Difference between revisions of "Beta/BlueSteel"
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= What is BlueSteel? = | |||
BlueSteel is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. BlueSteel will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are LeTigre and Magnum. These can and probably will change on a weekly basis. | |||
= BlueSteel Release Channel = | = BlueSteel Release Channel = | ||
This is the BlueSteel Release Channel. Information on this release candidate is below. For more information on beta projects, see: [[Beta Server Office Hours]]. | This is the BlueSteel Release Channel. Information on this release candidate is below. For more information on beta projects, see: [[Beta Server Office Hours]]. |
Revision as of 08:03, 21 September 2010
What is BlueSteel?
BlueSteel is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. BlueSteel will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are LeTigre and Magnum. These can and probably will change on a weekly basis.
BlueSteel Release Channel
This is the BlueSteel Release Channel. Information on this release candidate is below. For more information on beta projects, see: Beta Server Office Hours.
Overview
This release contains simple bug fixes and some crash fixes. This is based on 1.42 Server code. This is our first Release Candidate server using the new release process.
Timeframe
Goes to the roughly 10 percent of the grid September 14th, 2010. If it is stable for 6 days it will roll to the entire grid on the 21st.
Release Notes
10.12.31.218124
- "Encroachment" project: 2011-01-05
- Bug Fix / Feature
- Ability to return objects that overlap ("encroach") on a parcel.
- Depends on future viewer modifications. More details on how this works (here).
- Ability to return objects that overlap ("encroach") on a parcel.
10.12.13.216725
- Update to "Compression" project, deployed 2010-12-14
- Bug Fixes
- SVC-6604: Objects from Inventory silently fail to rez
10.12.06.216207
- "Compression" project deployed: 2010-12-08
- Features
- Compress region crossing data
- Avatar data is compressed when moving/TPing from one region to another. This should decrease the amount of time it takes to move between regions.
- This feature will be disabled at initial deploy, and enabled via a config change later.
- Compress region crossing data
- Bug Fixes
- SVC-6556: Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
- Simulator crash fixes
10.11.12.214623
- "Linkability" project deployed: 2010-11-17
- Bug Fixes
- SVC-5687: llSetLinkPrimitiveParamsFast does visually not work without delay
- Objects underground should not be returned to inventory.
10.11.03.213781
- Deployed: 2010-11-03
- Update to #10.10.20.212648
- Bug Fixes:
- SVC-6399: Online friends not showing online
10.10.25.213013
- Deployed: 2010-10-27
- Update to #10.10.20.212648
- Bug Fixes:
- Simulator crash fix
10.10.20.212648
- Deployed: 2010-10-20
- Bug Fixes:
- Simulator crash fix
- Internal tools updates relating to content management
10.10.11.211793
- Deployed: 2010-10-13
- Features:
- llSetPrimitiveParams([PRIM_ROT_LOCAL, rotation])
- Server-side support for experimental "SimConsole"
- Requires viewer-side updates as well, which are not yet widely available.
- See Beta_Server_Office_Hours/Minutes/2010-10-07 for details.
- Bug Fixes:
- SVC-6063: Object doesn't appear in Inventory when taken while frozen by grey goo fence
- Simulator does not preserve static objects' CRC values upon restart
- This makes objects have to re-download after a sim restart, instead of pulling from cache.
- Faster terrain collisions
- Simulator crash fix
10.09.21.210146
- Rolled back to Release version: 2010-10-06
- Release_Notes/Second_Life_Server/10
10.10.05.211372
- Deployed: 2010-10-06
- Update to #10.09.27.210681
- Bug Fixes
- SVC-6368: llRequestAgentData DATA_ONLINE - intermittent failure
- Simulator crash fixed
- Simulator restart failure fixed
- This caused regions to be down for extended periods of time during the previous rolling restart
10.09.27.210805
- Deployed: 2010-09-29
- Update to #10.09.27.210681
- Bug Fixes
- Simulator crash regression fixed
10.09.27.210681
- Deployed: 2010-09-29
- Features
- Enable tcmalloc-1.6 by default to help with memory and performance debugging.
- Simulator disk operations moved into threads for performance reasons.
- Bug Fixes
- SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
- Several stuck presence issues resolved.
10.09.21.210146
- Deployed: 2010-09-22
- Bug Fixes:
- Simulator crash modes
- Improvements to the Region Conductor
- This helps down regions come back up more quickly.
- Modifications to deploy tools to support Release Candidates
10.9.10.209504
- Promoted to AGNI Release 2010-09-21
Bug fixes:
- Several simulator crash modes
Test Plans
The release notes are light because all the issues we fixed were exploits and sim crashers that are still live on the rest of the grid and releasing repro steps from them are not in our (or your) best interests. Here is a guide on some areas touched that could use your attention.
- logging in and logging out from BlueSteel regions.
- Inventory transfers.
- Friendship requests.
- accepts and declines.
- Core Functionality Tests
- Scripting Tests
- Preview Smoke Test
Additional Info
BlueSteel is on about 10% of the grid. These 4 regions are always running the latest up to date BlueSteel RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca
- BlueSteel Sandbox 1
- BlueSteel Sandbox 2
- BlueSteel Sandbox 3
- BlueSteel Sandbox 4
How To File Bugs
- http://jira.secondlife.com/secure/CreateIssue!default.jspa
- Log in.
- Select Project: "2. Second Life Service - SVC"
- Select Issue Type: "Bug"
- Click Next.
- Choose Affects Version/s: Second Life RC BlueSteel 10.9.10.209431
- Be verbose and descriptive.
- Be sure to add your environment.