Do while
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do loop while (condition);
| • | loop | – | Executes once, then executes condition. | |
| • | condition | – | If condition executes true, it then loops back and executes loop again. |
Any of the statements can be null statements. A do...while loop is slightly faster than a while or for loop, and requires fewer bytes of memory than a while or for loop. (However, the speed increase and byte difference does not apply to scripts compiled in Mono)
Specification
| Type | Condition |
|---|---|
| integer | True if it is not zero. |
| float | True if it is not zero. |
| string | True if its length is not zero. |
| key | True only if it is a valid key and not NULL_KEY. |
| vector | True if the vector is not ZERO_VECTOR. |
| rotation | True if the rotation is not ZERO_ROTATION. |
| list | True if the length is not zero. |
Examples
//Counts from 1 to 5 default { state_entry() { integer olf; // Without applied value an integer will be defaulted to zero. do llSay(0, (string) ++olf); // Increment before the while condition while (olf < 5); // On the first pass/loop olf = 1 } }
//Counts from 0 to 4default {
state_entry() { integer olf; do llSay(0, (string)olf); // olf is still equal to zero at first iteration while (++olf < 5); // Increments then does the while-test }}
//Counts from 0 to 4 and comments as it loops (block statement demo)default {
state_entry() { integer olf; do { // Curly brackets are required since there is more than one statement within the do-loop llSay(0, (string)olf); llSay(0, "looping"); } while (++olf < 5); }}
//Practical example of where a do/while loop is more immediately useful than a while loop://Note that a sensor event always contains input data, so the 'do' always has something to process
sensor(integer num) { if (num > 12) num = 12; do { // --num decrements num before using it to pick up a detected avatar's name. Thus we retrieve #11 through #0 gNameList += [llGetSubString(llDetectedName(--num), 0, 23)]; //sometimes avatar names are too long for dialog display gKeyList += [llDetectedKey(num)]; //we will dialog select avatar by name, but still need their key //even if their name has not been truncated above } while (num > 0); llDialog(llGetOwner(), "Choose an avatar.", gNameList, gDlgChan); //channel is pre-defined when llSensor is triggered}

