PRIM ALPHA MODE EMISSIVE
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The integer constant PRIM_ALPHA_MODE_EMISSIVE has the value 3
Used with PRIM_ALPHA_MODE. Prims faces set to this type render with an emissivity corresponding to the opacity of each pixel of the diffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effectively render as 'full bright'.
integer PRIM_ALPHA_MODE_EMISSIVE = 3;