LlSetVehicleVectorParam
From Second Life Wiki
| LSL Portal | | | Functions | | | Events | | | Types | | | Operators | | | Constants | | | Flow Control | | | Script Library | | | Tutorials |
Function: llSetVehicleVectorParam( integer param, vector vec );
| 234 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Sets the vehicle vector parameter param to vec.
| • integer | param | – | VEHICLE_* flag | |
| • vector | vec |
| Constant | Description | |
|---|---|---|
| VEHICLE_ANGULAR_FRICTION_TIMESCALE | 17 | vector of timescales for exponential decay of angular velocity about the three vehicle axes |
| VEHICLE_ANGULAR_MOTOR_DIRECTION | 19 | angular velocity that the vehicle will try to achieve |
| VEHICLE_LINEAR_FRICTION_TIMESCALE | 16 | vector of timescales for exponential decay of linear velocity along the three vehicle axes |
| VEHICLE_LINEAR_MOTOR_DIRECTION | 18 | linear velocity that the vehicle will try to achieve |
| VEHICLE_LINEAR_MOTOR_OFFSET | 20 | offset from the center of mass of the vehicle where the linear motor is applied. |
Notes
- VEHICLE_ANGULAR_MOTOR_DIRECTION may conflict with any active llTargetOmega set in the root prim and prevent vehicle turns. Call llTargetOmega with a gain of 0 to disable it.
See Also
Functions
| • | llSetVehicleRotationParam | – | Sets a vehicle rotation parameter | |
| • | llSetVehicleFloatParam | – | Sets a vehicle float parameter |

