Difference between revisions of "Viewerhelp:Glossary"

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{{FROZEN Help Article - In Translation|30 April 2010}}
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== A ==
== A ==
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{{Gloss|alpha| In computer graphics, [http://en.wikipedia.org/wiki/Alpha_compositing alpha compositing] is the process of combining an image with a background to create the appearance of partial transparency. Textured objects and avatars in Second Life can be rendered partially or completely transparent through the use of alpha masks.}}
{{Gloss|alpha| In computer graphics, [http://en.wikipedia.org/wiki/Alpha_compositing alpha compositing] is the process of combining an image with a background to create the appearance of partial transparency. Textured objects and avatars in Second Life can be rendered partially or completely transparent through the use of alpha masks.}}


{{Gloss| alt| Short for "alternate account"; one person can have multiple Second Life accounts. See [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Alt_Account_FAQ Alt Account FAQ].}}
{{Gloss
| alt
| Short for "alternate account"; one person can have multiple Second Life accounts. See [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Alt_Account_FAQ Alt Account FAQ].}}


{{Gloss|animation| A set of instructions that causes an avatar to engage in a sequence of motions. You can use animations to make your avatar clap hands, dance, blow a kiss, and so on.
{{Gloss|animation| A set of instructions that causes an avatar to engage in a sequence of motions. You can use animations to make your avatar clap hands, dance, blow a kiss, and so on.
}}
}}


{{Gloss|animation override|2=A scripted attachment that replaces standard animations (such as walk, jump, stand, run). Commonly abbreviated "AO." See [http://www.xstreetsl.com/modules.php?CategoryID=46&name=Marketplace Animation Overrides in Xstreet SL]. }}
{{Gloss|animation override|2=A scripted attachment that replaces standard animations (such as walk, jump, stand, run). Commonly abbreviated "AO."   }}


{{Gloss|asset| A data resource such as an image, sound, script, object, and so on; identified by UUID and type. An asset can be non-technically referred to as an {{xref|item}}.}}
{{Gloss|asset| A data resource such as an image, sound, script, object, and so on; identified by UUID and type. An asset can be non-technically referred to as an {{xref|item}}.}}
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== B ==
== B ==


{{Gloss|baked|
{{Gloss|baked| Freshly donned clothing will often look clear and sharply defined and then, a short time later, become fuzzy and clear again. Once this process occurs, the texture is said to be "baked." }}
# Avatar: The process by which each layer of clothing on an avatar is collapsed into a single texture, then displayed. This can cause freshly donned clothing to appear fuzzy, then sharply defined again as the new texture is loaded.  
# Terrain: Terrain editing form of "Save". }}


{{Gloss|ban|  
{{Gloss|ban| (1) Forbidding entry to a parcel, region, or estate. (2) A permanent termination of a Second Life account by Linden Lab, generally a consequence of violating the {{Xref|Terms of Service}} or {{Xref|Community Standards}}. }}
# Forbidding a Resident's entry to a parcel (in {{winlink|About Land - Access}}) or estate (in  {{winlink|Region/Estate - Estate}}).
# Linden Lab revoking a Resident's access to the Second Life [http://wiki.secondlife.com wiki], [http://forums.secondlife.com forums], or [http://secondlife.com/support Support].
# Linden Lab permanently terminating a Second Life account, generally a consequence of violating the {{Xref|Terms of Service}} or {{Xref|Community Standards}}. }}


{{Gloss|banlines| Striped yellow lines that appear on the boundaries of a land parcel you can't enter. }}
{{Gloss|banlines| Lines of floating red letters spelling out "no entry" that appear on the boundaries of a land parcel from which you are banned. }}


{{Gloss|banlist| List of Residents banned from a parcel or estate. Found at the parcel level in {{winlink|About Land - Access}}, and at the estate level in {{winlink|Region/Estate - Estate}}.}}
{{Gloss|banlist| List of Residents that the estate owner (or estate managers) has banned from the estate. To view or change (if you have rights to do so), choose World > Region/Estate, then select the {{Vh|Region/Estate - Estate|Estate tab}}. }}


{{Gloss|Basic account| A standard, free Second Life account that can access Basic customer support and rent land on private estates. See also {{Xref|Premium account}}. }}
{{Gloss|basic account| A standard, free Second Life account that can access basic customer support and rent land on private estates. See also {{Xref|premium account}}. }}


{{Gloss |beacon |
{{Gloss |beacon | Colored locators that help you pinpoint certain objects. For instance, if you lost a physical ball that rolled off somewhere, or if you want to know which prims in your build contain scripts. Beacons will also work for avatars when appropriate, such as when an avatar plays a gesture with a sound. }}
# A red column pinpointing a location or avatar you've selected to track. Accompanied by a red arrow which points to the vertical coordinates of the target. For example, you can set a beacon on the {{xref|World Map}} by clicking within a {{xref|region}}.
# Colored locators that help you pinpoint certain types objects, enabled in {{winlink|Beacons}}. For example, if you lost a physical ball that rolled off somewhere, or if you want to know which prims in your build contain scripts.}}


{{Gloss |block |To eliminate text chat from an object or text and voice chat from a Resident. To block someone, move your mouse over them inworld, click the inspector, then click the {{Icon_Gear|Gear}} and choose '''Block'''. }}
{{Gloss |block |To eliminate text chat from an object or text and voice chat from a Resident. To block someone, move your mouse over them inworld, click the inspector, then click the {{Icon_Gear|Gear}} and choose '''Block'''. }}
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{{Gloss|body part|{{xref|inventory|Inventory}} item types which contain customizable attributes of your avatar's appearance: {{xref|Appearance_Editor_-_Shape|shape}}, {{xref|Appearance_Editor_-_Skin|skin}}, {{xref|Appearance_Editor_-_Hair|hair}}, {{xref|Appearance_Editor_-_Eyes|eyes}}. Unlike {{xref|mesh clothing}} and {{xref|attachment|attachments}}, you ''can't'' remove body parts — they must be swapped with other body parts of the same type.}}
{{Gloss|body part|{{xref|inventory|Inventory}} item types which contain customizable attributes of your avatar's appearance: {{xref|Appearance_Editor_-_Shape|shape}}, {{xref|Appearance_Editor_-_Skin|skin}}, {{xref|Appearance_Editor_-_Hair|hair}}, {{xref|Appearance_Editor_-_Eyes|eyes}}. Unlike {{xref|mesh clothing}} and {{xref|attachment|attachments}}, you ''can't'' remove body parts — they must be swapped with other body parts of the same type.}}


{{Gloss|bot| An {{Xref|avatar}} controlled by a software program, rather than by a human. See: [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inworld_policy_on_bots Inworld policy on bots] }}
{{Gloss|bot| An {{Xref|avatar}} controlled by a software program, rather than by a human. }}


{{Gloss|box| An object that contains {{Xref|contents}} you must unpack to access, such as clothing. See [http://wiki.secondlife.com/wiki/Opening_boxes Opening boxes].}}
{{Gloss|box| An object that contains {{Xref|contents}} that you need to unpack to use, such as clothing. See [http://wiki.secondlife.com/wiki/Opening_boxes Opening boxes].}}


{{Gloss|build| ''(v)'' To create or make something out of {{Xref|prims}} in Second Life.  
{{Gloss|build| ''(v)'' To create/make something out of {{Xref|prims}} in Second Life. ''(n)'' Something built in Second Life. As in, "That zoo is a beautiful build!" }}
:''(n)'' Something built in Second Life. As in, "That zoo is a beautiful build!" }}


{{Gloss|busy| Choose '''Me > My Status > Busy''' to set busy mode, in which:
{{Gloss|busy| A state in which your avatar does not hear nearby chat, other Residents' IMs receive the "busy mode" response, and you automatically refuse all inventory and teleport offers. Choose '''Me > My Status > Busy''' to set busy mode. }}
:* Other Residents' IMs receive the "busy mode" response, set in {{Winlink|Preferences - General}}.
:* You automatically refuse all inventory and teleport offers.  
:* The title shown above your avatar shows "(busy)."
: }}


== C ==
== C ==


{{Gloss|cache|A configurable area of your hard drive set up to load previously accessed data faster. Second Life has two caches: {{vh|Preferences_-_Setup|one for inworld content}}, such as object information, textures, and inventory item names, and {{vh|Preferences_-_Privacy|another for webpages}}.}}
{{Gloss|cache|A configurable area of your hard drive setup to load previously accessed data faster. Second Life has two caches: {{vh|Preferences_-_Setup|one for inworld content}}, such as object information, textures, and inventory item names, and {{vh|Preferences_-_Privacy|another for webpages}}.}}
 
{{Gloss|CS| Second Life [http://secondlife.com/corporate/cs.php Community Standards]. }}


{{Gloss |classified |Personal advertisement for a product, service, or other offering. Added as a {{Xref|pick}} in your {{Xref|profile}}. }}
{{Gloss |classified |Personal advertisement for a product, service, or other offering. Added as a {{Xref|pick}} in your {{Xref|profile}}. }}
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{{Gloss|click action| Makes an object easier to use with a single left-click. For example, sitting down or zooming in on an object. Click actions are set in {{winlink|Build Tools - General}}. Sometimes referred to in full as "left-click action." See [http://wiki.secondlife.com/wiki/Click_actions Click action video tutorials].}}
{{Gloss|click action| Makes an object easier to use with a single left-click. For example, sitting down or zooming in on an object. Click actions are set in {{winlink|Build Tools - General}}. Sometimes referred to in full as "left-click action." See [http://wiki.secondlife.com/wiki/Click_actions Click action video tutorials].}}


{{Gloss|coalesced object| Multiple objects that appear as one entry in your {{Xref|inventory}}, marked with the [[Image:Inv_item_object_multi.png]] icon. This can happen either via {{Xref|auto-return}} or when you select and take multiple objects together. See [https://wiki.secondlife.com/wiki/Inventory:_How_the_Coalesce_feature_works How the Coalesce feature works].}}
{{Gloss|coalesced object| Multiple objects that appear as one entry in your {{Xref|inventory}}, marked with the [[Image:Inv_item_object_multi.png]] icon. This can happen either via {{Xref|auto-return}} or when you select and take multiple objects together. }}


{{Gloss|collision| When an object or avatar collides with something. Also, the LSL scripting calls related to collision events.}}
{{Gloss|collision| When an object or avatar collides with something. Also, the LSL scripting calls related to collision events.}}


{{Gloss |combat |Second Life has a built-in health system that is represented by {{Template:WebIcon_Health}}, activated when '''{{vh|About_Land_-_Options|Safe (no damage)}}''' is disabled. Scripted objects can be programmed to inflict damage on participants; when your health drops to 0%, you're teleported home. Unlike other virtual environments, death incurs no permanent penalties aside from a brief inconvenience. Non-consensual combat can be a violation of the {{xref|Community Standards}}. Residents have also created their own combat systems with enhanced options.}}  
{{Gloss |combat |Second Life has a built-in health system that is represented by {{Template:WebIcon_Health}}, activated when '''{{vh|About_Land_-_Options|Safe (no damage)}}''' is disabled. Scripted objects can be programmed to inflict damage on participants; when your health drops to 0%, you're teleported home. Unlike other virtual environments, death incurs no permanent penalties aside from a brief inconvenience. Non-consensual combat can be a violation of the {{xref|Community Standards}}. Residents have also created their own combat systems when the built-in one was found lacking. }}  


{{Gloss|Community Standards| Second Life [http://secondlife.com/corporate/cs.php Community Standards], the basic rules that govern social interaction in Second Life. }}
{{Gloss|Community Standards| Second Life [http://secondlife.com/corporate/cs.php Community Standards], the basic rules that govern social interaction in SL. }}


{{Gloss|continent|An arbitrary collection of regions in physical proximity, including those that belong to the Linden Lab mainland. Note that ''unlike'' regions and estates, continents are ''not'' a formal land unit status, but used for marketing and {{xref|culture|cultural}} purposes. See [https://wiki.secondlife.com/wiki/Land_units Land units] and [https://wiki.secondlife.com/wiki/Nautilus_City_investigation Nautilus City investigation].}}
{{Gloss|contribution| An amount of land you [http://wiki.secondlife.com/wiki/Linden_Lab_Official:How_do_I_change_or_remove_group_land_contributions voluntarily move] from your personal land use tier into the allocation for a {{Xref|group}} to which you belong. }}


