Do while
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do loop while (condition);
| • | loop | – | Executes once, then executes condition. | |
| • | condition | – | If condition executes true, it then loops back and executes loop again. |
Any of the statements can be null statements. A do...while loop is slightly faster than a while or for loop, and requires fewer bytes of memory than a while or for loop. (However, the speed increase and byte difference does not apply to scripts compiled in Mono)
Specification
| Type | Condition |
|---|---|
| integer | True if it is not zero. |
| float | True if it is not zero. |
| string | True if its length is not zero. |
| key | True only if it is a valid key and not NULL_KEY. |
| vector | True if the vector is not ZERO_VECTOR. |
| rotation | True if the rotation is not ZERO_ROTATION. |
| list | True if the length is not zero. |
Examples
//Counts from 1 to 5 default { state_entry() { integer olf;// Without applied value an integer will be defaulted to zero. do llSay(0, (string) (++olf));// Increment before the while condition. while(olf<5); // On the first pass/loop olf = 1 } }
//Counts from 0 to 4default {
state_entry() { integer olf; do llSay(0, (string)olf);// olf is still equal to zero. while((++olf)<5);// Increment after/during the test. }}
//Counts from 0 to 4 and coments as it loops (block statement demo)default {
state_entry() { integer olf; do { llSay(0, (string)olf);// Curly brackets are required since there is more than one looped command. llSay(0, "looping"); } while((++olf)<5); }}
//Practical example of where a do/while loop is more immediately useful than a while loop://Note that a sensor event always contains input data, so the 'do' always has something to process
sensor(integer num) { if(num>12) num=12; do { gNameList += [llGetSubString(llDetectedName(--num),0,23)];//sometimes avatar names are too long for dialog display gKeyList += [llDetectedKey(num)];//we will dialog select avatar by name, but still need their key //even if their name has not been truncated above }while(num>0); llDialog(llGetOwner(),"Choose an avatar.",gNameList,gDlgChan);//channel is pre-defined when llSensor is triggered}

