Search results

From Second Life Wiki
Jump to: navigation, search
  • Like this? Share it with your friends & family! * '''[http://it.youtube.com/user/GaiaRossini VideoTuTorial in Italiano di Gaia Rossini]'''-
    14 KB (1,910 words) - 04:20, 24 July 2014
  • ...failing for being part of the navmesh, or being an AI character that uses it</nowiki></font> [12:07] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: unless it's a script that can pick up error from the same prim as other scripts are i
    38 KB (5,943 words) - 09:42, 12 April 2012
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    25 KB (4,186 words) - 16:03, 12 February 2021
  • {{Issues/SVC-5772}}{{LSL_Constant/string}}{{LSL Constant |desc=<span style="color:red;">'''NULL_KEY is a [[string]].'''</span> However it is only really useful as a [[key]].
    2 KB (291 words) - 15:05, 23 January 2015
  • {{LSL Function |inject-2={{LSL Function/uuid|uuid|sim=*|group=*}}{{LSL Function/group}}
    5 KB (701 words) - 16:31, 27 April 2016
  • {{LSL Function/position|pos|region=*}} {{LSL Function/position|look_at|local=*}}
    3 KB (330 words) - 17:53, 12 March 2016
  • {{LSL Function |inject-2={{LSL Function/inventory|name|uuid=false|type=script}}
    1 KB (191 words) - 13:29, 22 January 2015
  • ...sion_start]] and [[collision_end]] events when interpenetrating. Collision events will trigger in any script in the object. {{!}}+ Events queued depending on type
    3 KB (402 words) - 10:57, 22 January 2015
  • |func_footnote=It is used as the ratio between the change of script time to that of real worl *Intervals of [[timer]] & [[sensor]] events queued as a result of [[llSetTimerEvent]] & [[llSensorRepeat]].
    2 KB (230 words) - 01:48, 22 January 2015
  • // this causes it to match with any last name of Linden (since there can't be spaces before t string string_example = "ThIs serVes As aN exaMplE sTrinG. It ISn't toO coMPleX bUt HaS sOme mIlD vARietY";
    7 KB (970 words) - 11:36, 22 January 2015
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...se of this function is to allow scripts in the same object to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}
    6 KB (920 words) - 12:57, 22 January 2015
  • |func_desc=Set the minimum time between events being handled. Defaults and minimums vary by the event type, see [[LSL Delay]].
    3 KB (468 words) - 12:58, 22 January 2015
  • ...ited to listens and permissions but anything that caches the return value, it is up to the programmer to work around this limitation. ...ques are valid though the latter will not detect the sale of the object if it is sold with "sell original" in-world and not picked up.
    5 KB (787 words) - 13:47, 5 December 2015
  • ...[control]] events. If [[PERMISSION_TAKE_CONTROLS]] was previously granted, it will be revoked. |also_functions={{LSL DefineRow||{{LSLG|llTakeControls}}|}}
    713 B (96 words) - 11:45, 12 April 2012
  • ...ype=boolean|p2_name=accept|p2_desc=boolean, determines whether [[control]] events are generated ...e. In this case, the complement of the specified controls do not generate events and do not perform their normal functions. They are effectively disabled.
    4 KB (536 words) - 07:50, 11 April 2020
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> **You can get around this by calling them in separate events, such as [[touch_start]] and [[touch_end]].
    3 KB (441 words) - 18:26, 21 May 2020
  • ...um of once every {{LSLPT|sec}} seconds. Passing in 0.0 stops further timer events. *The time between timer events can be longer, this is caused by:
    3 KB (387 words) - 12:06, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 13:40, 22 January 2015
  • |inject-2={{LSL Function/position|position|region=*}} ...{{LSLP|range}} that triggers {{LSLG|at_target}} and {{LSLG|not_at_target}} events continuously until unregistered.
    3 KB (353 words) - 11:31, 22 January 2015
  • |inject-2={{LSL_Function/uuid|id|object=*}}{{LSL Constants/Sensing|type}} ...0, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
    6 KB (902 words) - 09:21, 3 May 2017
  • |inject-2={{LSL_Function/uuid|id|object=*|sim=*}}{{LSL Constants/Sensing|type}} ...ty, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
    6 KB (927 words) - 08:08, 21 June 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    4 KB (581 words) - 15:25, 5 July 2017
  • {{LSL Header|ml=*}} Some LSL functions delay script execution when they are called.
    5 KB (451 words) - 08:16, 19 December 2012
  • * Phantom objects can never receive trigger collision events. ...trigger [[collision_start]] and [[collision_end]] but not [[collision]]() events.