{{Gloss|contribution| An amount of land you [http://wiki.secondlife.com/wiki/Linden_Lab_Official:How_do_I_change_or_remove_group_land_contributions voluntarily move] from your personal land use {{Xref|tier}} into the allocation for a {{Xref|group}} to which you belong. }}
{{Gloss|concierge account|An account that owns an estate, pays for an estate, or pays tier for more than half a region's worth of mainland parcels.}}


{{Gloss|coordinate| The name of a region combined with three numbers between 0 and 255 for the X and Y (north-south & east-west) coordinates, and from 0 to 4,096 for the Z (up-down) coordinate. Higher altitudes are possible but uncommon.  These denote your position in the region ("sim-local", not "global"). }}
{{Gloss|coordinate| Your position in 3D space represented in the form of a vector (x, y, z), visible in the Map window. These coordinates are the position in the sim ("sim-local", not "global"). }}


{{Gloss|copy| Object {{Xref|permission}} that controls whether you can make copies of an object. If allowed, the object is said to have "copy permission;" if not, it is {{Xref|no copy}}. Other permissions include: {{Xref|move}}, {{Xref|modify}}, and {{Xref|transfer}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?]. }}
{{Gloss|copy| Object {{Xref|permission}} that controls whether you can make copies of an object. If allowed the object is said to have "copy permission," if not, it is {{Xref|no copy}}. Other permissions include: {{Xref|move}}, {{Xref|modify}}, and {{Xref|transfer}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?]. }}


{{Gloss|contents|An object's inventory, which can be transferred into a Resident's inventory or vice-versa, if permissions allow it. An object's contents enable interaction: for example, a plane contains scripts that model its physical behavior. }}
{{Gloss|contents|An object's inventory, which can be transferred into a Resident's inventory or vice-versa, if permissions allow it. An object's contents enable interaction: for example, a plane contains scripts that model its physical behavior. }}
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{{Gloss|crash logs| Information the Viewer can automatically send to Linden Lab when it crashes. You may also want to include crash logs when [[Viewerhelp:Bug Reporting|reporting a bug]]. }}
{{Gloss|crash logs| Information the Viewer can automatically send to Linden Lab when it crashes. You may also want to include crash logs when [[Viewerhelp:Bug Reporting|reporting a bug]]. }}
{{Gloss|CS| Second Life [http://secondlife.com/corporate/cs.php Community Standards]. }}
{{Gloss|culture|Second Life has its own unique environment of traditions, customs, and humor. Some are similar to the "real world;" others are quite different. See [http://wiki.secondlife.com/wiki/Category:Culture Category:Culture].}}


== D ==
== D ==
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{{Gloss|deed|To give a parcel of land or object to a group. A deeded object can also change parcel media information on a parcel with which it shares a group.}}
{{Gloss|deed|To give a parcel of land or object to a group. A deeded object can also change parcel media information on a parcel with which it shares a group.}}


{{Gloss|Destination Guide|Highlights some of the hottest spots in Second Life. See [http://wiki.secondlife.com/wiki/What_is_the_Second_Life_Destination_Guide%3F Destination Guide]. }}
{{Gloss|detach|To remove an item that has been attached to a specific part of your avatar’s body and return it to your inventory.}}
 
{{Gloss| Destination Guide | Directory of some of the best inworld locations and Resident creations, curated by Linden Lab.  The Destination Guide is available [http://secondlife.com/destinations on the web] and in the Second Life Viewer, by clicking the '''Destinations''' button. For more information, see [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Destination_Guide_FAQ Destination Guide FAQ].}}


{{Gloss|detach|To remove an item that has been attached to a specific part of your avatar’s body and return it to your inventory.}}
{{Gloss|display name|A name you choose that is visible to other Residents, both above your avatar and in chat logs. It is separate from your {{Xref|username}} and you can change it periodically. See [http://wiki.secondlife.com/wiki/Display_names Display names]. }}


{{Gloss|draw distance|The distance to which you can see reasonably detailed content inworld. To change, choose '''Me > Preferences''' then select the Graphics tab to display the {{winlink|Preferences|Preferences - Graphics}} window.}}
{{Gloss|draw distance|How far you can see in the far distance. To change, choose '''Me > Preferences''' then select the Graphics tab to display the {{winlink|Preferences|Preferences - Graphics}} window.}}


{{Gloss|drop|To remove an attached item from your avatar and drop it on the ground, instead of returning it to your inventory.}}
{{Gloss|drop|To remove an attached item from your avatar and drop it on the ground, instead of returning it to your inventory.}}
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== E ==
== E ==


{{Gloss|estate|One or more regions with a single owner and a particular shared set of rules, such as banned users, sun position, and so on. Aside from the {{Xref|mainland}} and {{Xref|Teen Second Life}}, most estates are privately owned by Residents. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Estate_FAQ Estate FAQ] and [https://wiki.secondlife.com/wiki/Land_units Land units].}}
{{Gloss|estate|One or more regions with a single owner and a particular shared set of rules, such as banned users, sun position, and so on. Aside from the {{Xref|mainland}}, most estates are privately owned by Residents. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Estate_FAQ Estate FAQ] and [https://wiki.secondlife.com/wiki/Land Land]. }}


{{Gloss
{{Gloss
| estate owner
| estate owner
| The one Resident to which a privately-owned estate belongs and is billed. All estate owners are [http://wiki.secondlife.com/wiki/Linden_Lab_Official:What%27s_Concierge_service_and_how_do_I_get_it%3F Concierge customers] and have full powers over {{xref|region|regions}} in their estate, including selling land, enforcing the {{xref|covenant}}, resolving disputes, adding {{xref|estate manager|managers}}, and so on.}}
| The one Resident a privately-owned estate belongs to and is billed to. All estate owners are [http://wiki.secondlife.com/wiki/Linden_Lab_Official:What%27s_Concierge_service_and_how_do_I_get_it%3F Concierge customers] and have full powers over {{xref|region|regions}} in their estate, including selling land, enforcing the {{xref|covenant}}, resolving disputes, adding {{xref|estate manager|managers}}, and so on.}}


{{Gloss|estate manager
{{Gloss|estate manager
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== F ==
== F ==


{{Gloss|face|One side of a {{Xref|prim}}.
{{Gloss
|face
|One side of a {{Xref|prim}}.
}}
}}


{{Gloss|facelight|An invisible attachment, sometimes scripted, that illuminates an avatar's face and body to enhance appearance. Commonly used in fashion photography.
{{Gloss
|facelight
|An invisible attachment, sometimes scripted, that illuminates an avatar's face and body to enhance appearance. Commonly used in fashion photography.
}}
}}


{{Gloss|favorites bar|Area near the top of the window, just below the {{Xref|location bar}}, where you can save often-used {{Xref|landmarks}} for ease of access.  Right-click on the menu bar to show or hide the favorites bar.
{{Gloss
|favorites bar
|Area near the top of the window, just below the {{Xref|location bar}}, where you can save often-used {{Xref|landmarks}} for ease of access.  Right-click on the menu bar to show or hide the favorites bar.
}}
}}


{{Gloss|flexible|Property of a {{Xref|prim}} that enables it to "flex" when it moves or is blown by the wind, such as flags and hair. To set, right-click on an object, choose '''Edit''', select the {{Vh|Build Tools - Features|Features}} tab, and select '''Flexible Path'''.  
{{Gloss|flexible|Property of a {{Xref|prim}} that enables it to "flex" when it moves or is blown by the wind, such as flags and hair. To set, right-click on an object, choose '''Edit''', select the {{Vh|Build Tools - Features|Features}} tab; and select '''Flexible Path'''.  
}}
}}


{{Gloss|flexiprim|A flexible {{Xref|prim}}; also "flexi."
{{Gloss
|flexiprim
|A flexible {{Xref|prim}}; also "flexi."
}}
}}


{{Gloss|fly|All avatars in Second Life have the ability to fly, except in specific locations where flying is disabled. To learn more about moving around in Second Life, see: {{Vh|Moving around}}.}}
{{Gloss|fly|One of the ways to move {{Xref|inworld}}. To fly, click '''Move''', then {{Icon_Move_Fly|Flying mode}} or press {{K|f}}. Then click '''Fly Forward''' or '''Fly Backward''' icons; or press {{K|w}}, {{K|s}}, {{K|a}}, and {{K|d}} or {{K|left}}, {{K|right}}, {{K|up}}, and {{K|down}}. Move vertically up or down by clicking the '''Fly Up''' or '''Fly Down''' icons or press {{K|e}} or {{K|c}}. See also {{Xref|walk}}, {{Xref|run}}, and {{Xref|teleport}}.}}


{{Gloss|flycam|Special camera view that allows a third-party device like a 3Dconnexion SpaceNavigator to perform cinematic, freeform camera motions. Setup in {{winlink|Joystick Configuration}}.}}
{{Gloss|flycam|Special camera view that allows a third-party device like a 3Dconnexion SpaceNavigator to perform cinematic, freeform camera motions. Setup in {{winlink|Joystick Configuration}}.}}
{{Gloss|friend|You can formally denote another Resident as a friend, after which you have quick access to contact them. You can also grant them certain permissions, like being able to track your location on the {{winlink|World Map}}. Friendships are reciprocal — if you delete a friend, they disappear from your friends list, too. See {{winlink|People - Friends}}.}}


{{Gloss|full perm|Full {{Xref|permission|permissions}}: You can freely {{Xref|copy}}, {{Xref|modify}}, and {{Xref|transfer}} objects with this permission.
{{Gloss|full perm|Full {{Xref|permission|permissions}}: You can freely {{Xref|copy}}, {{Xref|modify}}, and {{Xref|transfer}} objects with this permission.
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== G ==
== G ==


{{Gloss|General|See {{xref|maturity rating}}.}}
{{Gloss
|General
|See {{xref|maturity rating}}.}}


{{Gloss|gesture|An inventory {{xref|item}} that triggers a combination of {{xref|animation|animations}}, {{xref|sound|sounds}}, and/or text chat. For example, your avatar saying "YAY!" in text chat while accompanied by a dance and happy music. Gestures are popularly shared as [http://en.wikipedia.org/wiki/Meme memes]. See {{vh|Gestures}} and the [http://wiki.secondlife.com/wiki/Using_gestures Gestures Guide].}}  
{{Gloss|gesture|An inventory {{xref|item}} that triggers a combination of {{xref|animation|animations}}, {{xref|sound|sounds}}, and/or text chat. For example, your avatar saying "YAY!" in text chat while accompanied by a dance and happy music. Gestures are popularly shared as [http://en.wikipedia.org/wiki/Meme memes]. See {{vh|Gestures}}.}}  


{{Gloss|Governor Linden|Default owner of land on the {{Xref|mainland}}; abandoned land reverts to ownership by Governor Linden.}}
{{Gloss|Governor Linden
|Default owner of land on the {{Xref|mainland}}; abandoned land reverts to ownership by Governor Linden.}}


{{Gloss|grid |A connected set of Second Life simulators, defining an individual virtual world. The main public Second Life grid is known as {{Xref|Agni}}; others exist for development and testing, and Linden Lab sells private individual grids as an {{Xref|Second Life Enterprise}}.
{{Gloss|grid |A connected set of Second Life simulators, defining an individual virtual world. The main public Second Life grid is known as {{Xref|Agni}}; others exist for development and testing.
}}
}}


{{Gloss|grid coordinates|See {{xref|coordinate}}.}}
{{Gloss|grid coordinates|The name of a region combined with three numbers between 0 and 255 for the X and Y (north-south & east-west) coordinates, and from 0 to 4,096 for the Z (up-down) coordinate. Higher altitudes are possible but uncommon.}}


{{Gloss|griefing|An activity intended to make another Resident's life or experience in Second Life unpleasant. From the Viewer menus, choose '''Help''' > '''Report Abuse''' to report griefing.}}
{{Gloss|griefing|An activity intended to make another Resident's life or experience in Second Life unpleasant. Choose '''Help > Report Abuse''' to report griefing.}}


{{Gloss|group|An organization of two or more Residents that you can [http://wiki.secondlife.com/wiki/How_do_I_join_a_group%3F join]. To see the groups you belong to, click {{Vh|People - Groups}}. See [http://wiki.secondlife.com/wiki/What_are_groups%3F What are groups?] for details.}}
{{Gloss|group|An organization of two or more Residents that you can create or join. To see the groups you belong to, '''Communicate > Groups'''. For more information, see [http://community.secondlife.com/t5/English-Knowledge-Base/Groups-overview/ta-p/700081 Groups Overview].}}


