string> <string>STATUS_BLOCK_GRAB</string> <string>STATUS_BLOCK_GRAB_OBJECT</string> <string>STATUS_BOUNDS_ERROR</string> <string>STATUS_CAST_SHADOWS</string> <string>STATUS_DIE_AT_EDGE</string> <string>STATUS_INTERNAL_ERROR</string> <string>STATUS_MALFORMED_PARAMS</string> <string>STATUS_NOT_FOUND</string> <string>STATUS_NOT_SUPPORTED</string> <string>STATUS_OK</string> <string>STATUS_PHANTOM</string> <string>STATUS_PHYSICS</string> <string>STATUS_RETURN_AT_EDGE</string> <string>STATUS_ROTATE_X</string> <string>STATUS_ROTATE_Y</string> <string>STATUS_ROTATE_Z</string> <string>STATUS_SANDBOX</string> <string>STATUS_TYPE_MISMATCH</string> <string>STATUS_WHITELIST_FAILED</string> <string>STRING_TRIM</string> <string>STRING_TRIM_HEAD</string> <string>STRING_TRIM_TAIL</string> <string>TEXTURE_DEFAULT</string> <string>TEXTURE_BLANK</string> <string>TEXTURE_MEDIA</string> <string>TEXTURE_PLYWOOD</string> <string>TEXTURE_TRANSPARENT</string> <string>TOUCH_INVALID_FACE</string> <string>TOUCH_INVALID_TEXCOORD</string> <string>TOUCH_INVALID_VECTOR</string> <string>TRAVERSAL_TYPE</string> <string>TRAVERSAL_TYPE_FAST</string> <string>TRAVERSAL_TYPE_NONE</string> <string>TRAVERSAL_TYPE_SLOW</string> <string>TRUE</string> <string>TWO_PI</string> <string>TYPE_FLOAT</string> <string>TYPE_INTEGER</string> <string>TYPE_INVALID</string> <string>TYPE_KEY</string> <string>TYPE_ROTATION</string> <string>TYPE_STRING</string> <string>TYPE_VECTOR</string> <string>URL_REQUEST_DENIED</string> <string>URL_REQUEST_GRANTED</string> <string>VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY</string> <string>VEHICLE_ANGULAR_DEFLECTION_TIMESCALE</string> <string>VEHICLE_ANGULAR_FRICTION_TIMESCALE</string> <string>VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE</string> <string>VEHICLE_ANGULAR_MOTOR_DIRECTION</string> <string>VEHICLE_ANGULAR_MOTOR_TIMESCALE</string> <string>VEHICLE_BANKING_EFFICIENCY</string> <string>VEHICLE_BANKING_MIX</string> <string>VEHICLE_BANKING_TIMESCALE</string> <string>VEHICLE_BUOYANCY</string> <string>VEHICLE_FLAG_CAMERA_DECOUPLED</string> <string>VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT</string> <string>VEHICLE_FLAG_HOVER_TERRAIN_ONLY</string> <string>VEHICLE_FLAG_HOVER_UP_ONLY</string> <string>VEHICLE_FLAG_HOVER_WATER_ONLY</string> <string>VEHICLE_FLAG_LIMIT_MOTOR_UP</string> <string>VEHICLE_FLAG_LIMIT_ROLL_ONLY</string> <string>VEHICLE_FLAG_MOUSELOOK_BANK</string> <string>VEHICLE_FLAG_MOUSELOOK_STEER</string> <string>VEHICLE_FLAG_NO_DEFLECTION_UP</string> <string>VEHICLE_HOVER_EFFICIENCY</string> <string>VEHICLE_HOVER_HEIGHT</string> <string>VEHICLE_HOVER_TIMESCALE</string> <string>VEHICLE_LINEAR_DEFLECTION_EFFICIENCY</string> <string>VEHICLE_LINEAR_DEFLECTION_TIMESCALE</string> <string>VEHICLE_LINEAR_FRICTION_TIMESCALE</string> <string>VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE</string> <string>VEHICLE_LINEAR_MOTOR_DIRECTION</string> <string>VEHICLE_LINEAR_MOTOR_OFFSET</string> <string>VEHICLE_LINEAR_MOTOR_TIMESCALE</string> <string>VEHICLE_REFERENCE_FRAME</string> <string>VEHICLE_TYPE_AIRPLANE</string> <string>VEHICLE_TYPE_BALLOON</string> <string>VEHICLE_TYPE_BOAT</string> <string>VEHICLE_TYPE_CAR</string> <string>VEHICLE_TYPE_NONE</string> <string>VEHICLE_TYPE_SLED</string> <string>VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY</string> <string>VEHICLE_VERTICAL_ATTRACTION_TIMESCALE</string> <string>VERTICAL</string> <string>WANDER_PAUSE_AT_WAYPOINTS</string> <string>ZERO_ROTATION</string> <string>ZERO_VECTOR</string> </xml>

The information should be exact as of 2012-11-09 with all latest additions to LSL. Feel free to delete this noise when you took your copy to update the Sublime Text 2 syntax, lol! Have a nice day -- Kireji Haiku 10:12, 4 December 2012 (PST)