    2 KB (248 words) - 21:18, 1 January 2016
  • ...<source lang="lsl2">//Put script into physical object and drop to ground. It will say position of initial impact. *{{LSLGC|Collision|Collision events & functions}}
    955 B (132 words) - 00:25, 22 January 2015
  • ...old state and the [[state_entry]] is triggered in the new state. All other events in the queue are lost as a result of the state change. #*If it was a copy taken from inworld
    2 KB (316 words) - 00:08, 22 January 2015
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...ate to bother only with the first detected toucher e.g. llDetectedKey(0). It is rare (but not impossible) for num_detected to be other than 1.
    2 KB (252 words) - 21:07, 1 January 2016
  • ...ntinue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi
    3 KB (399 words) - 14:30, 20 May 2016
  • ...he avatar is facing as their forward vector. In mouselook, this means that it will be wherever the avatar is looking, while out of mouselook, this means *A sensor running in an attachment will not detect the avatar wearing it.
    2 KB (358 words) - 00:09, 22 January 2015
  • |inject-2={{Issues/SCR-97}}{{Issues/SVC-3187}}{{LSL Function/avatar|id|}} |constants={{LSL Constants/Controls}}
    3 KB (351 words) - 07:49, 21 October 2020
  • ...n object is only given limited time to execute its attach events. If these events are active when the script derezzes but have not completed, execution will ...guard against this possibility, [[llGetAttached]] can be checked in other events.
    4 KB (594 words) - 17:55, 24 April 2015
  • {{LSL Constants/llRequestAgentData}} {{LSL Constants/llRequestInventoryData}}
    7 KB (872 words) - 10:15, 12 April 2018
  • |caveats=*The [[moving_start]] and [[moving_end]] events require special handling when scripting attachments. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
    2 KB (269 words) - 00:18, 22 January 2015
  • |caveats=*The [[moving_start]] and [[moving_end]] events require special handling when scripting attachments. ...ding_Tools|build tool]], etc.) although these movements will often trigger it.
    2 KB (278 words) - 00:19, 22 January 2015
  • ...vailable at any subsequent time by calling [[llGetStartParameter]] (unless it has been overridden by [[llRemoteLoadScriptPin]]). ...the same time as the on_rez event in the child object and the order of the events is not guaranteed. See the examples in [[object_rez]] for how to reliably e
    2 KB (323 words) - 10:59, 4 October 2019
  • |event_footnote='''id''' is often used as a second string field (in LSL the [[key]] type is implemented as a [[string]] with just custom operators) |caveats=*64 link_message events can queue, past that, they are silently dropped! Don't do too much in the
    3 KB (414 words) - 20:02, 19 January 2016
  • |constants={{LSL Constants Changed}} *This event will trigger in any script using it (in its current running [[state]]) whether the script be in a child or root
    5 KB (601 words) - 00:47, 22 January 2015
  • ...he remote web server but by SL's servers (see [[Simulator_IP_Addresses]]), it can indicate: ...error occurs when you send an [[llHTTPRequest]] to an object in-world, and it does not reply with an [[llHTTPResponse]] [[llHTTPResponse#Caveats|in time]
    7 KB (947 words) - 12:29, 16 April 2018
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning LSL, it is helpful to learn the basics of Second Life. Here are some pointers to ge
    7 KB (1,125 words) - 16:42, 14 August 2013
  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
    18 KB (3,026 words) - 15:22, 7 March 2015
  • {{LSL Header}} In the LSL Portal area of the wiki there are several templates in use for standardizin
    13 KB (1,732 words) - 11:29, 25 January 2015
  • {{LSL Header|ml=*}} ...anderer], known in SL as [[User:Strife_Onizuka|Strife Onizuka]] (I saw it. It worked. Why reinvent the wheel?)
    22 KB (2,683 words) - 09:06, 25 January 2015
  • {{LSL Header|ml=*}} ...ate'''s, and react differently to events or inputs depending on what state it is in.
    2 KB (389 words) - 18:31, 16 August 2018
  • {{LSL Header|ml=*}}{{RightToc}} ...g maintainable code. The most critical aspect of a style is that you apply it consistently to the code you write.
    9 KB (1,327 words) - 09:48, 3 October 2015
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    28 KB (4,040 words) - 08:54, 3 August 2021
  • {{LSL Constant Essentially, it is used to let you know when you have finished reading information (usually
    2 KB (215 words) - 14:35, 23 January 2015
  • {{Issues/SVC-304}}{{LSL Constant |value={{LSL Hex|0x1}}
    2 KB (213 words) - 10:41, 21 November 2016
  • {{LSL Constant |value={{LSL Hex|0x2}}
    879 B (100 words) - 15:14, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x4}}
    773 B (78 words) - 15:20, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x8}}
    786 B (99 words) - 15:19, 22 January 2015

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)