LlSetTextureAnim: Revision history

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14 December 2025

  • curprev 12:5512:55, 14 December 2025Frio Belmonte talk contribs 7,787 bytes +75 the "forced non-diffuse channels" limitation on non-animated faces is even weirder, exact conditions a little unclear (looks like if the normal/specular have anything but <1, 1>, <0, 0>, 0 repeats, offsets and rotation) so I just said "usually"; thankfully does not affect PBR

2 December 2025

28 September 2024

10 October 2023

9 October 2023

  • curprev 08:3608:36, 9 October 2023Frionil Fang talk contribs 7,326 bytes +868 length 0 works as sizex*sizey, and if those are 0, then length=1; the texture parameters being limited part is not correct, which can be used depends on the mode and sizex/sizey; active texture animation on a prim overrides normal/specular texture parameters on ALL faces, not just animated ones

26 August 2023

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30 October 2020

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