Difference between revisions of "LlTriggerLandmark"

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{{LSL_Function
{{LSL_Function
|func = llTriggerLandmark(key landmark)
|func = llTriggerLandmark
|func_id = REQUEST
|func_id = REQUEST
|func_sleep = 5.0
|func_sleep = 5.0
Line 9: Line 9:
|return_type
|return_type
|return_text
|return_text
|p1_type|p1_name|p1_desc
|p1_type = key|p1_name = landmark|p1_desc = The UUID of a pre-existing landmark
|p2_type|p2_name|p2_desc
|p2_type|p2_name|p2_desc
|p3_type|p3_name|p3_desc
|p3_type|p3_name|p3_desc

Revision as of 11:05, 20 February 2007

Summary

Function: llTriggerLandmark( key landmark );
REQUEST Function ID
5.0 Forced Delay
100.0 Energy

Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.

• key landmark The UUID of a pre-existing landmark

Caveats

  • This function causes the script to sleep for 5.0 seconds.
  • Function is automatic if teleporting to a landmark already contained within the user's inventory
  • Provides standard Landmark Dialog if landmark does not exist within the user's inventory

This function might also require a specific permission to be set in order to function (to help prevent abuse).

All Issues ~ Search JIRA for related Bugs

Examples

Notes

I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.

Deep Notes

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Signature

function void llTriggerLandmark( key landmark );