Difference between revisions of "LlLoopSoundSlave"

From Second Life Wiki
Jump to navigation Jump to search
Line 6: Line 6:
|inventory=sound
|inventory=sound
|func_footnote
|func_footnote
|func_desc=Plays attached '''sound''' looping at '''volume''' (0.0 - 1.0), synced to most audible sync master
|func_desc=Plays attached '''sound''' looping at '''volume''', synced to most audible sync master
|return_text
|return_text
|spec
|spec

Revision as of 12:22, 13 February 2007

Summary

Function: llLoopSoundSlave( string sound, float <span title="between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)" style="border-bottom:1px dotted; cursor:help;">volume );
0.0 Forced Delay
10.0 Energy

Plays attached sound looping at volume, synced to most audible sync master

• string sound inventory name or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Examples

Deep Notes

Signature

function void llLoopSoundSlave( string sound, float volume );