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|LSL Portal||Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials|
|Bookmark URLs||Rolig Loon||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.|
|Dialog Control||Nargus Asturias|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message(), with built-in timer and link_message() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.
|Dialog Menus (multiuser)||SimonT Quinnell||Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.|
|Dialog Number Pad||DoteDote Edison||Use a dialog to accept positive integer input from users.|
|Inventory_Based_Menu||Revolution Perenti||Inventory Based Menu System.|
|lsDialog||Kephra Nurmi||Universal notecard driven menu dialog system.|
|Real Object Inventory To Dialog||PixelProphet Lane||Display any amount of items contained in an Object in a Dialog, regardless of item name length.|
|sbDialog||Siann Beck||A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.|