{{Gloss|group title|Label designated for group members. A group title can appear over an avatar’s name when that group is active. }}
{{Gloss|group title|Label designated for group members. By default, a group title appears over an avatar’s name when that group is active. }}


== H ==
== H ==


{{Gloss|Havok 4|See {{xref|physics}}.
{{Gloss|Havok 4
|See {{xref|physics}}.
}}
}}


{{Gloss|HUD|Stands for "heads-up display," a 2D object that only appears in the Viewer of the Resident wearing it. Some common uses of HUDs include control panels or information displays for avatar customization, vehicle dashboards, or game scoring systems.}}
{{Gloss|HUD|Heads-up display, a 2D control panel for an object that only appears on the screen of the avatar wearing it. Some common uses of HUDs include avatar customization, vehicle dashboards, and game scoring systems.}}


{{Gloss|home|Location to which you teleport when you click the Home icon, click Home in the {{Winlink|World Map}} window, or when you "[[#death|die]]." Choose '''World > Landmarks > Set Home to Here''' to set your home location. See [http://wiki.secondlife.com/wiki/Setting_your_Home_location Setting your Home location]. }}
{{Gloss|home|Location to which you teleport when you click the Home icon, click Home in the {{Winlink|World Map}}, window or when you "[[#death|die]]." Choose '''World > Landmarks > Set Home to Here''' to set your home location. See [http://wiki.secondlife.com/wiki/Setting_your_Home_location Setting your Home location]. }}


{{Gloss|Homestead|A {{xref|region type}} intended for lightweight uses such as low-density rentals, light commercial, or quiet residential use. Homestead regions have lower usage limits than full regions. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:About_Homesteads About Homesteads].
{{Gloss|Homestead|A {{xref|region type}} intended for lightweight uses such as low-density rentals, light commercial or quiet residential use. Homestead regions have lower usage limits than full regions. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:About_Homesteads About Homesteads].
}}
}}


== I ==
== I ==


{{Gloss|IM|Stands for "Instant Message." A private text conversation between two Residents. See [http://wiki.secondlife.com/wiki/Instant_Message Instant Message].}}
{{Gloss|inworld|In the Second Life virtual world.}}


{{Gloss|infohub|A [[#Linden Lab|Linden Lab]]-owned information and social area. See [http://wiki.secondlife.com/wiki/Infohub Infohub].}}
{{Gloss|infohub|A [[#Linden Lab|Linden Lab]]-owned information and social area. }}


{{Gloss|inspector|Dialog that appears when you hold your mouse pointer over objects or avatars inworld. Click {{Icon_Info}} to display a menu. See {{Vh|Inspector}}. }}
{{Gloss|IM|Instant Message. Private text conversation between two Residents. See [http://community.secondlife.com/t5/English-Knowledge-Base/Text-chat-and-instant-messages/ta-p/700155#Section_.2 Instant Message].}}


{{Gloss|island|One or more regions detached from the {{Xref|mainland}} and only accessible by teleportation. }}
{{Gloss
|inspector
|Dialog that appears when you hold your mouse pointer over objects or avatars inworld. Click {{Icon_Info}} to display a menu. See {{Vh|Inspector}}.
}}


{{Gloss|Issue Tracker|The [http://jira.secondlife.com JIRA public issue tracker], a searchable database used to organize issues (bugs and feature requests) submitted by the Second Life community. }}
{{Gloss
|inventory
|The collection of all the items that you own or have access to in Second Life; does not include items currently placed within the 3D world, but does include items attached to your avatar. Click {{TabIcon_Inventory|My Inventory}} or choose '''Me > My Inventory''' to display your inventory. See {{winlink|My Inventory}} and {{vh|Managing_your_inventory}}.}}


{{Gloss|item|General term for all inventory asset types, like clothes, {{Xref|landmark|landmarks}}, and {{Xref|object|objects}}.}}
{{Gloss
|invisiprim
|A {{Xref|prim}} with a special transparent texture that "hides" most items behind it; a venerable workaround. See [http://wiki.secondlife.com/wiki/Invisiprim invisiprim].}}


{{Gloss|inventory|The collection of all the items that you own or have access to in Second Life; does not include items currently placed within the 3D world, but does include items attached to your avatar. Click {{TabIcon_Inventory|My Inventory}} or choose '''Me > My Inventory''' to display your inventory. See {{winlink|My Inventory}} and {{vh|Managing_your_inventory}}.}}
{{Gloss
|island
|One or more regions detached from the {{Xref|mainland}} and only accessible by teleportation. }}


{{Gloss|invisiprim|A {{Xref|prim}} with a special transparent texture that "hides" most items behind it; a venerable workaround. See [http://wiki.secondlife.com/wiki/Invisiprim invisiprim].}}
{{Gloss
|Issue Tracker
|The [http://jira.secondlife.com JIRA public issue tracker], a searchable database used to organize issues (bugs and feature requests) submitted by the Second Life community. }}


{{Gloss|inworld|Of or pertaining to the Second Life virtual world.}}
{{Gloss
|item|General term for all inventory asset types, like clothes, {{Xref|landmark|landmarks}}, and {{Xref|object|objects}}.}}
 
== J ==
{{Gloss| JIRA | See {{Xref|Issue Tracker}}.}}


== K ==
== K ==


{{Gloss|kick|The forced log-off of a Resident from Second Life by a {{Xref|Linden}}. }}
{{Gloss
|kick
|The forced log-off of a Resident from Second Life by a {{Xref|Linden}}. }}
 
{{Gloss
|Knowledge Base | [http://community.secondlife.com/t5/English-Knowledge-Base/tkb-p/English_KB%40tkb Second Life Knowledge Base], the official site for documentation and other useful information on Second Life. }}


== L ==
== L ==


{{Gloss| L$| See {{xref|Linden dollar}}.}}
{{Gloss
| L$
| See {{xref|Linden dollar}}.}}


{{Gloss|lag|Apparent slow response time when using the Second Life Viewer, with three basic sources:  
{{Gloss|lag|Apparent slow response time when using the Second Life Viewer, with three basic sources: ''client lag'' due to processing power limitations of your computer running the Second Life Viewer, ''network lag'' due to communications latency and limitations, and ''server lag'' due to processing limitations of the Second Life {{Xref|sim|simulator}} software. See [http://wiki.secondlife.com/wiki/Reducing_lag Reducing lag].}}
* ''client lag'' due to processing power limitations of your computer running the Second Life Viewer
* ''network lag'' due to communications latency and limitations
* ''server lag'' due to processing limitations of the Second Life {{Xref|sim|simulator}} software.
See also [http://wiki.secondlife.com/wiki/Reducing_lag Reducing lag].}}


{{Gloss|land|An area of the Second Life virtual world. The smallest division of land is called a {{Xref|parcel}}; a {{Xref|region}} consists of one or more parcels. An {{Xref|estate}} consists of one or more regions. See also {{Xref|private estate}}, {{Xref|mainland}}. }}
{{Gloss|land|An area of the Second Life virtual world. The smallest division of land is called a {{Xref|parcel}}; a {{Xref|region}} consists of one or more parcels. An {{Xref|estate}} consists of one or more regions. See also {{Xref|private estate}}, {{Xref|mainland}}. }}


{{Gloss|landmark|Shortcut to a place in Second Life, stored in your {{Xref|inventory}}. See [http://wiki.secondlife.com/wiki/How_do_I_use_Landmarks%3F How do I use Landmarks?] }}
{{Gloss
|landmark
|Shortcut to a place in Second Life stored in your {{Xref|inventory}}. See [http://wiki.secondlife.com/wiki/How_do_I_use_Landmarks%3F How do I use Landmarks?] }}


{{Gloss|library|Folder in your {{Xref|inventory}} containing stock content provided by {{Xref|Linden Lab}}.  All Residents share the same content at all times, but can't change it. See [http://wiki.secondlife.com/wiki/Library Library].}}
{{Gloss | LDPW | Linden Department of Public Works, a program focused on improving the {{Xref|mainland}}.  See [https://wiki.secondlife.com/wiki/LDPW LDPW].}}


{{Gloss|limits|Second Life has many numerical limits relating to avatars, land, etc. [http://wiki.secondlife.com/wiki/Limits See the comprehensive list.]}}
{{Gloss
|library
|Folder in your {{Xref|inventory}} containing stock content provided by {{Xref|Linden Lab}}. Works similarly to a "read-only shared drive" on a computer network: All Residents share the same content at all times, but can't change it. See [http://wiki.secondlife.com/wiki/Library Library].}}


{{Gloss|Linden|An employee of {{Xref|Linden Lab}}, with the Second Life {{Xref|account}} last name "Linden." }}
{{Gloss
|lock
| See {{winlink|Build Tools - Object}}.}}


{{Gloss|Linden dollar|Abbreviated "L$", the unit of currency for all transactions in Second Life. Use Linden dollars to pay for goods and services provided by other {{Xref|Residents}}. You can buy Linden dollars and exchange them for US dollars and other real-world currencies on the official {{Xref|Lindex}} and on other third-party exchanges. }}
{{Gloss
| limits
| Second Life has many numerical limits about avatars, land, etc. [http://wiki.secondlife.com/wiki/Limits See the comprehensive list.]}}


{{Gloss| Linden Home|A ready-to-move-in home in a themed community; one of the benefits of a {{Xref|premium account}}. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Linden_Home Linden Home].}}
{{Gloss
|Linden
|An employee of {{Xref|Linden Lab}}, with the Second Life {{Xref|account}} last name "Linden." }}
 
{{Gloss
|Linden dollar
|Abbreviated "L$", the unit of currency for all monetary transactions in Second Life. Use Linden dollars to pay for goods and services provided by other {{Xref|Residents}}. You can buy Linden dollars and exchange them for US dollars and other real-world currencies on the official {{Xref|Lindex}} and on other third-party exchanges. }}


{{Gloss|Linden Lab|The company that makes and maintains Second Life. See [http://lindenlab.com/ lindenlab.com]. }}
{{Gloss
| Linden Home
| A Linden Home is an easy "starter kit" for Premium account holders who want to have a virtual home in a themed community. [http://community.secondlife.com/t5/English-Knowledge-Base/Linden-Home-overview/ta-p/700103 Learn more.]
}}


{{Gloss|LindeX|Currency exchange service offered by {{Xref|Linden Lab}}. Click here to open the [http://secondlife.com/currency/ LindeX™]. }}
{{Gloss
|Linden Lab
|The company that makes and maintains Second Life. See [http://lindenlab.com/ lindenlab.com].
}}


{{Gloss|link|An action by which multiple{{Xref|prim|prims}} are connected, so they act as as one unit.They can then move together and transfer to and from {{Xref|inventory}} together. See {{Xref|unlink}}. See also [http://wiki.secondlife.com/wiki/Link Link]. }}
{{Gloss
|LindeX
|Currency exchange service offered by {{Xref|Linden Lab}}. See [http://secondlife.com/currency/ LindeX™]. }}


{{Gloss| linkset|See {{xref|link}} and {{xref|object}}.}}
{{Gloss
|link
|To connect multiple {{Xref|prim|prims}}, so they act as as one unit, moving together and transferring to and from {{Xref|inventory}} together. See {{Xref|unlink}}. See also [http://wiki.secondlife.com/wiki/Link Link]. }}


{{Gloss|lock| See {{winlink|Build Tools - Object}}.}}
{{Gloss
| linkset
|See {{xref|link}} and {{xref|object}}.}}


{{Gloss|LSL| Linden Scripting Language. The programming language you can use to control the behavior of inworld objects. LSL has syntax similar to C. See the [http://wiki.secondlife.com/wiki/LSL_Portal LSL Portal].
{{Gloss
|LSL
| Linden Scripting Language. The programming language you can use to control the behavior of inworld objects. LSL has syntax similar to C. See the [http://wiki.secondlife.com/wiki/LSL_Portal LSL Portal].
}}
}}


== M ==
== M ==


{{Gloss| machinima|Refers to movies made in graphical 3D environments like Second Life. A portmanteau of "machine" and "cinema". For example, a action-packed thriller starring {{xref|avatar|avatars}} and featuring exotic {{xref|build|builds}}. See a more in-depth definition and discussion of machinima on the Second Life wiki under: [http://wiki.secondlife.com/wiki/Machinima machinima].}}
{{Gloss
| machinima
| A combination of "machine" and "cinema" that refers to movies made in graphical 3D environments like Second Life. For example, a action-packed thriller starring {{xref|avatar|avatars}} and featuring exotic {{xref|build|builds}}. See [http://wiki.secondlife.com/wiki/Machinima machinima].}}


