LlSameGroupOfficer
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Second Life Wiki > LlSameGroupOfficer
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| | LSL Feature Request |
| The described function does not exist. This article is a feature request. |
Summary
Function: integer llSameGroupOfficer( key agent );| REQUEST | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns an integer boolean, that is TRUE if agent is officer in the same group than the object, otherwise FALSE
| • key | agent | – | must be in the same sim and must carry the appropriate group tag |
Also returns TRUE if the object is deeded to the group in which agent is an officer
Examples
// Gives inventory object only to officers of the same group than the object default { touch_start(integer number) { do { key avatar = llDetectedKey(--number); if (llSameGroupOfficer(avatar)) { llGiveInventory(avatar, llGetInventoryName(INVENTORY_OBJECT, 0)); } else { llSay(0, "You are not an officer of my group!"); } }while(number); } }
See Also
Functions
| • | llDetectedGroup | – | Used in conjunction with detection events | |
| • | llSameGroup | |||
| • | llSameGroupOwner |

