LlDie
From Second Life Wiki
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Description
Function: llDie( );| 41 | Function ID |
| 0.0 | Delay |
| 0.0 | Energy |
Deletes the object. The object does not go to the owners Inventory:Trash.
If called in any prim in the link set the result will be the deletion of the entire object.
To remove a single prim from an object use llBreakLink first.
Caveats
- After this function is called there is no way to undo the deletion of the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar
Useful Snippets
llRemoveInventory of llGetScriptName deletes just the calling script, rather than all of the object that the calling script contains. For instance, you can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as:
// http://wiki.secondlife.com/wiki/llDie default { state_entry() { llOwnerSay("llGetRegionTimeDilation()"); llOwnerSay((string) llGetRegionTimeDilation()); llRemoveInventory(llGetScriptName()); } }