{{Gloss|main grid|The primary Second Life {{Xref|grid}} to which users connect; other grids exist for testing and development.}}
{{Gloss
|main grid
|The primary Second Life {{Xref|grid}} to which users connect; other grids exist for testing and development.}}


{{Gloss|mainland|Large {{Xref|land}} area created and terraformed by Linden Lab and owned by {{Xref|Governor Linden}}. Residents with a {{Xref|premium account}} can buy mainland parcels and must pay a monthly land use fee when they own more than 512m<sup>2</sup>. }}
{{Gloss
|mainland
|Large {{Xref|land}} area created and designed by Linden Lab, owned by {{Xref|Governor Linden}} and with estate ID one. Residents with a {{Xref|premium account}} can buy mainland parcels and must pay a monthly land use fee when they own more than 512m<sup>2</sup>. }}


{{Gloss|map|Choose '''World''' > '''World Map''' to display the {{Winlink|World Map}} or '''World''' > '''Mini-Map''' to display the {{Winlink|Mini-Map}}. See [http://wiki.secondlife.com/wiki/Map Map]. }}
{{Gloss
|map
|Choose '''World''' > '''World Map''' to display the {{Winlink|World Map}} or '''World''' > '''Mini-Map''' to display the {{Winlink|Mini-Map}}. See [http://wiki.secondlife.com/wiki/Map Map].
}}


{{Gloss|mature|See {{Xref|maturity rating}}. }}
{{Gloss
|marketplace
|[https://marketplace.secondlife.com/ Second Life Marketplace], the official website for buying and selling virtual items for use in Second Life. }}


{{Gloss|maturity rating|Regions, events, and other content are rated {{Mrg}}, {{Mrm}}, or {{Mra}}. For example, a region containing sexually explicit or intensely violent content is rated {{Mra}}. "PG" and "Mature" are older terms being phased out. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview Maturity ratings: an overview]. }}
{{Gloss
|mature
|See {{Xref|maturity rating}}. }}


{{Gloss|media| Rich content, such as a video or a webpage, which can be displayed on a land {{Xref|parcel}} or on a {{Xref|prim}}'s {{Xref|face}}.}}
{{Gloss
|maturity rating
|Regions, events, and other content are rated {{Mrg}}, {{Mrm}}, or {{Mra}}. For example, a region containing sexually explicit or intensely violent content is rated {{Mra}}. "PG" and "Mature" are older terms being phased out. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview Maturity ratings: an overview]. }}


{{Gloss| mesh clothing | Clothing items that are ''not'' made of {{xref|prim|prims}} and can be found in the {{vh|Appearance_Editor_-_Shirt|APPEARANCE EDITOR}} alongside {{xref|body part|body parts}}. }}
{{Gloss
|media
| Rich content, such as a video or webpage, which can be displayed on a land {{Xref|parcel}} or on a {{Xref|prim}}'s {{Xref|face}}.}}


{{Gloss|Moderate|See {{xref|maturity rating}}.}}
{{Gloss
|mesh
| A type of model created in an external application (such as Maya, 3DS Max, or Blender), exported to the COLLADA standard interchange format, and uploaded to Second Life.  For more information, see [https://wiki.secondlife.com/wiki/Mesh Mesh]. }}


{{Gloss|modify|Object permission that allows you to change properties, such as item name or scale, as well as delete the object. Other permissions include: {{Xref|copy}}, {{Xref|move}}, and {{Xref|transfer}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].}}
{{Gloss| mesh clothing | Clothing items which are ''not'' made of {{xref|prim|prims}} and can be found in the {{vh|Appearance_Editor_-_Shirt|APPEARANCE EDITOR}} alongside {{xref|body part|body parts}}. }}


{{Gloss|Mono|Scripting engine used to run {{Xref|LSL}} scripts. Increased performance when compared against the previous LSL2 engine. See [http://wiki.secondlife.com/wiki/Mono Mono Guide].}}
{{Gloss|mini-map | Simplified small version of the world map. To display, choose '''World > Mini-map'''.}}


{{Gloss|MOTD|Stands for "Message of the Day," which is a message that appears as you log into Second Life. See a more complete discussion and partial list of past MOTDs on the Second Life wiki under: [http://wiki.secondlife.com/wiki/MOTD MOTD]. }}
{{Gloss
|Moderate
|See {{xref|maturity rating}}.}}


{{Gloss|mouselook|Viewer mode in which you see from a first-person perspective. You still use the keyboard to move your avatar, but use the mouse to look around. Learn more about different camera views in {{Vh|View}}.}}
{{Gloss|morph|See {{Xref|Voice Morph}}. }}


{{Gloss|move|Object {{Xref|permission}} that controls whether the object can be moved. Other permissions include {{Xref|copy}}, {{Xref|modify}}, and {{Xref|transfer}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].}}
{{Gloss|Morph Pack|A packaged set of {{Xref|Voice Morph|Voice Morphs}}, grouped by a common category. When you subscribe to a Morph Pack, you get access to all {{Xref|morph|morphs}} in the pack for 30 days. Subscribing to the same pack again adds an additional 30 days to the expiration date.}}


{{Gloss|mute|See {{Xref|block}}. }}
{{Gloss
|MOTD
|Message of the Day, that appears as you log into Second Life. See [http://wiki.secondlife.com/wiki/MOTD MOTD]. }}
 
{{Gloss
|modify
|Object permission that allows you to change properties, such as item name or scale, as well as delete the object. Other permissions include: {{Xref|copy}}, {{Xref|move}}, and {{Xref|transfer}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].}}
 
{{Gloss
|Mono
|Scripting engine used to run {{Xref|LSL}} scripts with increased performance.}}
 
{{Gloss
|move
|Object {{Xref|permission}} that controls whether the object can be moved. Other permissions include {{Xref|copy}}, {{Xref|modify}}, and {{Xref|transfer}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].}}
 
{{Gloss
|mouselook
|Viewer mode in which you see from a first-person perspective. You still use the keyboard to move your avatar, but use the mouse to look around. To enter, click '''View''', {{Template:Icon_Cam_Avatar|See as avatar}}, then {{Icon_Cam_Mouselook|Mouselook View}}; to leave it, press {{K|Esc}}.}}
 
{{Gloss
|mute
|See {{Xref|block}}. }}


== N ==
== N ==


{{Gloss|Navigation Bar|Area near the top of the window just below the menu bar that displays your location inworld, buttons to teleport {{Xref|home}}, and your teleport history, along with other information about your current location. }}
{{Gloss
|Navigation Bar
|Area near the top of the window just below the menu bar that displays your location inworld, buttons to teleport {{Xref|home}}, and your teleport history, along with other information about your current location. }}
 
{{Gloss|non-physical|Avatars and other objects can pass through non-physical objects. Avatars may also become non-physical when seated on objects, which prevents them from being bumped or pushed.|}}
 
{{Gloss
|notecard
|Inventory item intended to convey some information; typically contains text, but may also contain embedded textures, snapshots, objects, or other notecards. }}


{{Gloss
{{Gloss
Line 309: Line 405:
|Object permission that does not permit the current owner to make additional copies of the object. Compare to {{Xref|copy}}.}}
|Object permission that does not permit the current owner to make additional copies of the object. Compare to {{Xref|copy}}.}}


{{Gloss|no-fly|Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you’ll be unable to fly again until you exit the no-fly parcel.}}
{{Gloss
|no-fly
|Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you’ll be unable to fly again until you exit the no-fly parcel.}}


{{Gloss|no-modify|Any object whose permissions do not permit the current owner to make changes to the object. These objects have '''(no modify)''' in their inventory name.}}
{{Gloss|no-modify|Any object whose permissions do not permit the current owner to make changes to the object. These objects have '''(no modify)''' in their inventory name.}}
Line 315: Line 413:
{{Gloss|no-transfer|Any object whose permissions do not permit the current owner to resell or give away the object. These objects have '''(no transfer)''' in their inventory name.}}
{{Gloss|no-transfer|Any object whose permissions do not permit the current owner to resell or give away the object. These objects have '''(no transfer)''' in their inventory name.}}


{{Gloss|non-physical|Avatars and other objects can pass through non-physical objects. Avatars may also become non-physical when seated on objects, which prevents them from being bumped or pushed.|}}
{{Gloss|NPIOF|No Payment Info on File|}}
 
{{Gloss|notecard|Inventory item intended to convey some information; typically contains text, but may also contain embedded textures, snapshots, objects, or other notecards. }}
 
{{Gloss|NPIOF|Stands for "No Payment Info on File," which describes Second Life Residents who have not filed a payment method (such as a credit card) with Linden Lab's billing department.|}}


== O ==
== O ==


{{Gloss|object|A single prim or a collection of two or more {{Xref|link|linked}} {{Xref|prim|prims}} (also referred to as a linkset). Not to be confused with {{Xref|item}}, since an object is a specific item ''type''.}}
{{Gloss|object|A collection of one or more {{Xref|link|linked}} {{Xref|prim|prims}} (also referred to as a linkset). Not to be confused with {{Xref|item}}, since an object is a specific item ''type''.}}


{{Gloss|object bonus|A multiplier for the number of {{Xref|prim|prims}} allowed on a parcel; between <code>1.0</code> (the default) and <code>10.0</code>. For example, at <code>1.0</code> a 512m<sup>2</sup> parcel is allowed 117 objects. Set at <code>2.0</code>, a 512m<sup>2</sup> parcel is allowed 234, or twice as many, and so on. The maximum number of prims per per region is 15,000, regardless of the object bonus. NOTE: Lowering the object bonus after {{xref|build|builds}} have been established in a region may cause objects to be returned or deleted.}}
{{Gloss
|object bonus
|A multiplier for the number of {{Xref|prim|prims}} allowed on a parcel. May be between <code>1.0</code> (the default) and <code>10.0</code>. For example, at <code>1.0</code> a 512m<sup>2</sup> parcel is allowed 117 objects. Set at <code>2.0</code>, a 512m<sup>2</sup> parcel is allowed 234, or twice as many, and so on. The maximum number of prims per per region is 15,000, regardless of the object bonus. NOTE: Lowering the object bonus after {{xref|build|builds}} have been established in a region may cause objects to be returned or deleted.}}


{{Gloss|off world|When an object or avatar is sent out of the bounds of the grid. This usually results in it being returned to {{Xref|inventory}}, but on occasion, inventory loss may occur.}}
{{Gloss|off world|When an object or avatar is sent out of the bounds of the grid. This usually results in it being returned to {{Xref|inventory}}, but on occasion, inventory loss may occur.}}


{{Gloss|Officer|A predefined {{Xref|group}} role that has more abilities than the Everyone role, but fewer abilities than the Owner role. Group members who are Officers can change various group options. }}
{{Gloss|officer|A predefined {{Xref|group}} role that has more abilities than the Everyone role, but fewer abilities than the Owner role. Group members who are officers can change various group options. }}


{{Gloss|Openspace|The "lightest" {{xref|region type}}, limited to 750 {{Xref|prim|prims}} and ten avatars, available for ownership by Residents who own at least one {{Xref|Full Region}}. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Information_about_Openspaces_%28Void_Regions%29 Information about Openspaces (Void Regions)] and [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Openspaces_FAQ#What_if_I_own_7_Openspaces.2C_can_I_trade_up_to_2_Regions_with_my_7_Openspaces_.2B_.24250.3F Openspaces FAQ].}}
{{Gloss|Openspace|The "lightest" {{xref|region type}}, limited to 750 {{Xref|prim|prims}} and ten avatars, available for ownership by Residents who own at least one {{Xref|Full Region}}. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Information_about_Openspaces_%28Void_Regions%29 Information about Openspaces (Void Regions)] and [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Openspaces_FAQ#What_if_I_own_7_Openspaces.2C_can_I_trade_up_to_2_Regions_with_my_7_Openspaces_.2B_.24250.3F Openspaces FAQ].}}
Line 337: Line 433:
{{Gloss|packet loss |An error when a piece of data fails to make it from Second Life's servers to your computer. Significant packet loss results in perceivable network {{xref|lag}}.}}
{{Gloss|packet loss |An error when a piece of data fails to make it from Second Life's servers to your computer. Significant packet loss results in perceivable network {{xref|lag}}.}}


{{Gloss|parcel|The smallest division of {{Xref|land}} in Second Life, at least 16m<sup>2</sup>, owned by a single {{Xref|Resident}} or {{Xref|group}}.}}
{{Gloss
|parcel
|The smallest division of {{Xref|land}} in Second Life, at least 16m<sup>2</sup>, owned by a single {{Xref|Resident}} or {{Xref|group}}.}}


