Difference between revisions of "VEHICLE TYPE BOAT"
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'''Defaults''' | '''Defaults''' | ||
< | <lsl> | ||
// least for forward-back, most friction for up-down | // least for forward-back, most friction for up-down | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 3, 2> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 3, 2> ); | ||
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| VEHICLE_FLAG_HOVER_UP_ONLY | | VEHICLE_FLAG_HOVER_UP_ONLY | ||
| VEHICLE_FLAG_LIMIT_MOTOR_UP ); | | VEHICLE_FLAG_LIMIT_MOTOR_UP ); | ||
</ | </lsl> | ||
|constants={{!}} {{LSL Constants/Vehicle Types}} | |constants={{!}} {{LSL Constants/Vehicle Types}} | ||
|functions={{LSL DefineRow||[[llSetVehicleType]]}} | |functions={{LSL DefineRow||[[llSetVehicleType]]}} |
Revision as of 14:57, 29 November 2008
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Description
Constant: integer VEHICLE_TYPE_BOAT = 3;The integer constant VEHICLE_TYPE_BOAT has the value 3
Hovers over water with lots of friction and some anglar deflection.
Defaults <lsl> // least for forward-back, most friction for up-down llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 3, 2> ); // uniform angular friction (setting it as a scalar rather than a vector) llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 ); // linear motor wins after about five seconds, decays after about a minute llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); // agular motor wins after four seconds, decays in same amount of time llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 4 ); // hover llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 2.0 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); // halfway linear deflection with timescale of 3 seconds llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3 ); // angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 ); // somewhat bounscy vertical attractor llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 5 ); // weak negative damped banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, -0.3 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.8 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 1 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_TERRAIN_ONLY
Caveats
Related Articles
Constants
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Functions
• | llSetVehicleType |