{{Gloss|parcel group member|A {{xref|parcel}} can be set or deeded to (owned by) a {{xref|group}} in {{winlink|About Land - General}}. Since doing so implies trust in group members, this allows for specific privileges. For example, in {{winlink|About Land - Options}}, you can allow parcel group members to {{xref|build}} objects but block everyone else from doing so.}}
{{Gloss
|partner
|An optional relationship listed in a Resident's profile. Partnership confers no special status; it's symbolic and can done be for business, romance, or just for fun. See [http://wiki.secondlife.com/wiki/Partnering Partnering].}}


{{Gloss|partner|An optional relationship listed in a Resident's profile. Partnership confers no special status; it's symbolic and can done be for business, romance, or just for fun. See [http://wiki.secondlife.com/wiki/Partnering Partnering].}}
{{Gloss
| Payment Information on File
| A status shown in a Resident's profile indicating they have a valid billing relationship with Linden Lab. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:What_are_the_different_types_of_Account_Verification%3F What are the different types of Account Verification?]}}


{{Gloss| Payment Information on File| A status shown in a Resident's profile indicating they have a valid billing relationship with Linden Lab. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:What_are_the_different_types_of_Account_Verification%3F What are the different types of Account Verification?]}}
{{Gloss|permission|Permissions include: {{Xref|copy}}, {{Xref|move}}, {{Xref|modify}}, and {{Xref|transfer}}. For more information, see [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].}}


{{Gloss|permission|A set of user rights that can be defined for items in Second Life.  Permissions include: {{Xref|copy}}, {{Xref|move}}, {{Xref|modify}}, and {{Xref|transfer}}. For more information, see [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].}}
{{Gloss
|PG
|See {{Xref|maturity rating}}.}}


{{Gloss|PG|See {{Xref|maturity rating}}.}}
{{Gloss
|physics
| The Second Life virtual world is powered by the [http://wiki.secondlife.com/wiki/Havok_4_Beta_Home Havok 4 physics engine], which affects appropriate avatars and objects with calculated forces such as gravity and friction. See {{xref|physics-enabled}}.}}


{{Gloss|phantom|An object with the '''Phantom''' flag set can't be collided with. Avatars can walk through it and other objects will pass through. Many Residents set windows and doors to phantom to facilitate navigation. Invisible objects like {{xref|telehub|telehubs}} are also often phantom. See {{winlink|Build Tools - Object}}.}}
{{Gloss
|physics-enabled
| When an object has the '''Physical''' flag set. See {{winlink|Build Tools - Object}}.}}


{{Gloss|physics| The Second Life virtual world is powered by the [http://wiki.secondlife.com/wiki/Havok_4_Beta_Home Havok 4 physics engine], which affects appropriate avatars and objects with calculated forces such as gravity and friction. See {{xref|physics-enabled}}.}}
{{Gloss
|pick
|Location in a Resident's {{Xref|profile}} that they have chosen to display; a profile can contain up to ten regular picks and unlimited {{Xref|classifieds}}.}}


{{Gloss|physics-enabled| When an object has the '''Physical''' flag set, it can be affected by forces simulated in the {{Xref|physics}} engine. See {{winlink|Build Tools - Object}}.}}
{{Gloss|premium account| Enables you to buy {{Xref|mainland}}, receive a monthly {{Xref|stipend}}, and to access premium support. See also {{Xref|account}}.}}


{{Gloss|pick|Location in a Resident's {{Xref|profile}} that they have chosen to display; a profile can contain up to ten regular picks and unlimited {{Xref|classifieds}}.}}
{{Gloss|prim|Primitive, a 3D shape like a cube, sphere, or cone. More complex shapes are possible with {{Xref|sculpted primitive|sculpted prims}}. All Second Life objects are made of prims. Prim allocations are {{Xref|land}}-dependent; see [http://wiki.secondlife.com/wiki/Primfficiency creative ways to optimize prim usage].}}
 
{{Gloss|Premium account| Enables you to buy parcels on the {{Xref|mainland}}, receive a monthly {{Xref|stipend}}, and to access Premium support. See also {{Xref|account}}.}}
 
{{Gloss|prim|Short for "primitive," a 3D shape like a cube, sphere, or cone.}}


{{Gloss|private estate|See {{Xref|estate}}.}}
{{Gloss|private estate|See {{Xref|estate}}.}}
Line 365: Line 471:
{{Gloss|profile|Information about yourself that you share with other Residents, including an image, descriptive text, and {{Xref|pick|picks}}. To view or edit your profile, choose the Profile tab in the {{Xref|sidebar}}. }}
{{Gloss|profile|Information about yourself that you share with other Residents, including an image, descriptive text, and {{Xref|pick|picks}}. To view or edit your profile, choose the Profile tab in the {{Xref|sidebar}}. }}


{{Gloss| push script| {{xref|script|Script}} in an object that can exert physical force on avatars and other objects. For example, a gun capable of slamming blocks into a wall. When used in a consensual gaming environment, this can be desired, but push scripts are also be used for {{xref|griefing}}. To prevent malicious use, push scripts can be disabled at the {{vh|Region/Estate_-_Region|region}} and {{vh|About_Land_-_Options|parcel}} levels. See [http://wiki.secondlife.com/wiki/LlPushObject llPushObject].}}
{{Gloss
| push script
| {{xref|script|Script}} in an object that can exert physical force on avatars and other objects. For example, a gun capable of slamming blocks into a wall. When used in a consensual gaming environment, this can be desired, but push scripts are also be used for {{xref|griefing}}. To prevent malicious use, push scripts can be disabled at the {{vh|Region/Estate_-_Region|region}} and {{vh|About_Land_-_Options|parcel}} levels. See [http://wiki.secondlife.com/wiki/LlPushObject llPushObject].}}


== R ==
== R ==


{{Gloss|region|A named 256m x 256m (65,536 m²) area hosted on a {{Xref|sim}}. In common usage, the term "simulator" or "sim" may inaccurately refer to a region, but in fact the two terms are not interchangeable. See {{xref|region type}} and {{xref|maturity rating}}.}}
{{Gloss
|region
|A named 256m x 256m (65,536 m²) area hosted on a {{Xref|sim}}. In common usage, the term "simulator" or "sim" may also refer to a region, but in fact a single server process can host multiple regions. See {{xref|region type}} and {{xref|maturity rating}}.}}


{{Gloss|region type| There are three types of {{xref|region|regions}}: {{Xref|Full Region|Full}}, {{Xref|Homestead|Homesteads}}, and {{Xref|Openspaces|Openspaces}}. See [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Private_Region_Types Private Region Types].}}
{{Gloss
| region type
| There are three types of {{xref|region|regions}}: {{Xref|Full Region|Full}}, {{Xref|Homestead|Homesteads}}, and {{Xref|Openspaces|Openspaces}}. See [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Private_Region_Types Private Region Types].}}


{{Gloss|Resident|A user of Second Life software and a participant in the Second Life virtual world. See [http://wiki.secondlife.com/wiki/Resident Resident].}}
{{Gloss
|relog
|A term for the action of selecting Me > Exit Second Life (Ctrl + Q), and then opening Second Life again. It's a first step to solving many problems, so if you don't know where else to start, try a relog.}}
 
{{Gloss|Resident|A user of Second Life software and a participant in the Second Life virtual world. Always capitalize. See [http://wiki.secondlife.com/wiki/Resident Resident].}}


{{Gloss|rez|To create or to make an object appear {{Xref|inworld}}. To rez an object, drag it from your inventory or create a new one using the Build window.}}
{{Gloss|rez|To create or to make an object appear {{Xref|inworld}}. To rez an object, drag it from your inventory or create a new one using the Build window.}}


{{Gloss|rezday|The day a Resident's account is created. The Second Life equivalent of a "birthday."}}
{{Gloss|rezday|The day a Resident's account is started. The Second Life equivalent of a "birthday."}}


{{Gloss|rolling restart| A process by which Linden Lab shuts down and restarts groups of servers in batches across the grid in order to make upgrades or fixes. This is generally agreed to be a better Resident experience than shutting down all servers at once, because Linden Lab engineers can analyze any problems that occur along the way, while Residents can teleport to regions that are still up. Rolling restarts are announced in the [http://status.secondlifegrid.net/ Grid Status Reports].}}
{{Gloss
| rolling restart
| Second Life server upgrades are done in waves, meaning a group of servers containing a set of regions is restarted, then another group, and so on. This is more resilient than shutting down all servers at once, because Linden Lab engineers can analyze if any problems occur along the way, while Residents can teleport to regions that are still up. Rolling restarts are announced in the [http://status.secondlifegrid.net/ Grid Status Reports].}}


{{Gloss|root prim|The last prim selected when prims are {{xref|link|linked}} as an object. The root prim (highlighted in yellow) is sometimes called the "parent prim", and has precedence over the other "child prims" (highlighted in blue). For example, when selecting an entire object in general, the root prim's name, description, and creator are shown (regardless of who created the other prims). Also, the root prim's orientation can take precedence, such as when an object is [https://wiki.secondlife.com/wiki/Rotation#Single_or_Root_Prims_vs_Linked_Prims_vs_Attachments scripted to rotate].}}
{{Gloss|run
 
|One of the ways to move in Second Life. To run, click '''Move''', then {{Icon_Move_Run|Running mode}}, or double-tap the {{K|W}}, {{K|S}}, {{K|A}}, and {{K|D}} keys. See also {{Xref|walk}}, {{Xref|fly}}, and {{Xref|teleport}}. }}
{{Gloss|run|Avatars may run in order to move faster. To learn more about movement controls in Second Life, see {{Vh|Moving around}}. }}


== S ==
== S ==
Line 390: Line 507:
}}
}}


{{Gloss|scripted object|Object that has one or more scripts attached. Scripted objects can be made visible as a beacon by selecting '''World > Show > Beacons''' and clicking the '''Scripted''' checkbox. }}
{{Gloss|scripted object|Object that has one or more scripts attached. Scripted objects can be made visible as a beacon through the View Menu. }}


{{Gloss|sculpted primitive |A {{Xref|prim}} whose shape is determined by an array of x, y, and z coordinates stored as RGB values in an image file; allowing for more complex, organic shapes than ordinary prims. Also called [https://wiki.secondlife.com/wiki/Sculpted_prim "sculpted prim."]}}
{{Gloss|sculptie|See {{Xref|sculpted primitive}}. }}


{{Gloss|sculptie|See {{Xref|sculpted primitive}}. }}
{{Gloss|sculpted primitive |A {{Xref|prim}} whose shape is determined by an array of x, y, and z coordinates stored as RGB values in an image file; can create more complex, organic shapes than ordinary prims. Also called "sculpted prim."}}


{{Gloss|Second Life|3D online virtual world created by Linden Lab, containing persistent content created by its {{Xref|Resident|Residents}}. }}
{{Gloss|Second Life|3D online virtual world created by Linden Lab, containing persistent content created by its {{Xref|Resident|Residents}}. }}
{{Gloss|Second Life Enterprise | Standalone immersive 3D environment with all the capabilities of the main Second Life environment; the key difference being that it exists within your private network, or behind your corporate firewall.  See [http://work.secondlife.com/en-US/products/ Second Life Work]. }}


{{Gloss |shout |Text chat (including by {{Xref|scripted object|scripted objects}}) viewable within a 100m radius.}}
{{Gloss |shout |Text chat (including by {{Xref|scripted object|scripted objects}}) viewable within a 100m radius.}}


{{Gloss|Showcase|See {{xref|Destination Guide}}.}}
{{Gloss |sim |Simulator, which can refer to a single {{Xref|region}} or the hardware or software simulating one or more {{Xref|region|regions}}.
 
{{Gloss|sidebar|Task area you can "pull out" on the right side of the Viewer with six tabs: Home, {{Vh|My Profile - Profile|Profile}}, {{Vh|People - Nearby|People}}, {{Vh|Places - My Landmarks|Places}}, {{Vh|My Inventory - My Inventory|Inventory}}, {{Vh|My Appearance - Wearing|My Appearance}}. }}
 
{{Gloss |sim |Short for "simulator," the software that runs a {{Xref|region}}.  In common usage, sometimes inaccurately used interchangeably with "region".}.
}}
}}


{{Gloss |skin |Texture image that replaces the default skin of your avatar, in inventory marked by the following icon: [[Image:Inv item skin.png]]. Newly created skins appear in the '''Body Parts''' folder by default. }}
{{Gloss |skin |Texture image that replaces the default skin of your avatar, in inventory marked by the following icon: [[Image:Inv item skin.png]]. Newly created skins appear in the Body Parts folder by default. }}


{{Gloss |SLurl |Second Life URL, that identifies a location {{Xref|inworld}}. See [http://wiki.secondlife.com/wiki/SLURL Using SLurls].
{{Gloss |SLurl |Second Life URL, that identifies a location {{Xref|inworld}}. See [http://wiki.secondlife.com/wiki/SLURL Using SLurls].
}}
}}


{{Gloss|snapshot|Picture taken {{Xref|inworld}} by clicking on {{Icon_Snapshot|Snapshot}}. Snapshots are technically the same as {{xref|texture|textures}}, but have a different icon to show where they came from.}}
{{Gloss|snapshot|Picture taken {{Xref|inworld}} by clicking on {{Icon_Snapshot|Snapshot}}. }}


{{Gloss|stipend| Weekly allowance of {{Xref|Linden dollar|Linden dollars}} paid to Residents with a {{Xref|premium account}}. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:How_do_I_get_my_stipend%3F How do I get my stipend?]|}}
{{Gloss|stipend| Weekly allowance of {{Xref|Linden dollar|Linden dollars}} paid to Residents with a {{Xref|premium account}}. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:How_do_I_get_my_stipend%3F How do I get my stipend?]|}}


{{Gloss|system folder|Special {{Xref|inventory}} folders that can't be moved inside of other folders or deleted. They are '''Animations''', '''Body Parts''', '''Calling Cards''', '''Clothing''', '''Current Look''', '''Favorites''', '''Gestures''', '''Landmarks''', '''Lost And Found''', '''My Looks''', '''Notecards''', '''Objects''', '''Photo Album''', '''Scripts''', '''Sounds''', '''Textures''', '''Trash'''. See also {{Xref|library}}.}}
{{Gloss|system folder|Special {{Xref|inventory}} folders that can't be moved inside of other folders or deleted. They are Animations, Body Parts, Calling Cards, Clothing, Current Look, Favorites, Gestures, Landmarks, Lost And Found, My Looks, Notecards, Objects, Photo Album, Scripts, Sounds, Textures, Trash. Related, see {{Xref|library}}.}}


== T ==
== T ==


{{Gloss|Teen Second Life|Second Life {{Xref|grid}} for teens, ages 13-17. Compare with the {{Xref|main grid}} for adults 18 and over. See [http://teen.secondlife.com teen.secondlife.com].  
{{Gloss|Teen Second Life|Second Life {{Xref|grid}} for teens, ages 13-17, closed in January, 2011, when the {{Xref|main grid}} became open to users aged 16 and above.
}}
}}


Line 429: Line 540:
| Short for "teleport hub"; an optional landing point set by an estate owner or manager at which Residents arrive. See {{winlink|Telehub}}.}}
| Short for "teleport hub"; an optional landing point set by an estate owner or manager at which Residents arrive. See {{winlink|Telehub}}.}}


{{Gloss|teleport|An action whereby you instantly change your location {{Xref|inworld}}. One of the primary means of transportation in Second Life; see also {{Xref|walk}}, {{Xref|run}}, {{Xref|fly}}. See [http://wiki.secondlife.com/wiki/Video_Tutorial/Teleporting_%26_landmarks Teleporting and Landmarks Video Tutorial].
{{Gloss|teleport|To instantly change your location {{Xref|inworld}}. One of the primary means of transportation in Second Life; see also {{Xref|walk}}, {{Xref|run}}, {{Xref|fly}}. See [http://wiki.secondlife.com/wiki/Video_Tutorial/Teleporting_%26_landmarks Teleporting and Landmarks Video Tutorial].
}}
}}


{{Gloss|Terms of Service|The terms you agree to when you log into the Second Life virtual world. See [http://secondlife.com/corporate/tos.php Terms of Service]. }}
{{Gloss|Terms of Service|The terms you agree to when you log into the Second Life virtual world. See [http://secondlife.com/corporate/tos.php Terms of Service]. }}


{{Gloss|terraform|To change the shape and elevation of land using the {{Vh|Build Tools - Edit Terrain|Land Tool}}. To terraform, right-click on the ground and choose '''Edit Terrain''', or choose '''Build > Build Tool > Land Tool'''.  
{{Gloss|terraform|To change the shape and elevation of land using the {{Vh|Build Tools - Edit Terrain|Land Tool}}. To terraform, right-click on the ground and choose '''Edit Terrain''', or choose '''Build > Select Build Tool > Land Tool'''.  
}}
}}


{{Gloss|texture|An image that can be applied to the faces of a {{Xref|prim}} to give the appearance of a material. Textures appear in {{Xref|inventory}} and can also be put in a {{Xref|notecard}}. }}
{{Gloss|texture|An image that can be applied to the faces of a {{Xref|prim}} to give the appearance of a material. Textures appear in {{Xref|inventory}} and can also be put in a {{Xref|notecard}}. }}


{{Gloss|tier|The maximum amount of land you can own at your current level of monthly payment. Tier isn't land itself, but is the ''potential'' to own land. There are different levels of tier as shown on [https://secondlife.com/my/account/landfees.php Land Use Fees]. For example, if you're you're at a tier level that allows you to hold 4,096 m<sup>2</sup> of land, you can buy a 1024m<sup>2</sup> and another 3072m<sup>2</sup> parcel without exceeding your tier. But if you buy another parcel on top of that, your tier fees, and land allocation, increase. see [https://wiki.secondlife.com/wiki/Tier Tier].}}
{{Gloss|tier|The maximum amount of land you can own. Tier isn't land itself, but is the ''potential'' to own land. There are different levels of tier as shown on [https://secondlife.com/my/account/landfees.php Land Use Fees]. For example, if you're you're at a tier level that allows you to hold 4,096 m<sup>2</sup> of land, you can buy a 1024m<sup>2</sup> and another 3072m<sup>2</sup> parcel without exceeding your tier. But if you buy another parcel on top of that, your tier fees, and land allocation, increase. see [https://wiki.secondlife.com/wiki/Tier Tier].}}


{{Gloss|transfer|Object {{Xref|permission}} that allows the owner to transfer the object to another person. Other permissions include: {{Xref|copy}}, {{Xref|move}}, and {{Xref|modify}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].
{{Gloss
|transfer
|Object {{Xref|permission}} that allows the owner to transfer the object to another person. Other permissions include: {{Xref|copy}}, {{Xref|move}}, and {{Xref|modify}}. See [http://wiki.secondlife.com/wiki/How_do_I_set_permissions_on_an_object%3F How do I set permissions on an object?].
}}
}}


== U ==
== U ==
{{Gloss|UUID|Universally Unique Identifier, a 128-bit (16 byte) value used to identify things in Second Life, including all types of {{Xref|object|objects}}, {{Xref|avatar|avatars}}, and {{Xref|group|groups}}. See [http://wiki.secondlife.com/wiki/UUID UUID].
}}


{{Gloss|unlink|To disconnect a {{Xref|linked}} set of {{Xref|prim|prims}}, so that they're separated into individual prims and no longer function as a unified group.}}
{{Gloss|unlink|To disconnect a {{Xref|linked}} set of {{Xref|prim|prims}}, so that they're separated into individual prims and no longer function as a unified group.}}


{{Gloss|UUID|Universally Unique Identifier, a 128-bit (16 byte) value used to identify things in Second Life, including all types of {{Xref|object|objects}}, {{Xref|avatar|avatars}}, and {{Xref|group|groups}}. See [http://wiki.secondlife.com/wiki/UUID UUID]. }}
{{Gloss|username|The unique identifier you use to log into Second Life. See [http://wiki.secondlife.com/wiki/Usernames Usernames]. }}


== V ==
== V ==


{{Gloss|vendor|Scripted object designed to sell objects to Residents.}}
{{Gloss|vendor|Scripted object designed to sell objects to Residents.}}
{{Gloss|Viewer|Program you run on your computer to use Second Life; sometimes referred to as the ''client''.  Capitalized when referring to the official Second Life Viewer from Linden Lab.  Not capitalized when referring to third-party viewers. }}


<span id="voice"></span>
<span id="voice"></span>
{{Gloss|voice chat|Feature of the Viewer that enables you to speak to and hear other Residents. Use a headset for the best experience. To enable or disable voice chat on a parcel, choose '''World > About This Place > About Land''', then click the SOUND tab. See [http://wiki.secondlife.com/wiki/Voice_FAQ Voice FAQ]. }}
{{Gloss|voice chat|Feature of the Viewer that enables you to speak to and hear other Residents. Use a headset for the best experience. To enable or disable voice chat on a parcel, choose '''World > About Land''', then click the SOUND tab. See [http://wiki.secondlife.com/wiki/Voice_FAQ Voice FAQ]. }}
 
{{Gloss|Voice Morph|A preset filter that changes the sound of your speaking voice to any listeners in voice chat.  See {{Xref|Voice Morphing}}. }}
 
{{Gloss|Voice Morphing|Feature of the Viewer that enables you to alter the sound of your speaking voice when using voice chat.  To preview voice morphs and subscribe to morph packs choose '''Communicate > Voice Morphing'''. }}


== W ==
== W ==


{{Gloss|walk|The default mode of movement for avatars in Second Life. To learn more about movement controls, see {{Vh|Moving around}}.}}
{{Gloss
|walk
|Default method of movement {{Xref|inworld}}. To walk, click '''Move''', then click the '''Walk Forward''' or '''Walk Backward''' icons; or use the movement keys ({{K|W}}, {{K|S}}, {{K|A}}, and {{K|D}} or the arrow keys). See also {{Xref|run}}, {{Xref|fly}}, and {{Xref|teleport}}.}}


{{Gloss|welcome area|Location {{Xref|inworld}} where new Residents arrive after leaving Welcome Island or Discovery Island. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Welcome_Area_Guidelines Welcome Area Guidelines]. }}
{{Gloss
|welcome area
|Location {{Xref|inworld}} where new Residents arrive after leaving Orientation Island or Help Island. See [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Welcome_Area_Guidelines Welcome Area Guidelines]. }}


{{Gloss|whisper|Text chat from a {{Xref|scripted object}} audible within a ten-meter radius.}}
{{Gloss
|whisper
|{{Xref|voice chat|Voice chat}} (usually by a {{Xref|scripted object}}) audible within a ten-meter radius.}}


{{Gloss|WindLight|Proprietary codename for Second Life's atmospheric rendering system that enhances the skies, lighting, and other graphical aspects. Found in the {{winlink|Advanced_Sky_Editor_-_Atmosphere|Advanced Sky Editor}}, "WindLight" is commonly used by Residents to refer to {{vh|Snapshot_Preview|photographs}} and {{xref|machinima}} that include such effects. See [https://wiki.secondlife.com/wiki/WindLight WindLight].}}
{{Gloss
|WindLight
|Proprietary codename for Second Life's atmospheric rendering system that enhances the skies, lighting, and other graphical aspects. Found in the {{winlink|Advanced_Sky_Editor_-_Atmosphere|Advanced Sky Editor}}, "WindLight" is commonly used by Residents to refer to {{vh|Snapshot_Preview|photographs}} and {{xref|machinima}} that include such effects. See [https://wiki.secondlife.com/wiki/WindLight WindLight].}}


== X ==
== X ==


{{Gloss|X-axis|East-west axis of the inworld coordinate system. When editing objects, represented by a red arrow.}}
{{Gloss|X-axis|East-West axis of the inworld coordinate system. When editing objects, represented by a red arrow.}}


{{Gloss|Xstreet| Web-based marketplace, where Second Life Residents can browse, purchase, and sell Second Life-related virtual goods and services at http://www.xstreetsl.com/.}}
{{Gloss|Xstreet| Old Second Life web-based marketplace, now replaced by [http://marketplace.secondlife.com Second Life Marketplace].}}


== Y ==
== Y ==


{{Gloss|Y-axis|North-south axis of the inworld coordinate system. When editing objects, represented by a green arrow.}}
{{Gloss|Y-axis|North-South axis of the inworld coordinate system. When editing objects, represented by a green arrow.}}


== Z ==
== Z ==


{{Gloss|Z-axis|Up-down (vertical) axis of the inworld coordinate system. When editing objects, represented by a blue arrow.}}
{{Gloss|Z-axis|Up-down (vertical) axis of the inworld coordinate system. When editing objects, represented by a blue arrow.}}
[[Category:Viewer 2.0.2 articles]]

Latest revision as of 10:40, 9 February 2012

A

abuse report
An official report of intentional or malicious violation of the Terms of Service that you can file. Choose Help > Report Abuse to display the Report Abuse window that enables you to submit an abuse report. See When and how to file an Abuse Report.

account
A basic, free Second Life account can access basic support and rent land on private estates. See also premium account.

Adult
See maturity rating.

Advanced menu
Contains advanced technical commands, officially unsupported. To display on Windows and Linux, press Ctrl+Alt+D; some systems require Ctrl+Alt+Shift ⇧+D. On Mac, press Ctrl+Opt ⌥+D. See Advanced Menu Guide.

Age Verification
An account status that indicates there is Resident-shown identification on file that verifies they're an adult. See What are the different types of Account Verification?.

agent
See avatar.

Agni
The public Second Life grid. See main grid.

alpha
In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial transparency. Textured objects and avatars in Second Life can be rendered partially or completely transparent through the use of alpha masks.

alt
Short for "alternate account"; one person can have multiple Second Life accounts. See Alt Account FAQ.

animation
A set of instructions that causes an avatar to engage in a sequence of motions. You can use animations to make your avatar clap hands, dance, blow a kiss, and so on.

animation override
A scripted attachment that replaces standard animations (such as walk, jump, stand, run). Commonly abbreviated "AO."

asset
A data resource such as an image, sound, script, object, and so on; identified by UUID and type. An asset can be non-technically referred to as an item.

attachment
An object (for example: clothing, weapons, jewelry, or shoes) that can be attached to an avatar at a specific location, usually set by the object's creator (by default: right hand). See How to attach and detach objects from your avatar.

autoreturn
As a landowner, set auto-return to the number of minutes after which to return objects to their owners. Set to zero (0) to never return objects to their owners automatically. See About Land - Objects.

avatar
Representation of a Resident or bot in the Second Life virtual world.

avatar impostor
Performance-improving feature for rendering distant avatars. See Avatar Impostors.

B

baked
Freshly donned clothing will often look clear and sharply defined and then, a short time later, become fuzzy and clear again. Once this process occurs, the texture is said to be "baked."

ban
(1) Forbidding entry to a parcel, region, or estate. (2) A permanent termination of a Second Life account by Linden Lab, generally a consequence of violating the Terms of Service or Community Standards.

banlines
Lines of floating red letters spelling out "no entry" that appear on the boundaries of a land parcel from which you are banned.

banlist
List of Residents that the estate owner (or estate managers) has banned from the estate. To view or change (if you have rights to do so), choose World > Region/Estate, then select the Estate tab.

basic account
A standard, free Second Life account that can access basic customer support and rent land on private estates. See also premium account.

beacon
Colored locators that help you pinpoint certain objects. For instance, if you lost a physical ball that rolled off somewhere, or if you want to know which prims in your build contain scripts. Beacons will also work for avatars when appropriate, such as when an avatar plays a gesture with a sound.

block
To eliminate text chat from an object or text and voice chat from a Resident. To block someone, move your mouse over them inworld, click the inspector, then click the Gear Gear and choose Block.

body part
Inventory item types which contain customizable attributes of your avatar's appearance: shape, skin, hair, eyes. Unlike mesh clothing and attachments, you can't remove body parts — they must be swapped with other body parts of the same type.

bot
An avatar controlled by a software program, rather than by a human.

box
An object that contains contents that you need to unpack to use, such as clothing. See Opening boxes.

build
(v) To create/make something out of prims in Second Life. (n) Something built in Second Life. As in, "That zoo is a beautiful build!"

busy
A state in which your avatar does not hear nearby chat, other Residents' IMs receive the "busy mode" response, and you automatically refuse all inventory and teleport offers. Choose Me > My Status > Busy to set busy mode.

C

cache
A configurable area of your hard drive setup to load previously accessed data faster. Second Life has two caches: one for inworld content, such as object information, textures, and inventory item names, and another for webpages.

CS
Second Life Community Standards.

classified
Personal advertisement for a product, service, or other offering. Added as a pick in your profile.

clear cache
"Refreshing" the cache can help with various problems, such as allegedly missing inventory items.

click action
Makes an object easier to use with a single left-click. For example, sitting down or zooming in on an object. Click actions are set in Build Tools - General. Sometimes referred to in full as "left-click action." See Click action video tutorials.

coalesced object
Multiple objects that appear as one entry in your inventory, marked with the Inv item object multi.png icon. This can happen either via auto-return or when you select and take multiple objects together.

collision
When an object or avatar collides with something. Also, the LSL scripting calls related to collision events.

combat
Second Life has a built-in health system that is represented by , activated when Safe (no damage) is disabled. Scripted objects can be programmed to inflict damage on participants; when your health drops to 0%, you're teleported home. Unlike other virtual environments, death incurs no permanent penalties aside from a brief inconvenience. Non-consensual combat can be a violation of the Community Standards. Residents have also created their own combat systems when the built-in one was found lacking.

Community Standards
Second Life Community Standards, the basic rules that govern social interaction in SL.

contribution
An amount of land you voluntarily move from your personal land use tier into the allocation for a group to which you belong.

concierge account
An account that owns an estate, pays for an estate, or pays tier for more than half a region's worth of mainland parcels.

coordinate
Your position in 3D space represented in the form of a vector (x, y, z), visible in the Map window. These coordinates are the position in the sim ("sim-local", not "global").

copy
Object permission that controls whether you can make copies of an object. If allowed the object is said to have "copy permission," if not, it is no copy. Other permissions include: move, modify, and transfer. See How do I set permissions on an object?.

contents
An object's inventory, which can be transferred into a Resident's inventory or vice-versa, if permissions allow it. An object's contents enable interaction: for example, a plane contains scripts that model its physical behavior.

covenant
Agreement between an estate owner and Resident who purchases land in the estate. Specifies whether the land can be resold, zoning, code of conduct, and other restrictions. See Covenants.

crash logs
Information the Viewer can automatically send to Linden Lab when it crashes. You may also want to include crash logs when reporting a bug.

D

damage-enabled
See combat.

deed
To give a parcel of land or object to a group. A deeded object can also change parcel media information on a parcel with which it shares a group.

detach
To remove an item that has been attached to a specific part of your avatar’s body and return it to your inventory.

Destination Guide
Directory of some of the best inworld locations and Resident creations, curated by Linden Lab. The Destination Guide is available on the web and in the Second Life Viewer, by clicking the Destinations button. For more information, see Destination Guide FAQ.

display name
A name you choose that is visible to other Residents, both above your avatar and in chat logs. It is separate from your username and you can change it periodically. See Display names.

draw distance
How far you can see in the far distance. To change, choose Me > Preferences then select the Graphics tab to display the Preferences - Graphics window.

drop
To remove an attached item from your avatar and drop it on the ground, instead of returning it to your inventory.

E

estate
One or more regions with a single owner and a particular shared set of rules, such as banned users, sun position, and so on. Aside from the mainland, most estates are privately owned by Residents. See Estate FAQ and Land.

estate owner
The one Resident a privately-owned estate belongs to and is billed to. All estate owners are Concierge customers and have full powers over regions in their estate, including selling land, enforcing the covenant, resolving disputes, adding managers, and so on.

estate manager
Manager of a privately-owned estate who can assist the estate owner with administrative and other duties. See Estate Manager.

event
A group activity, led by a host, that starts and ends at specific times, listed on the Search/Events calendar.

F

face
One side of a prim.

facelight
An invisible attachment, sometimes scripted, that illuminates an avatar's face and body to enhance appearance. Commonly used in fashion photography.

favorites bar
Area near the top of the window, just below the location bar, where you can save often-used landmarks for ease of access. Right-click on the menu bar to show or hide the favorites bar.

flexible
Property of a prim that enables it to "flex" when it moves or is blown by the wind, such as flags and hair. To set, right-click on an object, choose Edit, select the Features tab; and select Flexible Path.

flexiprim
A flexible prim; also "flexi."

fly
One of the ways to move inworld. To fly, click Move, then Flying mode Flying mode or press f. Then click Fly Forward or Fly Backward icons; or press w, s, a, and d or , , , and . Move vertically up or down by clicking the Fly Up or Fly Down icons or press e or c. See also walk, run, and teleport.

flycam
Special camera view that allows a third-party device like a 3Dconnexion SpaceNavigator to perform cinematic, freeform camera motions. Setup in Joystick Configuration.

full perm
Full permissions: You can freely copy, modify, and transfer objects with this permission.

Full Region
The region type that offers the highest performance, capable of supporting a maximum of 15,000 prims and 100 avatars.

G

General
See maturity rating.

gesture
An inventory item that triggers a combination of animations, sounds, and/or text chat. For example, your avatar saying "YAY!" in text chat while accompanied by a dance and happy music. Gestures are popularly shared as memes. See Gestures.

Governor Linden
Default owner of land on the mainland; abandoned land reverts to ownership by Governor Linden.

grid
A connected set of Second Life simulators, defining an individual virtual world. The main public Second Life grid is known as Agni; others exist for development and testing.

grid coordinates
The name of a region combined with three numbers between 0 and 255 for the X and Y (north-south & east-west) coordinates, and from 0 to 4,096 for the Z (up-down) coordinate. Higher altitudes are possible but uncommon.

griefing
An activity intended to make another Resident's life or experience in Second Life unpleasant. Choose Help > Report Abuse to report griefing.

group
An organization of two or more Residents that you can create or join. To see the groups you belong to, Communicate > Groups. For more information, see Groups Overview.

group title
Label designated for group members. By default, a group title appears over an avatar’s name when that group is active.

H

Havok 4
See physics.

HUD
Heads-up display, a 2D control panel for an object that only appears on the screen of the avatar wearing it. Some common uses of HUDs include avatar customization, vehicle dashboards, and game scoring systems.

home
Location to which you teleport when you click the Home icon, click Home in the World Map, window or when you "die." Choose World > Landmarks > Set Home to Here to set your home location. See Setting your Home location.

Homestead
A region type intended for lightweight uses such as low-density rentals, light commercial or quiet residential use. Homestead regions have lower usage limits than full regions. See About Homesteads.

I

inworld
In the Second Life virtual world.

infohub
A Linden Lab-owned information and social area.

IM
Instant Message. Private text conversation between two Residents. See Instant Message.

inspector
Dialog that appears when you hold your mouse pointer over objects or avatars inworld. Click to display a menu. See Inspector.

inventory
The collection of all the items that you own or have access to in Second Life; does not include items currently placed within the 3D world, but does include items attached to your avatar. Click My Inventory My Inventory or choose Me > My Inventory to display your inventory. See My Inventory and Managing_your_inventory.

invisiprim
A prim with a special transparent texture that "hides" most items behind it; a venerable workaround. See invisiprim.

island
One or more regions detached from the mainland and only accessible by teleportation.

Issue Tracker
The JIRA public issue tracker, a searchable database used to organize issues (bugs and feature requests) submitted by the Second Life community.

item
General term for all inventory asset types, like clothes, landmarks, and objects.

J

JIRA
See Issue Tracker.

K

kick
The forced log-off of a Resident from Second Life by a Linden.

Knowledge Base
Second Life Knowledge Base, the official site for documentation and other useful information on Second Life.

L

L$
See Linden dollar.

lag
Apparent slow response time when using the Second Life Viewer, with three basic sources: client lag due to processing power limitations of your computer running the Second Life Viewer, network lag due to communications latency and limitations, and server lag due to processing limitations of the Second Life simulator software. See Reducing lag.

land
An area of the Second Life virtual world. The smallest division of land is called a parcel; a region consists of one or more parcels. An estate consists of one or more regions. See also private estate, mainland.

landmark
Shortcut to a place in Second Life stored in your inventory. See How do I use Landmarks?

LDPW
Linden Department of Public Works, a program focused on improving the mainland. See LDPW.

library
Folder in your inventory containing stock content provided by Linden Lab. Works similarly to a "read-only shared drive" on a computer network: All Residents share the same content at all times, but can't change it. See Library.

lock
See Build Tools - Object.

limits
Second Life has many numerical limits about avatars, land, etc. See the comprehensive list.

Linden
An employee of Linden Lab, with the Second Life account last name "Linden."

Linden dollar
Abbreviated "L$", the unit of currency for all monetary transactions in Second Life. Use Linden dollars to pay for goods and services provided by other Residents. You can buy Linden dollars and exchange them for US dollars and other real-world currencies on the official Lindex and on other third-party exchanges.

Linden Home
A Linden Home is an easy "starter kit" for Premium account holders who want to have a virtual home in a themed community. Learn more.

Linden Lab
The company that makes and maintains Second Life. See lindenlab.com.

LindeX
Currency exchange service offered by Linden Lab. See LindeX™.

link
To connect multiple prims, so they act as as one unit, moving together and transferring to and from inventory together. See unlink. See also Link.

linkset
See link and object.

LSL
Linden Scripting Language. The programming language you can use to control the behavior of inworld objects. LSL has syntax similar to C. See the LSL Portal.

M

machinima
A combination of "machine" and "cinema" that refers to movies made in graphical 3D environments like Second Life. For example, a action-packed thriller starring avatars and featuring exotic builds. See machinima.

main grid
The primary Second Life grid to which users connect; other grids exist for testing and development.

mainland
Large land area created and designed by Linden Lab, owned by Governor Linden and with estate ID one. Residents with a premium account can buy mainland parcels and must pay a monthly land use fee when they own more than 512m2.

map
Choose World > World Map to display the World Map or World > Mini-Map to display the Mini-Map. See Map.

marketplace
Second Life Marketplace, the official website for buying and selling virtual items for use in Second Life.

mature
See maturity rating.

maturity rating
Regions, events, and other content are rated Parcel lght G.png General, Parcel lght M.png Moderate, or Parcel lght A.png Adult. For example, a region containing sexually explicit or intensely violent content is rated Parcel lght A.png Adult. "PG" and "Mature" are older terms being phased out. See Maturity ratings: an overview.

media
Rich content, such as a video or webpage, which can be displayed on a land parcel or on a prim's face.

mesh
A type of model created in an external application (such as Maya, 3DS Max, or Blender), exported to the COLLADA standard interchange format, and uploaded to Second Life. For more information, see Mesh.

mesh clothing
Clothing items which are not made of prims and can be found in the APPEARANCE EDITOR alongside body parts.

mini-map
Simplified small version of the world map. To display, choose World > Mini-map.

Moderate
See maturity rating.

morph
See Voice Morph.

Morph Pack
A packaged set of Voice Morphs, grouped by a common category. When you subscribe to a Morph Pack, you get access to all morphs in the pack for 30 days. Subscribing to the same pack again adds an additional 30 days to the expiration date.

MOTD
Message of the Day, that appears as you log into Second Life. See MOTD.

modify
Object permission that allows you to change properties, such as item name or scale, as well as delete the object. Other permissions include: copy, move, and transfer. See How do I set permissions on an object?.

Mono
Scripting engine used to run LSL scripts with increased performance.

move
Object permission that controls whether the object can be moved. Other permissions include copy, modify, and transfer. See How do I set permissions on an object?.

mouselook
Viewer mode in which you see from a first-person perspective. You still use the keyboard to move your avatar, but use the mouse to look around. To enter, click View, See as avatar See as avatar, then Mouselook View Mouselook View; to leave it, press Esc.

mute
See block.

N

Navigation Bar
Area near the top of the window just below the menu bar that displays your location inworld, buttons to teleport home, and your teleport history, along with other information about your current location.

non-physical
Avatars and other objects can pass through non-physical objects. Avatars may also become non-physical when seated on objects, which prevents them from being bumped or pushed.

notecard
Inventory item intended to convey some information; typically contains text, but may also contain embedded textures, snapshots, objects, or other notecards.

no-copy
Object permission that does not permit the current owner to make additional copies of the object. Compare to copy.

no-fly
Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you’ll be unable to fly again until you exit the no-fly parcel.

no-modify
Any object whose permissions do not permit the current owner to make changes to the object. These objects have (no modify) in their inventory name.

no-transfer
Any object whose permissions do not permit the current owner to resell or give away the object. These objects have (no transfer) in their inventory name.

NPIOF
No Payment Info on File

O

object
A collection of one or more linked prims (also referred to as a linkset). Not to be confused with item, since an object is a specific item type.

object bonus
A multiplier for the number of prims allowed on a parcel. May be between 1.0 (the default) and 10.0. For example, at 1.0 a 512m2 parcel is allowed 117 objects. Set at 2.0, a 512m2 parcel is allowed 234, or twice as many, and so on. The maximum number of prims per per region is 15,000, regardless of the object bonus. NOTE: Lowering the object bonus after builds have been established in a region may cause objects to be returned or deleted.

off world
When an object or avatar is sent out of the bounds of the grid. This usually results in it being returned to inventory, but on occasion, inventory loss may occur.

officer
A predefined group role that has more abilities than the Everyone role, but fewer abilities than the Owner role. Group members who are officers can change various group options.

Openspace
The "lightest" region type, limited to 750 prims and ten avatars, available for ownership by Residents who own at least one Full Region. See Information about Openspaces (Void Regions) and Openspaces FAQ.

P

packet loss
An error when a piece of data fails to make it from Second Life's servers to your computer. Significant packet loss results in perceivable network lag.

parcel
The smallest division of land in Second Life, at least 16m2, owned by a single Resident or group.

partner
An optional relationship listed in a Resident's profile. Partnership confers no special status; it's symbolic and can done be for business, romance, or just for fun. See Partnering.

Payment Information on File
A status shown in a Resident's profile indicating they have a valid billing relationship with Linden Lab. See What are the different types of Account Verification?

permission
Permissions include: copy, move, modify, and transfer. For more information, see How do I set permissions on an object?.

PG
See maturity rating.

physics
The Second Life virtual world is powered by the Havok 4 physics engine, which affects appropriate avatars and objects with calculated forces such as gravity and friction. See physics-enabled.

physics-enabled
When an object has the Physical flag set. See Build Tools - Object.

pick
Location in a Resident's profile that they have chosen to display; a profile can contain up to ten regular picks and unlimited classifieds.

premium account
Enables you to buy mainland, receive a monthly stipend, and to access premium support. See also account.

prim
Primitive, a 3D shape like a cube, sphere, or cone. More complex shapes are possible with sculpted prims. All Second Life objects are made of prims. Prim allocations are land-dependent; see creative ways to optimize prim usage.

private estate
See estate.

profile
Information about yourself that you share with other Residents, including an image, descriptive text, and picks. To view or edit your profile, choose the Profile tab in the sidebar.

push script
Script in an object that can exert physical force on avatars and other objects. For example, a gun capable of slamming blocks into a wall. When used in a consensual gaming environment, this can be desired, but push scripts are also be used for griefing. To prevent malicious use, push scripts can be disabled at the region and parcel levels. See llPushObject.

R

region
A named 256m x 256m (65,536 m²) area hosted on a sim. In common usage, the term "simulator" or "sim" may also refer to a region, but in fact a single server process can host multiple regions. See region type and maturity rating.

region type
There are three types of regions: Full, Homesteads, and Openspaces. See Private Region Types.

relog
A term for the action of selecting Me > Exit Second Life (Ctrl + Q), and then opening Second Life again. It's a first step to solving many problems, so if you don't know where else to start, try a relog.

Resident
A user of Second Life software and a participant in the Second Life virtual world. Always capitalize. See Resident.

rez
To create or to make an object appear inworld. To rez an object, drag it from your inventory or create a new one using the Build window.

rezday
The day a Resident's account is started. The Second Life equivalent of a "birthday."

rolling restart
Second Life server upgrades are done in waves, meaning a group of servers containing a set of regions is restarted, then another group, and so on. This is more resilient than shutting down all servers at once, because Linden Lab engineers can analyze if any problems occur along the way, while Residents can teleport to regions that are still up. Rolling restarts are announced in the Grid Status Reports.

run
One of the ways to move in Second Life. To run, click Move, then Running mode Running mode, or double-tap the W, S, A, and D keys. See also walk, fly, and teleport.

S

script
Executable objects (shown in inventory with the Inv item script.png icon) written in LSL that can affect how objects look, move, interact with avatars, and communicate. See LSL Portal.

scripted object
Object that has one or more scripts attached. Scripted objects can be made visible as a beacon through the View Menu.

sculptie
See sculpted primitive.

sculpted primitive
A prim whose shape is determined by an array of x, y, and z coordinates stored as RGB values in an image file; can create more complex, organic shapes than ordinary prims. Also called "sculpted prim."

Second Life
3D online virtual world created by Linden Lab, containing persistent content created by its Residents.

shout
Text chat (including by scripted objects) viewable within a 100m radius.

sim
Simulator, which can refer to a single region or the hardware or software simulating one or more regions.

skin
Texture image that replaces the default skin of your avatar, in inventory marked by the following icon: Inv item skin.png. Newly created skins appear in the Body Parts folder by default.

SLurl
Second Life URL, that identifies a location inworld. See Using SLurls.

snapshot
Picture taken inworld by clicking on Snapshot Snapshot.

stipend
Weekly allowance of Linden dollars paid to Residents with a premium account. See How do I get my stipend?

system folder
Special inventory folders that can't be moved inside of other folders or deleted. They are Animations, Body Parts, Calling Cards, Clothing, Current Look, Favorites, Gestures, Landmarks, Lost And Found, My Looks, Notecards, Objects, Photo Album, Scripts, Sounds, Textures, Trash. Related, see library.

T

Teen Second Life
Second Life grid for teens, ages 13-17, closed in January, 2011, when the main grid became open to users aged 16 and above.

telehub
Short for "teleport hub"; an optional landing point set by an estate owner or manager at which Residents arrive. See Telehub.

teleport
To instantly change your location inworld. One of the primary means of transportation in Second Life; see also walk, run, fly. See Teleporting and Landmarks Video Tutorial.

Terms of Service
The terms you agree to when you log into the Second Life virtual world. See Terms of Service.

terraform
To change the shape and elevation of land using the Land Tool. To terraform, right-click on the ground and choose Edit Terrain, or choose Build > Select Build Tool > Land Tool.

texture
An image that can be applied to the faces of a prim to give the appearance of a material. Textures appear in inventory and can also be put in a notecard.

tier
The maximum amount of land you can own. Tier isn't land itself, but is the potential to own land. There are different levels of tier as shown on Land Use Fees. For example, if you're you're at a tier level that allows you to hold 4,096 m2 of land, you can buy a 1024m2 and another 3072m2 parcel without exceeding your tier. But if you buy another parcel on top of that, your tier fees, and land allocation, increase. see Tier.

transfer
Object permission that allows the owner to transfer the object to another person. Other permissions include: copy, move, and modify. See How do I set permissions on an object?.

U

UUID
Universally Unique Identifier, a 128-bit (16 byte) value used to identify things in Second Life, including all types of objects, avatars, and groups. See UUID.

unlink
To disconnect a linked set of prims, so that they're separated into individual prims and no longer function as a unified group.

username
The unique identifier you use to log into Second Life. See Usernames.

V

vendor
Scripted object designed to sell objects to Residents.

Viewer
Program you run on your computer to use Second Life; sometimes referred to as the client. Capitalized when referring to the official Second Life Viewer from Linden Lab. Not capitalized when referring to third-party viewers.

voice chat
Feature of the Viewer that enables you to speak to and hear other Residents. Use a headset for the best experience. To enable or disable voice chat on a parcel, choose World > About Land, then click the SOUND tab. See Voice FAQ.

Voice Morph
A preset filter that changes the sound of your speaking voice to any listeners in voice chat. See Voice Morphing.

Voice Morphing
Feature of the Viewer that enables you to alter the sound of your speaking voice when using voice chat. To preview voice morphs and subscribe to morph packs choose Communicate > Voice Morphing.

W

walk
Default method of movement inworld. To walk, click Move, then click the Walk Forward or Walk Backward icons; or use the movement keys (W, S, A, and D or the arrow keys). See also run, fly, and teleport.

welcome area
Location inworld where new Residents arrive after leaving Orientation Island or Help Island. See Welcome Area Guidelines.

whisper
Voice chat (usually by a scripted object) audible within a ten-meter radius.

WindLight
Proprietary codename for Second Life's atmospheric rendering system that enhances the skies, lighting, and other graphical aspects. Found in the Advanced Sky Editor, "WindLight" is commonly used by Residents to refer to photographs and machinima that include such effects. See WindLight.

X

X-axis
East-West axis of the inworld coordinate system. When editing objects, represented by a red arrow.

Xstreet
Old Second Life web-based marketplace, now replaced by Second Life Marketplace.

Y

Y-axis
North-South axis of the inworld coordinate system. When editing objects, represented by a green arrow.

Z

Z-axis
Up-down (vertical) axis of the inworld coordinate system. When editing objects, represented by a blue arrow.